Subtle but great improvement the vanilla patato texture are just bad and it's the only male face texture on nexus that I can use with the great Tobe & Hooper female face texture, thanks for your work
@Fuse00 sorry to ask but is there a chanse you could put this for consoles aswell there is a mod like yours called: younger male face texture exsept it makes your face a little plastic looking also has a bug called brown face but as makes half your face brown anyway yours looks better & younger there are others but are for the female character not male. so would be good to have yours on there to use as i use a male character and would be good to have more male texture hope you would at least try thanks.
if this is the same Younger Male Face mod that was ported to Xbox on Bethesda.Net; i regret to inform you that for whatever reason, your mod was removed.
Hello Fuse00 can you please put this mod in consoles because there is no male texture face in the consoles and it would be cool if you can put the mod in consoles and this mod can makes the game more immersive, but if you don't want to put this mod in consoles that is fine.
Any chance of including a save game of your character here with the name of John Citizen. I can change the name when I emerge from the vault. The reason is that I can't seem to get Bethesda's sculpture tool to work. The more I try to change the guy the uglier he gets. On both play throughs I have opted to accept the default character because whatever I do makes him look worse. Is anyone home here?
There's basically an invisible 'slider box' for character creation (like the one from Dragon Age Inquisition, but obviously invisible). Using your mouse up,down,left and right all shape the face, for example: up and down on the cheeks is equivalent to 'cheekbone height' sliders and left/right is equivalent to 'cheekbone width' sliders. But moving them in diagonal directions mixes the effect.
I learned pretty quick by just sliding the values to the extremes to see how it changed the face (and not pressing accept if I didn't like it). It's actually one of the best character creations I've ever used after I got used to it. You could have a look at some of my images, I've uploaded quite a few of my characters face. I sculpted every feature.
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Using your mouse up,down,left and right all shape the face,
for example: up and down on the cheeks is equivalent to 'cheekbone height' sliders and left/right is equivalent to 'cheekbone width' sliders.
But moving them in diagonal directions mixes the effect.
I learned pretty quick by just sliding the values to the extremes to see how it changed the face (and not pressing accept if I didn't like it). It's actually one of the best character creations I've ever used after I got used to it.
You could have a look at some of my images, I've uploaded quite a few of my characters face. I sculpted every feature.
Your guy reminds me of basshunter when he had darker hair by the way.