Updated mod with MCM support, not much else is new, except a few more caps choices for speech bobblehead in the MCM menus.
Enjoy!
I think i finally fixed all the stuff i borked when rushing through to update this and my other mods. I hope it works as intended now. I'm very sorry for any inconveniences i caused.
Works well, for every merchant except those at Bunker Hill.
And it's not just this mod that has this problem, either. The Rich Merchants mod does the same thing. In fact, it was that bug on that mod that prompted me to look for an alternative, and found this mod.
But this has me thinking that the problem is with Bunker Hill itself, since they seem to be the only ones effected.
hey does anyone know if this mod is effected by known issue with currency at high amounts causes a bug with calculation or some like i forgot what it was about i do know it was known bug with mods that changes caps or gold if skyrim.
Shouldn't happen, because FO4 doesn't use items as currency. Currency is just a value here. In Skyrim, coins were an item in your inventory and there was a bug because of a limit in how many items can be transferred in a single transaction between inventories.
No offense, but I thought caps are also an item in our inventory? Does Fallout 4 have a different engine system hard-coded to manage how currency works compared to Skyrim? (I understand this post is a bit old. Just needed to make sure I can safely add this mod to my new playthrough :) )
I don't think you can say "I thought" when someone answers a question you don't know the answer to. Either listen to them or make a backup and test it to prove them wrong/right. Either way, all your question does is asks them to respond with the same words in a different order. There is no way that would make it clearer.
I found another vendor that this mod doesn't seem to work on: Deb at Bunker Hill. Even with other shops going up above 5000 caps, she's barely getting above 200.
80 comments
Enjoy!
I think i finally fixed all the stuff i borked when rushing through to update this and my other mods. I hope it works as intended now.
I'm very sorry for any inconveniences i caused.
And it's not just this mod that has this problem, either. The Rich Merchants mod does the same thing. In fact, it was that bug on that mod that prompted me to look for an alternative, and found this mod.
But this has me thinking that the problem is with Bunker Hill itself, since they seem to be the only ones effected.
Do you know the solution to this bug?
Sorry, but in this instance, you thought wrong.
MCM requires F4SE which the new FO4 update broke.