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This page was last updated on 08 September 2024, 8:39AM
- Changelogs
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Version 23.0
- Tripping Junkie (Idiot Savant) and Against All Odds (Ricochet) added to the list
- Modified Perks now have no level requierment
- Modifications to the following perks (pls check the description): Shotgun Surgeon, Penetrator, Scrapper (Master Tinker), Gun-Fu, Thievery, Black Widow, Blitz, Beginner's Luck, Pain Train, Four Leaf Clover, Big Leagues.
- Fixed Better Crticals rank 3 not increasing your Crit Damage.
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Version 22.0
- Attack Dog rank 1 now increase your dog critical chance based on your Charisma.
- Inspirational rank 1 now also make your follower much better at sneak.
- Inspirational rank 2 now also make your follower not trigger mines.
- Classic Criticals rank 4: Critical calculation fix.
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Version 21.9
- Attack dog rank 2 now makes your dog undetectable while sneaking
- Attack dog rank 4 now increase both yours and your dog damage, but no longer reduce incoming damage.
- Inspirational rank 3 now makes your follower not consume ammo
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Version 21.8
- Classic Criticals Rank 4 now increase our critical chance by 2% per Luck
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Version 21.7
- fixed paralizing effect from sneak 1
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Version 21.6
- Toughness rank 1 corrected incoming limb damage calculation
- Robotic Expert rank 1: Now also reduce incoming damage from robots by 25%
- Nerd rage now increase all your resistances (instead of only physical)
- Ghoulish now better scale up based on your radiation level overall
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Version 21.5
- Strong Back rank 5 corrected (will now properly increase DM by 1% instead of 10%)
- Rad Resistance was renamed to Resilience and will now also reduce incoming explosion damage
- Refractor rank 5: Now further reduce incoming damage from Legendary Enemies, but "Cannot by criticaly hit" was moved to Resilience.
- Toughness rank 5: Now further reduce incoming limb damage but no longer reduce explosion damage.
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Version 21.4
- Awareness added into the list
- Beginner's Luck rank 3 merged into rank 2
- Beginner's Luck Rank 4: Now increase damage against legendary and higher level enemies
- Ninja rank 3 now increase sneak attack damage by 100% (up from 75%)
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Version 21.3
- All Natural rank 1: Now increase bonus by 20% (up from 15%) and now include Critical Damage
- Pest Control now also increase XP gain from Killing creatures
- Refractor: Now also reduce incoming damage from Legendary enemies
- Toughness: Now also reduce incoming limb damage
- Local leader rank 2: Now make dealing inside your settlements 15% better (up from 10%)
- Barbarian rank 2: Now reduce cost of Power Attacks by 50%, instead of bland melee damage increase.
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Version 21.2
- Medic rank 4: Now reduce incoming damage by 3% (per int) up from 2%
- Shotgun Surgeon rank 3: Now increase shotgun damage by 25% (up from 10%)
- Shotgun Surgeon rank 4: Now also give shotguns a chance to stagger
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Version 21.1
- Some improvements to Ghoulish
- Chem resistant: Tooltip correction for modular and singular esp
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Version 21.0
- MAJOR: Removed Robot DLC requirement
- Black Widow nos increase persuasion by 2/3/4 (up from 1/2/3 per charisma)
- Sandman rank 1: Now give your sneak attacks a chance to critically hit instead of base sneak damage bonus
- Barbarian rank 3: Now increase your Power Attack speed and all animation speed while in combat.
- Quick Hands: reworked, see description
- Steady Aim: Now reduce incoming damage while reloading
- Synth Body: Self Repair kit removed (was the only thing causing RobotDLC dependency. I didn't think it was worth it)
- Chem Resistant: Now increase all your resistances while under effect of chems instead of flat damage reduction
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Version 20.7
- Backwidow/Ladykiller added to the list
- Blackwidow/Ladykiller now increase your chance of persuasion against any gender (based on charisma), but wont increase your damage.
- Strong back rank 2: Now increase your carry while your weapon is holstered
- Strong Back rank 5: Now also increase Damage Resistance based on your total Cary Weight
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Version 20.6
- Ninja: Spelling correction
- Gun Fu: +50HP now included on singular and modular mode
- Companion Curie: Stimpak now triggers at 25%HP (fixed from vanilla)
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Version 20.5
- Survival Instincts rank 3 now allow you to "smell the living" after feeding on a corpse.
- Gun-Fu rank 3 now also grant you +50HP (included on "Everything mode" only, for now)
- Crafting ammo (gunpounder) now require 10 Water and 3 cloth (included on "Everything mode" only, for now)
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Version 20.4
- Fix: Mister Sandman singular .esp no longer contais other modified agility perks.
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Version 20.3
- Shotgun Surgeon rank 1 now reduce damage while using shotgun by 20% (down from 25%)
- Medic rank 4 now reduce incoming damage by 2% per intelligence while being healed.
- Acrobatics rank 3 now give you a 20% "doge" chance (down from 25%) but now also works against explosions.
- Beginners Luck rank 4 now make you always enter a lock-pick challenge on the "sweet spot".
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Version 20.2b
- Athletic Boy singular version now properly only contain the "Athletic Boy" (old aqua boy) perk.
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Version 20.2
- rank 1: Synth body tooltip now properly reads +50 resistance.
- Chemist rank 1 now allow Buffout crafting
- Toughness rank 5 now also give you 20% explosion damage reduction.
- Acrobatics (moving target) now increase your "dodge" chance by 7/15/25 (up from 5/10/15).
- sneak rank 4 and 5 bonus effect have swapped.
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Version 20.1
- Fix: Lone wanderer now give you the HP promised on the tooltip.
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Version 20.0
- This update aims to make Creative Perks more friendly towards a Mid-play-through installation. When I began to create this mod a had a limited knwolege about creation kit and how perks works in game. Today I can create a much "cleaner" mod, and that's what I'm doing with this update.
- Even tho more friendly to anyone installing Creative Perks for the first time, this update is not as friendly if you're updating from a older version. If that's your case, I recommend using Perk RESET chem (and Respec Holotape to reset DLCs ones) to Reset your perks before updating. Save your game while you have no perks left, install the new update, return to the game and reassign your perks.
- A round of rebalance across the table. Most noticeable changes are:
- Scrapper radar now only words with weapon out
- Medic will increase the effect of Stimpaks and radways by 5% per rank (down from 10%).
- All natural rank 1 now give you increased chance to persuade, at the cost of 5% bonus XP. And rank 3 now also give you +20HP
- Synth Body rank 1 now grant you +50 resist to poison and radiation (down from +100)
- Cap collector now consider a "10% better price" as 5% better selling price, and a 5% better buying price. Rank 2 now give you 20% better price while clear of chems (up from 10%).
- Pain train rank 1: Further increase the speed and jump while underwater in a Power armor.
- Life Giver removed from the list
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Version 15.5
- Some gramatical corrections on Cap Collector and Iron Fist (many thanks to DarkRealityX)
- Penetrator rank 2 now also grant you 20% armor penetration for any attack
- Shotgun surgeon rank 3 now also further increase the damage of all shotguns by 20%.
- Fix: Lone Wanderer rank 4 level req. reduced by 50%.
- Fix: Deadly Strike now consider Gatling laser and Mini Gun as "Automatic weapons"
- Steady Aim now increase your hip shot accuracy by 25/50 (up from 20/40)
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Version 15.4
- Fix: Reduce the level req. for Lone Wanderer and Ninja
- Fix: Deadly Strike no longer cause your weapon damage to sometimes appear way higher on the tooltip.
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Version 15.3
- 10% sneak speed was moved from Sneak to Ninja.
- Ninja added to list
- Sandman rank 3 now get "brief sneak invisibility" (from Vanilla Sneak rank 5)
- Small tweaks to Chemist
- Athletic boy rank 2 now grant Stagger resistance
- Chemist: Small nerf to Plasma ammo crafting.
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Version 15.0
- Fixed fusion core ejection on Nuclear Physics (singular ESP).
- Grim Reaper now is called Deadly Strike and grant you a chance to make your attacks lethal.
- Barbarian now grant a critical chance with melee weapons.
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Version 14.6
- Fixed athletic boy jump height (I hope).
- Small tweak of Life Giver.
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Version 14.5
- Perks reworked: Medic; Chem Resistant; Synth Body; Gumshoe, Pain Train, Quick Hands, Classic Criticals, Cap colector and Life Giver.
- Now added to the list: Blitz and Lone Wanderer
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Version 14.3
- You're now able to opt companion perks while choosing "Everything" mode.
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Version 14.2
- BUG FIX: Singular version of Cap Collector and Iron Fist now only contain themselves.
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Version 14.1
- Athletic Boy/Girl. Jump Height adjusted to be 2x the normal, as the tooltip implies. (pls let me know if you're jumping too high or not)
- Important: If you already have Athletic Boy/Girl, pls remove this perk first before upgrading to this version. Use Respec Holotape mod.
- Some Text improvements. On the "everything" mode only, for now. (Thanks MadTurin for the suggestions)
- Ghoulish Rank 3: Now also grant you +50 damage and energy resistance while Rad level is above 25%.
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Version 14.0
- Chemist rank 1: Now also grant +15 damage and energy resistance while under effect of chems.
- You can no longer craft Fertilizer and Acid (it was making the crafting of ammo too easy).
- Ammo Crafting (balistic) now require Gunpowder (also crafted at the same category. I just wanted to make it more realistic, without going too cumbersome.
- Crafting Fusion Cores no longer require Plasma Cartage, but require more materials.
- Acrobatics now limit the weight reduction of apparels on 100% (to avoid negative weight) thanks MadTurin for the report.
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Version 13.7
- Damage resistance while Stimpak heals was moved from Life Giver to Chem Resistant
- Chem resistant: Reduce chance to get addiction now by 30/60.
- Life Giver now wont regen life if you're sick
- Life Giver rank 1 and 2 now heals up to a HP trueshot
- Important: If you're updating and already have Life Giver perk, please remove all the ranks of this perk before updating. Or you'll still keep the old life regen on top of the new one. (Use Respec Holotape. See main page - Recomended Mods)
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Version 13.6
- Pain Train rank 3 Now increase your movement and jump height while underwater, instead of faster AP regen. (It makes way easier to cross water sites)
- Spelling Correction on Shotgun Surgeon (thanks to aza1967)
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Version 13.5
- Gun-Fu now also increase damage resistance.
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Version 13.4
- Athletic Boy/Girl Rank 1 and Rank 2 Swap Places.
- Traveler rank 2 No longer grants +1 PER
- Lightfoot (Moving Target) name changed to Acrobatics.
- Acrobatics now also grant a chance to dodge, but wont work with power armors.
- Gun Fu: now also increase reload speed, but no longer grant dodge chance.
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Version 13.3
- Fixed some perception singular perks containing other perks.
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Version 13.2
- Steady Aim added to the list
- Nerd Rage damage resist now increased by 25/50/100 (up from 20/30/50)
- Lead Belly no longer reduce disease duration, and buff from rank 2 (double the bonus from food) was moved to rank 3.
- All Natural rank 1 Now increase XP gain when out of chem effects.
- All Natural Rank 2: Now grant +1 to all SPECIALs while out of chem effects.
- All Natural rank 3: Now vastly reduce the duration of Diseases, and give you +20 AP while out of chem effects.
- Synth Body Rank 2: Now also decrease limb damage by 30%
- Athletic Boy/Girl rank 2: Now reduce sprint cost by 50%
- Moving Target has been redesigned and now is called Lightfoot (see description).
- Action Boy/Girl has been removed from the list.
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Version 13.1
- Athletic Boy/Girl rank 2: No longer increase bonus from Buffout, but will increase your resistance to stagger (apparently was causing a bug with your HP)
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Version 13.0
- Athletic Boy/Girl rank 2: Now make you jump higher.
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Version 12.3
- Sneak: Rank 1 and 5 effects swap places.
- Traveler: Now will revel your map only on Rank 2, But rank 1 now increase your speed by +20% while weapon is holstered.
- Barbarian got small rebalance. (Mostly to simplify the text). Check description.
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Version 12.2
- (Fix) Shotgun Surgeon 1: Now also do increased damage against ferals as it should.
- Barbarian: Small rebalance, check description.
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Version 12.1
- Penetrator Rank 2: Now increase damage by 15% (down from 25%) but now also increase armor penetration by 20%.
- Sniper Rank 3: Now increase sniper's damage by 10% (down from 20%)
- Shotgun Surgeon Rank 1: Now also increase Shotgun damage against humanoids by 25%
- Shotgun Surgeon rank 3: Now increase double barrel damage by 50% (down from 75%)
- Moon Kissed return to be called Night Person (It use to be a contraposition to Sun Kissed, but since it was also renamed (To All natural), then there was no more reason to keep it)
- Buffed Muscles return to be called Iron Fist.
- Cap Collector: rank 2: Now grant an additional 20% better prices if you're not under effect of chems. (Upfrom 10%)
- Cap Collector Rank 3: Now increase your Charisma by +1 for every 3.000 caps (was +5 carry weigh)
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Version 12.0
- Shotgun Surgeon: Small rebalance. (Check despriction)
- Penetrator: Rank 1: Now reduce accuracy of blocked body parts by 25% (was 50%)
- Penetrator: Rank 2 Now grant you +25% damage if weapon have Penetration Legendary effect.
- Sniper: Rank 2: Now grant you double damage against targets at full health. (was +10% damage and accuracy)
- Sniper Rank 3: Now also increase Sniper damage by 20% when aimed through scope.
- Thievery rank 4: Now grant 50% dodge chance while under Stealth Boy effect, instead of better selling prices on Cities.
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Version 11.5
- small correction of 11.4
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Version 11.4
- This patch aims total compatibility with Survival Options.
- Medic Rank 4: Now vastly reduce the duration of immunodeficiency instead of removing it.
- Thievery Rank 4: No longer remove the debuff from overencumbered. But now increase selling prices by 20% while on major cities (Good Neightboor, Diamond City, Bunker Hill).
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Version 11.3
- Big Leagues no longer knock down Behemoth, Mirelurk Queen and Deathclaw.
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Version 11.2
- Bug Fix: Buffed Muscles (singular file) now modify only Buffed Muscles (iron fist) as intended.
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Version 11.1
- Big Leagues: Chance to disarm replaced by chance to knock down.
- Scrounger Rank 4: "Bonus per Caps in your pocket" Moved to Cap Collector.
- Beginner's luck Rank 1: "Chance to find rare materials on loot" moved to Scrounger.
- Beginner's luck rank 1: Now increase chance to hit on VATS (don't increase head shot chance)
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Version 11.0
- Companion Perk (Hancock): Isodoped. Now reduce incoming radiation attacks by 25% (up from 10%).
- Ghoulish rank 4: Now also reduce incoming damage based on your radiation level.
- Party Boy/Girl rank 3: Now increase all resistances by 30 (up from only damage and energy resistances)
- Buffed Muscles (Iron Fist) Rank 5: now any melee attack is lethal against targets low HP enemies (up from only power attacks/ bash).
- Moon Kissed (Night Person) rank 1: Now any melee attack have a chance to freeze (up from only power attacks/bash. Tho Power Attacks have increased chance).
- Organic Diet (Cannibalism) has been redesigned and now is called Survival Instincts (see description).
- Sun Kissed (Solar Powered) has been redesigned and now is called All Natural (see description).
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Version 10.8
- Beginner's Luck rank 1: Now you find number of components = your luck.
- Organic Diet Rank 3: No Longer regenerate radiation but increase all your resistances for 1min after eating corpses.
- Nuclear Winter (Ghoulish) Return as a Ghoulish perk. See description.
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Version 10.7
- Intimidation now works on NPC of your level.
- Gumshoe Rank 4: Fixed the chance of Mysterious stranger to appear.
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Version 10.6
- Four Leaf Clover rank 3: Now use the "restore AP on Kill" chance.
- Four Leaf Clover rank 4: now increase the chances of all previous ranks.
- Scrounger rank 4: Now increase AP and Carry Weight based on Caps instead of ammo.
- Fortune Finder: Chance of getting rare components now based on Luck.
- Fortune Finder rank 1 and 4: Swap places.
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Version 10.5
- Critical Banker effect is now merged with Better Criticals.
- Critical Banker is now called Deadly Rush (see description).
- Gumshoe. Rank 1 Now also increase persuation chance.
- Gumshoe rank 3 bonus was spread across rank 3 and 2.
- Beginner's Luck rank 4: now give you a chance of finding components on loot.
- Four Leaf Clover redesigned (see description)
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Version 10.4
- MacCready's Companion Perks Kill Shot: Now also give a 25% chance to critically hit enemies bellow 25% HP. (up from 20% / 20%)
- Fix: MacCready changes are now included on the Everything mode.
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Version 10.3
- MacCready's Companion Perks Kill Shot: Now also give a 20% chance to critically hit enemies bellow 20% HP.
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Version 10.2
- Small re-balance on crafting Acid/ Fertilizer / Stings / Multivitamin pill
- Multivitamin pill now also increase HP by 30 and last 4 hours (up from 3)
- Athletic boy/girl rank 2: Now also double the bonus from Buffouts.
- Intimidation rank 1 and 2: Now also reduce incoming damage from higher level opponents.
- You can now choose a Modular + Singular combination during the installation.
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Version 10.1
- Fixed functions on: Beginner's Luck and Four Leaf clover.
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Version 10.0
- MAJOR: You are now able to install perks individually from a option during install.
- Local Leader rank 1: Now also increase XP by 50% from building things on settlements.
- Cap Collector rank 3: Now make prices even better but only when not under effect of chems. (Grape Mentats still an improve, but Day Tripper not).
- Serendipity (Fortune Finder) Is now Beginners Luck (see description page. I swear I wont change the name again... well maybe :p)
- Four Leaf Clover now grant the chance of explode caps from enemies (instead of increasing VATS hit chance).
- Steady Aim and Blitz removed from the mod.
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Version 7.0
- Organic Diet rank 3: Eating corpses now regenerate less radiation
- Chem Resistant: Faster reload under slow time effects was moved to Quick Hands. Chance to get addicted reduced by 40/80 (down from 45/90)
- Scrounger rank 4: Now increase Carry Weigh by 5 per 1.000 ammo units, but will also increase your Action points by 5 per 1.000 ammo units.
- Quick Hands rank 2: Now also reduce incoming damage when reloading.
- Gumshoe (Locksmith) was moved to Mysterious Stranger.
- Locksmith and Hacker were removed from the mod.
- Fortune Finder was merged into Scrounger. Fortune Finder is now Serendipity (see description page).
- Thievery (pickpocket) small tweaks, see description page.
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Version 6.9
- Fixed: Medic Rank 1 Now you can craft Cryo Sting correctly (was producing Venom Sting instead).
- Chemist Rank 1: Now also allow you craft Fertilizer.
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Version 6.8
- Name Change: Poison Syringe and Cryo Syringe are now called Venom Sting and Cryo Sting.
- Synth Body rank 2: Now allow you to craft, and use, Self Repair Kit (Works like a Stimpak)
- Barbarian rank 1: Now give you a chance to explode enemies (Bloody mess style).
- Traveler rank 1: Now also reveal all locations on your pip boy.
- Mysterious Stranger is back on Gumshoe rank 4. (Previous effects were move down a rank)
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Version 6.7
- Fixed: Cryo Syringe no longer dismember the target. (Hasta la vista, baby)
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Version 6.6
- Chemist rank 1: Now allow Acid crafting (instead of Homemade Cigar).
- Synth Body rank 2: No longer reduce incoming limb damage.
- Scrapper rank 1 and 3: Bonus salvage from scrapping now only occur when inside your settlements.
- Lead Belly rank 3: Now reduce the duration of diseases instead of granting resistance.
- Medic rank 1: Now allow crafting of Cryo and Poison Syringe (Syringe Rifle ammo that freezes / deals damage based on the Medic Perk).
- Medic Rank 1: Now Increase the effectiveness of Stimpak and RadAway to 40% (down from 45%)
- Chemist rank 3: Production of Cryo cell on chemistry station increased.
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Version 6.5
- Rad Resistant: Rad Resist increased by 20 per rank (down from 30).
- Gun Fu Rank 3: Now grant 15% chance to dodge ranged attacks instead of critical chance.
- Mysterious Stranger has been redesigned and now is called Lucky Strike (see description).
- Four Leaf Clover has been redesigned and now increase chance to hit and reduce AP cost of attacks on VATS.
- Chem resistant rank 2: Now double reload speed on any slow time effect (also got coding optimized).
- Action boy/girl rank 2: Your equipped apparel now weighs 5% less per Agility. (down from 7%).
- Fortune Finder rank 4: Carry Weight increased by 15 per 5.000 caps (down from 20).
- Scrounger rank 4: Carry weight increased by 15 per 1.000 ammo units (up from 10)
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Version 6.4
- Nuclear Physicist now works (Vanilla was totally broken).
- - Power Armor now drain less Fuscion Core, acording to the tooltip.
- - Gattling Laser now have more ammo per Fusion Core, acording to the tooltip (wasan't working at all)
- - A Gatling Laser now have 990 ammo on a fully charged Fusion Core at Nuclear Physicist rank 3.
- Pain Train level requirement reduced by 50%
- Pain Train rank 3: Now grants 30% AP regen when using a Power Armor (Instead of +5% damage when using a power armor).
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Version 6.3
- Solved audio cue "lock's really strong!" even when able to pick it.
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Version 6.2
- CompanionPerks slightly buffed across the board.
- Gumshoe rank 1: Persuasion chance increased by 15% (down from 20%).
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Version 6.1
- Bug Fix: Game no longer crash on leaving power armor station
- Pain Train now also increase damage when using power armor.
- Scrounger: Now increase 10 carry weight every 1000 ammo. (up from 5 every 500)
- Ammo Crafting slightly nerfed across the board (Example: 5.56 now produce 15 instead 20 units)
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Version 6.0
- Added Companion Perks (optional if you choose modular installation).
- Barbarian rank 3 no longer grant stagger resistance.
- Gumshoe rank 4 now double the armor from your base outfit (up from +75%)
- Fixed: Refractor rank 5 no longer make you immune to Assaltron laser beam.
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Version 5.5
- Barbarian rank 3: Now also grant 20% damage resistance when using melee weapon (or unarmed)
- Shotgun Surgeon rank 1: Now grant 20% damage resistance when using a shotgun.
- Bug Fix: Nuclear Physics no longer cause game to crash on leaving Power Armor station.
- Shotgun Surgeon now increase Double Barrel damage by 20% per rank
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Version 5.4
- lead belly rank 3: Now will further quench thirst when drinking from fountains.
- Thievery rank 4: Now you also don't get Agility penalty when overencumbered.
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Version 5.3
- Wood Knee renamed to Barbarian
- Scrounger rank 4: Now increase your carry weigh up to 50 at 5.000 ammo units.
- Moon Kissed rank 1: Chance to Freeze slighly reduced.
- Moon Kissed rank 2: AP drain while invisible slightly reduced.
- Scrapper rank 3: Now also gives 30% more components when scrapping workshop items.
- Robotics Expert added to the list
- Robotics expert rank 2: Now also increase damage against robots by 25%
- Robotics expert rank 3: Now Also gives your robot companion 20% damage resistance and 25% chance to critically hit.
- Nerd Rage bug fix. many thanks to gpthree for the report.
- Sun Kissed rank 2: Now grants 10% more XP while outdoors (down from 15%).
- Nuclear Physicist rank 3: No longer lets you eject fusion cores as grenades.
- Action Boy/Girl redesigned (check description)
- Athletic Boy/Girl rank 2: redesigned (check description)
- Barbarian (Rooted) rank 3: Now make you very resistant to stagger, instead of immune.
- Gun Fu slightly rebalanced (check description)
- 5.3.1 > Some tooltip corrections
- 5.3.1 > Small rebalance on some ammo crafting (Alien, Fusion Core, Plasma, Gamma, Cryo)
- 5.3.1 > Scrapper rank 1 also grant bonus scrapping from workshop.
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Version 5.2
- Multivitamins Pill duration reduced.
- Nuclear Physicist: Now increase energy damage by 10% per rank.
- Chemist Rank 1:Allow you to craft Homemade Cigar Box (can be sold for good money)
- Chemist Rank 2: Now also allow you to craft ballistic ammo
- Chemist Rank 3: Now also allow you to craft battery ammo and Fusion Core
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Version 5.1
- Contraceptive mechanic scraped (it had too many bugs, wasn't working properly on survival).
- Medic 2: Now allow you to craft Multivitamins pill to increase resistance to all diseases. (require survival)
- Lead Belly rank3: Now increase your resistance to diseases (instead of make you immune, you're still immune to Mole Rat Disease, tho)
- Shotgun Surgeon now increase Double-Barrel's damage by 15% per rank.
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Version 5.0
- Intimidation added to the list
- Intimidation rank 3 Now reads: "Your simple presence will eventually scare the heck out of humanoid enemies."
- Medic rank 2: Now also allow you to craft Condom or Contraceptive pills at Chem station (guide on description).
- Medic rank 3: Ingredients to build Chemical Cosh reduced
- No longer support "nerfed weapons" option neither "misc" changes (it's a subject for another mod).
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Version 4.8
- Lead Belly rank 3: Now also grants immunity against Mole Rat disease. (will also remove it if you already have it).
- Medic rank 3: Now also lets you craft Chemical Cosh. A powerful drug that cures all addictions and diseases (including Mole Rat Disease).
- Old Schooler renamed to Shotgun Surgeon (many thanks to corpseletter for the idea!)
- Big Leagues rank 5: Punch attacks no longer paralyze, but now ignore 50% of armor (The synergy with Classic Criticals was too powerful).
- Strong Arms renamed to Buffed Muscles
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Version 4.7
- fixed a bug that make you sleep no longer than 3hrs on bed survival.
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Version 4.6
- Cannibal was added to the list and now is called Organic Diet (see description)
- Nuclear Physics was added to the list and now also increased energy weapon damage (many thanks to Warie for the idea!)
- Gumshoe rank2: Now also double XP gain from persuasion checks.
- Sun Kissed rank 2: No longer increase Endurance, but now increase XP gain by +15% while outdoors.
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Version 4.5
- Chem Resistant Rank 2: Reload speed now matches the jet duration better.
- Refractor Rank 5: Incoming Energy damage reduced by 25% (down from 30%)
- Party Boy/Girl rank 3: Now grants 30 Damage resist (instead of 15% flat damage cut off)
- All modified perks now have their level requirement reduced by 50%.
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Version 4.4
- Thievery now really makes lockpiking easier by the ranks. (At rank 4 a Novice lock is almost full sweetspot)
- Fixed: Gumshoe will no longer forbid you from picking novice locks. (Many thanks to gorychow for reporting the bug)
- Small spelling corrections
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Version 4.3
- Gun Fu re-balanced (Check description)
- Athletic Boy/Girl Rank2: Now also reduce weigh of equipped apparel by 50%
- Lead Belly Rank 3: Now also make you immune to diseases.
- Chem Resistant: Addiction Resistance is now 45/90 (up from 40/80)
- Fixed: Lead Belly (double bonus wasn't working)
- Fixed: Medic (Numbers were wrong)
- Medic Rank 4: Now Radaway no longer causes immunodeficiency.
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Version 4.2
- Now by default weapon perks will not be changed. If you want the "+10% damage per rank" on Weapon Perks, you can choose the "nerfed weapon perks" option during the installation.
- Gumshoe text improved, many thanks to corpseletter.
- Traveler Rank 2 Now also increase XP from exploration by 100%.
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Version 4.1
- Classic Criticals (Bloody Mess) Now works like a real critical. That means:
- -It will display a text messege when it happens.
- -It will benefit from anything that increases critical damage. Like Better Criticals and my modified Quick Hands.
- - It will proc "on critical" effects. Like "Freeze on critical"
- Fixed: Classic Criticals no longer makes UI weapon damage glitch on values.
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Version 4.0
- Fix: Now 3.9 changes are include on modular eps'
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Version 3.9
- Strong Back now grants +1% carry weigh per strength (down from flat +10 per strength)
- Scrounger rank 4: Now increase Carry Weigh based on amount of ammo on inventory, and no longer grants "harvest twice as much ingredient".
- Chemist Rank 4: Now also grant "harvest twice as much ingredient", and no longer reduce incoming damage while under effect of chems.
- Chem Resistant: Now reduce the chances of addiction by 40/80 (down from 50/100).
- Chem Resistant Rank 1: Now reduce incoming damage by 10% while under effect of chems.
- Chem Resistant rank2: Now also increase reload speed while under effect of Jet.
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Version 3.8
- Life Giver: HP regen is now 0.2 / 0.3 / 0.5 (down from 0.3 / 0.5 / 1.0)
- Life Giver: damage reduction while stimpaking is now 10%/20% (down from 15%/30%)
- Wood Knee: resistances are now 10/15 (down from 20/30) but rank 3 now makes you completely immune to stagger.
- Ghoulish has been redesign and now is called Nuclear Winter (check the description).
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Version 3.7
- Cap Collector rank 3: Now you can invest.
- Attack Dog rank 4: Now also give +10% damage (This will not stack with the previews damage/ damage resist bonus from rank 2 and 3. It's an upgrade)
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Version 3.4
- Gun Fu Rank 1: Bug Fixed. Many thanks to gpthree for finding it.
- Inspirational rank 1: Companion damage increased by 25% (up from 20%)
- Inspirational rank 2: Companion's resistance increased by 50/50 (up from 20/20)
- Inspirational rank 3: Companions's carry weight increased by 50 (up from 25) and now companions take 30% less damage.
- Attack dog rank 2: Now grants 5% damage resistance when traveling with a dog.
- Attack dog rank 3: Now grants + 5% damage when traveling with a dog.
- Quick Hands rank 3: Now increase critical damage by 7% per Agility (down from 10%).
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Version 3.2
- Quick Hands rank 3: Now increase critical damage.
- Fire Resistance don't actually work in the game, so it was removed from the description of Wood Knee and Sun Kissed.
- Sun Kissed rank 3: now grants 20 Energy resistance.
- Traveler rank 2: Now grant +2 Charisma (up from 1) but no longer increase persuasion.
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Version 3.1
- Sniper: +10% Headshot chance was moved to from rank 3 to rank 2.
- Sniper rank 3: Now also grants 50% armor penetration.
- Waterbreathing was moved from Athletic Boy/Girl to Synth Body rank 1. (For lore reasons)
- Athletic Boy/Girl rank 1: Now also grants 10% speed bonus for swim and sprint.
- Athletic Boy/Girl rank 2: Sprint drain 30% less AP (up from 25%)
- Quick Hands rank 3: Now increase critical damage.
- Fire Resistance don't actually work in the game, so it was removed from the description of Wood Knee and Sun Kissed.
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- Author's activity
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September 2024
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08 Sep 2024, 8:39AM | Action by: GraffitiNoise
Attribute change
'Description changed.'
August 2024
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17 Aug 2024, 5:46PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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17 Aug 2024, 2:58AM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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17 Aug 2024, 2:57AM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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16 Aug 2024, 6:33PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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16 Aug 2024, 6:31PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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16 Aug 2024, 6:31PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 7:43PM | Action by: GraffitiNoise
Changelog added
'Change log added for version 23.0'
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15 Aug 2024, 5:36PM | Action by: GraffitiNoise
Attribute change
'File \'Creativer Perks\' changed to \'Creative Perks\'.'
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15 Aug 2024, 5:35PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:32PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:31PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:30PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:29PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:27PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:25PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Aug 2024, 5:16PM | Action by: GraffitiNoise
File added
'Creativer Perks [version 23.0]'
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15 Aug 2024, 5:15PM | Action by: GraffitiNoise
Changelog added
'Change log added for version 23.0'
July 2024
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16 Jul 2024, 12:00AM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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15 Jul 2024, 11:59PM | Action by: GraffitiNoise
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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03 May 2025, 8:16PM | Action by: ArcaneIchigo
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