Whoot! There are a lot of STALKER fans in F04 which is not surprising. uituit if you haven't played the STALKER games with the mods you are missing out.
Any reason to wait for .esl version of V6 or can I just download the .ESP and turn it into a .ESL in the CK? Not sure if Sim Settlement stuff needs extra steps over simpler mods.
I can see the plans in the city manager desk, but I dont know how to build the plot specifically. I have my settlements on auto , can someone please tell me how I can have one of these built?
Not to sure about the load order , i believe all ESLs use up one slot in nmm, so u can have 254 non esl mods but any amount of ESLs as they all use the same slot.
ESL load order only matters in context of other ESLs, Over all load order will be ESM to ESL to ESP. So the order would only matter if you had two ESL files conflicting and then order within the ESL bracket would resolve conflict.
Do the staircases for the pyramid have snap points? That might be a good starting point for giving the interior a buildable grid, just snap floor pieces to the end of the staircase and build from there.
Come to think of it, that would work for all of these. Just put snap points at the entrance, from there users can add floor or foundation tiles to plot out a construction floor plan.
No the pyramid is just an empty shell, and those stairs arnt part of the plot either. That was just a demo of wat can be done with these plots :) If I had added framework or stairs I think that would limit players creativity, the way they are now there is no limit to wat can be done.Snap points wud help but they can limit. My iidea for the highrise was to have a defensive area on the ground floor maybe some fences then some martial plots further in, so when the raiders broke in they got hit with the martial plots inside :)
I can see where you're coming from. My point, though, is that the structures already have defined shapes. Building inside freestyle can cause things to not line up and waste space, by adding snap points at certain spots you establish a grid for optimizing space usage. In the end it's your mod and I love it either way, it was just an idea I had.
I was going to add snap points to floor sections in the Highrise for internal plots ,but for some reason the floor part was to small and the plots would clip with the wall or overhang a fair bit. S o I ripped all the floors out lol but I see ur point something I'm thinking of included at some point(parking garage) will need snap points and I will have to add collision, so lots to learn glad u like my addon either way
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Screenshots wud be cool either here or on SimSettlements.com
Thanks for the endorsments :)
All plots now have 3 levels
HighRise now has deeper foundation
NMM : Sim Settlements: Add-On Packs
google saves
V 7 is also ESL.
Main file will always be ESP its easier to work with but I will always include ESL in options
to build one you will have to manually select using the ASAM sensor on the plot.
Placement is trial and error depending on which plot u want.
which plot are you trying to build?
For some it works fine when replacing esp for others it dosnt
i believe all ESLs use up one slot in nmm, so u can have 254 non esl mods but any amount of ESLs as they all use the same slot.
Hopefully someone will turn one of these into a city plan
Come to think of it, that would work for all of these. Just put snap points at the entrance, from there users can add floor or foundation tiles to plot out a construction floor plan.
That was just a demo of wat can be done with these plots :)
If I had added framework or stairs I think that would limit players creativity, the way they are now there is no limit to wat can be done.Snap points wud help but they can limit. My iidea for the highrise was to have a defensive area on the ground floor maybe some fences then some martial plots further in, so when the raiders broke in they got hit with the martial plots inside :)
but I see ur point
something I'm thinking of included at some point(parking garage) will need snap points and I will have to add collision, so lots to learn
glad u like my addon either way