Fallout 4

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52 comments

  1. uituit
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    Just For fun
    Screenshots wud be cool either here or on SimSettlements.com

    Thanks for the endorsments :)
  2. uituit
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    No New Plots in V6

    All plots now have 3 levels

    HighRise now has deeper foundation

    NMM : Sim Settlements: Add-On Packs
  3. jothardan
    jothardan
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    Is it possible to have the mountain as separate workshop items?
    1. uituit
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      wudnt be hard to do but dont know when i can find teh time to get it done
  4. ravayen
    ravayen
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    sooooo.....that picture of the ship.......cheeki breeki?
    1. uituit
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      lol no idea wat that means ;)
    2. ravayen
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      funnily enough nor do most other people without googling it but it doesn't stop us select few from saying it anyways lmao.
    3. uituit
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      LOL
      google saves
    4. Lyryc
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      "One, Two- You're on top!"
    5. nathanj
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      Whoot!  There are a lot of STALKER fans in F04 which is not surprising.   uituit if you haven't played the STALKER games with the mods you are missing out.
    6. uituit
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      hardly get to play any games these days apart from fallout and teh CK
  5. Risttow
    Risttow
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    i need know one thing, i need only the extreme or i need the other junk town mod too
    1. uituit
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      No EXTREME is standalone mod just need simsettlements :)
  6. Dubbyk
    Dubbyk
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    Any reason to wait for .esl version of V6 or can I just download the .ESP and turn it into a .ESL in the CK? Not sure if Sim Settlement stuff needs extra steps over simpler mods.
    1. uituit
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      V6 is already an ESL its in optional file section. EXTREME-ESL is V6

      V 7 is also ESL.

      Main file will always be ESP its easier to work with but I will always include ESL in options
  7. ebuck97
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    I can see the plans in the city manager desk, but I dont know how to build the plot specifically. I have my settlements on auto , can someone please tell me how I can have one of these built?
    1. uituit
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      The plots are player select only, so they wont show up random.
      to build one you will have to manually select using the ASAM sensor on the plot.

      Placement is trial and error depending on which plot u want.

      which plot are you trying to build?
  8. cullenbi
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    Thanks for the ESL! Works like it should.
    1. uituit
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      Great thanks for letting me know its works
    2. rayhne
      rayhne
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      I'd love to use the ESL but I'd probably lose anything that's built. Guess I'll wait until my next play through.
    3. uituit
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      No worries and I cant guarantee this will mess up an existing save.
      For some it works fine when replacing esp for others it dosnt
    4. rayhne
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      n the other hand it's looking like I might have to start over .... again. :P
    5. rayhne
      rayhne
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      Where should the esl files be put in the load order anyway?
    6. uituit
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      Not to sure about the load order ,
      i believe all ESLs use up one slot in nmm, so u can have 254 non esl mods but any amount of ESLs as they all use the same slot.
    7. Dubbyk
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      ESL load order only matters in context of other ESLs, Over all load order will be ESM to ESL to ESP. So the order would only matter if you had two ESL files conflicting and then order within the ESL bracket would resolve conflict.
    8. uituit
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      Cool thanks mate appreciate the info
  9. Evilicious
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    WTAF. This might be the settlement mod I never knew I didn't need. AWESOME. :laugh:
    1. uituit
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      hehe lots of fun
      Hopefully someone will turn one of these into a city plan
  10. aikatepp
    aikatepp
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    Dude..I didnt check pics and show them first in my game...dude..................................
    1. uituit
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      lol what happened?
    2. ravayen
      ravayen
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      let me guess you tried to build a life sized stadium in hangmans alley and wondered why when you woke in the morning it was still dark out.
    3. uituit
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      hehe I did that when I was testing stuff out lol forgot to put it on player select only
  11. Kainschilde209
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    Do the staircases for the pyramid have snap points? That might be a good starting point for giving the interior a buildable grid, just snap floor pieces to the end of the staircase and build from there.

    Come to think of it, that would work for all of these. Just put snap points at the entrance, from there users can add floor or foundation tiles to plot out a construction floor plan.
    1. uituit
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      No the pyramid is just an empty shell, and those stairs arnt part of the plot either.
      That was just a demo of wat can be done with these plots :)
      If I had added framework or stairs I think that would limit players creativity, the way they are now there is no limit to wat can be done.Snap points wud help but they can limit. My iidea for the highrise was to have a defensive area on the ground floor maybe some fences then some martial plots further in, so when the raiders broke in they got hit with the martial plots inside :)
    2. Kainschilde209
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      I can see where you're coming from. My point, though, is that the structures already have defined shapes. Building inside freestyle can cause things to not line up and waste space, by adding snap points at certain spots you establish a grid for optimizing space usage. In the end it's your mod and I love it either way, it was just an idea I had.
    3. uituit
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      I was going to add snap points to floor sections in the Highrise for internal plots ,but for some reason the floor part was to small and the plots would clip with the wall or overhang a fair bit. S o I ripped all the floors out lol
      but I see ur point
      something I'm thinking of included at some point(parking garage) will need snap points and I will have to add collision, so lots to learn
      glad u like my addon either way


  12. gungho95
    gungho95
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    aaaaaand here goes my frame rate on Spectacle Isle lol
    1. uituit
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      hehe did you build the stadium?