I like the gun itself but the mod is kinda invasive. Pop ups when I start the game and almost every loading screen tip I get is about the supposed rumors swelling about this prototype... that's already in my inventory. I would like a version of this mod that doesn't add needless worldbuilding for a single weapon, and I can just buy it from a vendor or something. Anyone have any suggestions or tips for FO4edit to make integration more natural?
Can you toggle between sights? It looks like some scopes are the combo scope types that have two scopes to make a longer scope and you can see that they realistically would fold to the right to right to make a shorter scope.
I found this error: Errors[0]: HuK_G36_Blueprint "G36 Blueprint" [BOOK:3000271E]Errors[1]: BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01002719] < Error: Could not be resolved > Can it be deleted?
FX0x01: Thank you (or whomever it was) for finally fixing / changing the interior location for this weapon. It's been in my mod list for years and I love playing with it BUT had always had to console command this or that to fix certain issues that were always unresolved. I liked the old bunker, I liked the ghoul fight - it was fun but there was always issues in getting the schematic / mod parts etc. This is so much nicer.
704 comments
FAQ and stuff:
- Q: Conflict? Mod overwrite the 'PersistantSubgraphInfoAndOffsetData.txt'
- A: Replace or skip this file
- Q: Gun is invisible
- A: Make sure you did this: Fallout 4 Mod Installation
- Q: What armor mod used on screenshots?
- A: Riley Kheale Operator Loadout, NCR Overhaul.
- Q: What gloves mod used on screenshots?
- A: Gloves from Shiny Haxorus
- Q: What ENB and weather mod you use?
- A: Film Workshop + NAC
- Q: What's next?
- A: idk
- Q: Where to find?
- A: You need to complete the quest "Not Secret And Not Military Base" / Buy / Craft / Find
Visible Weapons Patch: (by ngabber)
New Caliber Patch: (by BrowncoatGarrus)
Visual Reload Compatibility Patch: (by a_blind_man)
Extreme Particles Overhaul: (by MaxG3D)
Spitfire (Enhanced Muzzle FX): (by ModClub)
Private Military Company: (by EvTital)
Errors[0]: HuK_G36_Blueprint "G36 Blueprint" [BOOK:3000271E]Errors[1]: BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01002719] < Error: Could not be resolved >
Can it be deleted?
Thank you (or whomever it was) for finally fixing / changing the interior location for this weapon. It's been in my mod list for years and I love playing with it BUT had always had to console command this or that to fix certain issues that were always unresolved. I liked the old bunker, I liked the ghoul fight - it was fun but there was always issues in getting the schematic / mod parts etc. This is so much nicer.
Finally earned an endorsement from me.
~J~