Let's say your playing a mercenary character who confronts people head on, cuts through the bull, and gets straight to the action. You use your trusty assault rifle to do the talking and the sound of it firing strikes fear into the hearts of villainous raiders. Then, one day you get gun nut rank 4.
"What's this, a suppressor?" You say whilst going through the workbench, "I might as well have it, I've got the resources after all." You say, adding it to your trusty rifle along with a pile of new mods.
It doesn't take long for you to realise that although the loud intimidating bang of your old rifle is gone, it performs just as well, if not better than before. But even with this, it still doesn't feel quite right. But you soon get used to the new sound, the soft *pthew* has all but replaced the trusty *ka-bang* from your memory. Additionally, to make the most of this mod you've started sneaking around a lot more. You keep your distance, stick to the shadows, and have started burning through stealth boys. All things a person you would have called a "coward" not mere days ago would have done.
And so another character succumbs to being nothing more than a
Summary
Stealth in Bethesda games is pretty broken. Apparently pressing crouch sends you into an alternate plane of being where your bullets magically do 3 times more damage than if you had fired the exact same shot from the exact same place except you were standing up. Additionally the stealth play style is, in my opinion, quite boring compared to an up-front action style of playing.
Silenced weapons should not be a straight upgrade, they should be a trade-off. This mod makes it so that you gain the ability to completely silently eliminate a target from range, at the cost of a bit of damage.
What the mod actually does
This mod reduces the damage of suppressed weapons by 1/3. This deduction is based on 1/3 of the weapon's base damage rather than it's current damage so the reduction is minimal but still noticeable. For detailed reductions see below:
- 10mm Pistol | Base Damage: 18 | Damage Reduction: 6 | Final Damage: 12
- Deliverer | Base Damage: 25 | Damage Reduction: 8 | Final Damage: 17
- Assault Rifle | Base Damage: 30 | Damage Reduction: 10 | Final Damage: 20
- Combat Rifle | Base Damage: 33 | Damage Reduction: 11 | Final Damage: 22
- Gauss Rifle | Base Damage: 110 | Damage Reduction: 37 | Final Damage: 73
- Hunting Rifle | Base Damage: 37 | Damage Reduction: 12 | Final Damage: 25
- Submachine Gun | Base Damage: 10 | Damage Reduction: 3 | Final Damage: 7
- Combat Shotgun | Base Damage: 50 | Damage Reduction: 17 | Final Damage: 33
- Pipe Bolt-Action | Base Damage: 34 | Damage Reduction: 11 | Final Damage: 23
- Pipe Gun | Base Damage: 13 | Damage Reduction: 4 | Final Damage: 9
Installation
Either install through Nexus Mod Manager or download the file and manually extract it to your Fallout 4 data directory. Then enable it in the mod menu in game.
If you are unsure if it has installed properly go to a weapon workbench and then look at any suppressor mod. It should have the additional description text "Reduced Damage."
Uninstallation
Disable using Nexus Mod Manager or delete the file from your Fallout 4 data directory.
FAQ
Q: What does this mod do?
A: It reduces the damage of suppressed weapon by 1/3.
Q: Does this mod affect any DLC weapons?
A: I currently do not own the DLCs so am unable to edit those files in the creation kit. The answer is no.
Q: Does this mod affect weapons added by other mods?
A: No.
Q: Does this mod conflict with any other mods?
A: It shouldn't, unless that mod also alters the suppressor properties as well.
Q: Are you aware that in real life suppressors do nothing to reduce the velocity of bullets and so a damage nerf makes literally no sense.
A: Yes, but from a game design point of view this is the easiest way of creating 'balance' as a damage reduction is the one the player is most likely to notice and therefore make the choice of having a silenced gun or not an actually viable one. Although a reduction in accuracy due to the extended size of the gun would make more sense it would have little gameplay impact.