Fallout 4

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StochasticTinker

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  1. StochasticTinker
    StochasticTinker
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    Couple of notes: I've been doing other things lately, sorry that support is thin. Other users of this mod have been great in helping each other out though! Thanks everyone!.

    Second, installation instructions... Unzip everything into the Fallout 4 directory. the same one with the fallout 4.exe
    Third: If you're using a newer version than 1.10.50, you'll need an updated addresses ini file.

    Thanks to brandonotaku, you can create an ini file to work with Fallout 4 1.10.64:

    Look into Steam/steamapps/common/Fallout 4/
    You can copy the fallout4-addresses-1.10.50.0.ini to a new file and call it fallout4-addresses-1.10.64.0.ini
    Replace the contents of that file with the following:

    [Addresses]
    fShadowDirDistance=676AA1C
    iVolumetricQuality=3902FD8
    bGameUpdatePaused=5AA0000
    bIsMainMenu=5AA0008
    bIsLoading=5A9C340

    Thanks brandonotaku for finding the addresses!

    ---

    New Version: 0.9.5 is out! It improves the compatibility with V-Sync. My apologies to users who enabled V-Sync before. I play with "G-Sync", so I didn't notice how much V-Sync interfered with the work calculations.

    Update! Version 0.9.4 is out.It adds ability to configure V-Sync overrides, including separate ones for "paused" "loading". This is a more direct replacement for the Load Accelerator behavior, allowing you to turn of framerate capping entirely and just rely on vsync.
    I also fixed a copy and paste error with settings the new settings names for momentum. You should be able to set them now, where attempting to set them before would act strangely.

    Version 0.9.3 is out. It adds support for configuring how fast the shadow distance changes. It also takes the average of the last 10 frames to determine the current load, so it should be more consistent.
  2. AllWeaselToo
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    I created a mod page to keep the most current ini file needed for this app here: https://www.nexusmods.com/fallout4/mods/33632/
    This should simplify things for most users. Download the ini, put it in your FO4 folder (where the Fallout4.exe and dxgi.dll files live) and you're done.

    If the author of this app would like write-access to my mod page, feel free to contact me.
  3. StochasticTinker
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    Info for ReShade Users
    ----------------------
    If you are using Reshade:
    Rename the reshade dxgi.dll to dxgi_linked.dll

    You need to rename your "dxgi.ini" file (which is part of your ReShade installation and contains vital info for it to work) into "dxgi_linked.ini" in addition to renaming "dxgi.dll" to "dxgi_linked.dll" to get it working correctly. Without it, it won't find your config files or it's shaders. After changing both filenames, it does work flawlessly. - mk123456
    1. Kedavix
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      Great tip! This is exactly what I needed to know before installing.
    2. Dw7ar2f5D
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      I want to try your mod. but the problem is that I use Re-Shade preset :https://www.nexusmods.com/fallout4/mods/108/.

      I have dxgi.dll ( and I can re-name it according to your post above), but I do not have dxgi,ini from that Reshade preset.
      How should I do?
      Appreciate your reply. as I like that preset very much and do not want to lose it.
    3. GimmelPiraffe
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      I second this. If anyone knows how to do it when you got no dxgi.ini it would be greatly appreciated if the person tells us his solution. :)
    4. supersaiyandudditz
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      well im not sure if this is actually a workaround or not but it seems to be working for me although more testing is required I just created the ini file and named it dxgi_linked as stated above and it seems to have worked in using the renamed dll. but any feedback on the experiences of others will help us determine if this is actually working.

      *update*After some testing (with out this mod, with this mod and just the dxgi.dll renamed, and finally with the mod the .dll renamed and a blank dxgi_linked.ini that I created in the fallout install dir) by taking screenshots of the main menu and the spot I was at on my current save and comparing them between the three aforementioned combinations, the normal base screen shots and the ones with the .dll renamed and the ini I created were as far as I could tell visually identical. The screenshots that included the mod and the just the renamed .dll were obviously more washed out looking and I also noted upon startup of fo4 it did not display the normal reshade info at the main menu that I normally see. These test were done using the enhanced wasteland preset which uses enb/reshade and does not include a dxgi.ini.
    5. GimmelPiraffe
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      thank you for going through this effort.
      Seems like there isn't a real solution yet. That said I will test it for myself aswell and report back if I find a solution :)
    6. thazer
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      I can confirm that if your reshade preset is using the old frameworks (usually ppl use v 1.1) that didnt come with a dxgi.ini , then just renaming the dxgi.dll to dxgi_linked.dll will work just fine. If you didnt have a dxgi.ini then its because your reshade didnt need one at all and still doesnt.

      You can still do the following without causing any harm:

      Create a blank dxgi_linked.ini and put in the folder paths available in your \Fallout 4\Reshade\* or \Fallout 4\reshade-shaders\* folders.
      For example the newer reshades come in a folder called reshade-shaders, and the old v1.1 reshade framework had only a folder named ReShade.
      You have to basically just point at where the effects are stored. Thats all. It wont cause crashes or hurt if you put 10 folders, if for some reason you cant figure out which one is actually being used by your dxgi. Anyway, it would make no sense that your version of reshade didnt come with the necessary files for it to function so these instructions are pretty much moot.

      This is what i put in my dxgi_linked.ini and what my directory structure looks like:

      [GENERAL]
      EffectSearchPaths=C:\games\Steam\SteamApps\common\Fallout 4\ReShade\SweetFX\SharedShader
      EffectSearchPaths=C:\games\Steam\SteamApps\common\Fallout 4\ReShade\SweetFX\Textures

      Some reshades packages on nexusmods come with all the unusued data from the reshade framework like \ReShade\BasicFX\ and \ReShade\CustomFX\ etc .. u only need one of those folders that your dxgi.dll uses .

      glhf hope that helps.

      The best way to test if this mod works is to change the fShadowDirDistanceMin in dynaperf.ini to 0. When your FPS gets hit too hard, it should remove ALL shadows.
    7. thazer
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      [deleted]
    8. Koolavinein
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      Thanks StochasticTinker, worked like a charm. I just need to add one more line for my own built ReShade Preset:

      [GENERAL]
      EffectSearchPaths=C:\games\Steam\SteamApps\common\Fallout 4\ReShade\SweetFX\SharedShader
      EffectSearchPaths=C:\games\Steam\SteamApps\common\Fallout 4\ReShade\SweetFX\Textures
      EffectSearchPaths=C:\games\Steam\SteamApps\common\Fallout 4\ReShade\GemFX\Textures

      Cheers*
    9. Squidcheez
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      Big thank you for this tip. I have an older version of ReShade but Dynaperf refused to work until I created the dxgi_linked.ini file. I had to do two things differently though:
      1) (obvious) Use my path for Fallout 4 install (default steam location)
      2) Add a few more lines to dxgi_linked.ini for the other Reshade plugins.

      My dxgi_linked.ini in "Fallout 4" dir now looks like this:

      [GENERAL]
      EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ReShade\SweetFX\SharedShader
      EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ReShade\SweetFX\Textures
      EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ReShade\McFX\Textures
      EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ReShade\GemFX\Textures
      EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ReShade\BasicFX\Textures
      EffectSearchPaths=C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\ReShade\CustomFX\Textures

      Everything working perfectly and smooth 60 fps (99% of the time anyway -_-)
    10. blahskii
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      im going throught the files right now and i think they renamed the ini associated with dxgi to "DefaultPreset.ini" as i dont see a "dxgi.ini" in the install going to add _linked to that and see if it works thanks for the tip.

      EDIT: it appears i was right in some release of reshade they renamed the the ini responsable for reshade use of the dxgi dll to "DefaultPreset.ini" if you want want to use the 2 side by side youll have to rename both the dxgi.dll and the DefaultPreset.ini with "_linked"
      for it to work. hope this helps someon.
    11. betterman1
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      They dont use "dxgi.dll" anymore so i guess i dont need to change it to "dxgi_linked.dll", someone correct me if im wrong pls.
    12. Sonicmastr500
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      dxgi.dll is still in use with Reshade. We're still going to have to use this method
    13. KalenzoJakoval
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      Thank u very much, that got my game to start up again XD
    14. deleted1065539
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      this worked for me, cheers.
    15. deleted57485586
      deleted57485586
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      This method doesn't work for me. I rename dxgi to dxgi_linked for dll and ini, but my game crashes on startup anyway :(
    16. keegars
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      I had an issue with the dxgi_linked.dll, which caused my game to crash on launch during full screen, but worked whilst windowed/borderless. The workaround I found was actually from a thread which mentions how the later updates have broke the chaining of dll's.

      1. Install this mod by downloading the .Zip, and placing the files within the zip to the Fallout 4 root directory (where the fallout4.exe is)
      2. Rename the dxgi.dll to dxgi_tmp.dll for now, as we will need to rename it back later, however reshade uses this naming at present.
      3 Go to this mod: https://www.nexusmods.com/fallout4/mods/33632?tab=files and download the exact version of the game you have (if it is fully up to date, download the latest) and place the .ini into your Fallout 4 root directory.
      4. Download the latest reshade from https://reshade.me/#download
      5. Run the reshade setup executable, select "Click here to select a game...", find fallout 4 in the list, or manually find the fallout4.exe. Click the Direct3D 10/11/2. and select the shader packs you want. Close once finished.
      6. You will now see another dxgi.dll in your Fallout 4 root directory, this is the reshade version, rename this one to d3d11.dll and if there is a dxgi.ini rename this also to d3d11.ini
      7. Rename dxgi_tmp.dll to dxgi.dll
      8. You now have dynaperf loading alongside reshade.
      9. Profit $$$
    17. minhanhcole2
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      My god, i was thinking "Damn, look like no more Reshade for me" and bam! Here's your instruction. Thanks brother
  4. szandor81
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    .
  5. BlueLight79
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    sadly, I cannot open creation kit because of your dxgi.dll
    1. Cube13
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      Temporarily take dxgi.dll out of your game directory, use the CK, then put it back in :P
  6. Epolbadare
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    DONT USE THIS MOD, FRAME STUTTER WILL HAPPEN
    1. Jeriko67
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      Frame stutter is not guaranteed using this, it just takes a lot of work to get it right. I didn't backup my files when deleting the game so I gotta figure this out again
    2. xrayy
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      i tested this mod and it works. please don`t spread such wrong claims. it is definitely a problem with your profile. the mod helps to solve fps drops and it delivers correctly configured. it accelerates loading times and it dynamically reduces load produced by shadows.
      something went wrong in your profile! if you encounter fps drops search for the reason, scrap mods, wrong shadow settings overriding this mod or wrong or misspelled mod settings or whatever but do not blame this mod.
    3. Cube13
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      Frame stutter is happening for you because you haven't bothered to fine tune the settings in dynaperf.ini.
  7. SteriodShaggy
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    im having trouble getting this mod to work (Unable to start Dynamic Performance Tuner.
    Unable to find addresses file "Y:\SteamLibrary\steamapps\common\Fallout 4\fallout4-addresses-1.10.163.0.ini".) and have tried creating a new folder and editing the ini files (Unless im doing it wrong) what should i do? 
    1. Cube13
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      You shouldn't be creating any new folders.  The mod goes directly into your Fallout 4 game folder, which that error tells you where it is.  A couple posts down explains exactly what to do:

      Drop the files where your fallout4.exe is
      Rename one of the fallout4-addresses files to "fallout4-addresses-1.10.163.0.ini" (and delete the other one)
      Open it up in notepad or something and replace everything with this:

      [Addresses]
      fShadowDirDistance=67333DC
      iVolumetricQuality=38C9F08
      bGameUpdatePaused=5A66FD0
      bIsMainMenu=5A66FB8
      bIsLoading=5ABBDFC

      Should work until they update the game again for some reason
  8. gibbothegracious
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    Apparently version 1.10.163.0 is also version 0.9.5? That's not confusing at all...
    1. Cube13
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      Huh?  The mod version is v0.9.5 and the Game version is v1.10.163.0, not confusing whatsoever...?
  9. DarkReaper2906
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    I have a few questions:
    -does it still work in 2021?
    -how to install mod???yes I'm dumb,I have no idea how to install it 
    1. TheoryofVenom
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      outdated, use high fps physics fix https://www.nexusmods.com/fallout4/mods/44798
    2. irulannaba
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      it's not. they're both different mod. Stfu if you don't know anything.
    3. wendera
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      almost a month late so you've probably figured it out or moved on, but for other people coming to the comments wondering, yes, I'm still using it and it's working fine.

      As for installing...
      Drop the files where your fallout4.exe is
      Rename one of the fallout4-addresses files to "fallout4-addresses-1.10.163.0.ini" (and delete the other one)
      Open it up in notepad or something and replace everything with this:

      [Addresses]
      fShadowDirDistance=67333DC
      iVolumetricQuality=38C9F08
      bGameUpdatePaused=5A66FD0
      bIsMainMenu=5A66FB8
      bIsLoading=5ABBDFC

      Should work until they update the game again for some reason
    4. gurleygirl
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      Thank you so much for this detailed insight; it's working well for me with your parameters.
      KUDOS
    5. hamletsdead
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      Thanks a million, much appreciated!
    6. Poperd
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      Thank You so much Wendera you are a lifesaver,
  10. IsMarkEvenReal
    IsMarkEvenReal
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    It sucks that I cannot use Shadowplay with it. It was the only option to save video footage with no performance loss in game. OBS doesn't cut it.
  11. hunlucansu
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    can it be used with shadow boost fix or not?
    1. luxor8071
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      wouldn't make sense.
    2. hunlucansu
      hunlucansu
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      okay then, thank you so much :)
  12. manloney
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    someone pliss tell me how to use d this mod?have tutorial?
    1. herd
      herd
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      Did you read the mod description at all?
    2. NewYears1978
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      To be fair it is a bit daunting/confusing.
    3. DontBlnkBadWolf
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      It really isn't. You take 2 of the files from this mod (the dxgi.dll & the dynaperf.ini), put them into the FO4 game folder (where the Fallout4.exe is located. Which is the main folder.). Then you go to https://www.nexusmods.com/fallout4/mods/33632 and download the latest file (which currently is v1.10.163.0), place the fallout4-addresses-1.10.163.0.ini file into the same main Fallout 4 folder, then you're done.

      Nothing else needs to be done or added.
    4. Alejo420
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      Ok now this comments should be sticked, cause theres a lot of people that can only understand "Copy this and paste there" type of instructions, of course its important to now how ini files work and how to edit them without breaking a game but you know...the world is big
    5. rxfb
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      I did just that and the game doesn't start. Black screen and then goes back to desktop
    6. Mythos214
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      That could be because you loaded all of the address files into your main game folder instead of just one. Just a guess though.
    7. Khajiirah
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      Thank you!
    8. tomeyp43
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      i love "easy" instructions that include things like dead links lookin at you mr dontblinkbad wolf
    9. tomeyp43
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      so i figured out my problem some(as in like 4/5) of the tutorials where outdated and had the wrong versions
      you need 1.40 1.50 and 1.63
  13. Sarcasm
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    Sooo, how to get this piece of magic working in 2021? The updated config by AllWeasleToo no longer exists and the link says the mod couldn't be found. I hope it wasn't another casualty of the mod list drama. Is someone still updating the config?
    1. lookin4datnmm
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      I found this on another site:

      fallout4-addresses-1.10.163.0.ini
      [Addresses]
      fShadowDirDistance=67333DC
      iVolumetricQuality=38C9F08
      bGameUpdatePaused=5A66FD0
      bIsMainMenu=5A66FB8
      bIsLoading=5ABBDFC

      I just started playing but it seems to work fine. Hope it helps!
    2. Cube13
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      I had been using AllWeasleToo's ini and what @lookin4datnmm posted is correct for the "fallout4-addresses-1.10.163.0.ini" file.  I had also asked AllWeasleToo to post his "dynaperf.ini" since he had a similar setup to me so I'll put that in a spoiler tag for people to copy/paste.

      Spoiler:  
      Show


      I don't know if/how it differs from @dimedius' ini because I haven't peeked at it yet.
    3. Spooperman6969
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      I've figured out how to set it up from start to finish and will be making a video about it either today or tomorrow, I plan on replying the link to the video in several spots to all the people who have posted as well as messaging the mod author and seeing if he will link my video into the videos tab as the installation video. It's not really that difficult it's just very poorly explained in this article paired with different versions of fallout needing different addresses to know what it's supposed to be affecting. included in the video will be an AUDIBLE explanation of what's going on for what you need to do to edit/customize it to your liking. I went from having a solid 30-40fps (which angered me to no end cause I have a good system) then after getting this mod set up I get 65-75fps in most places and any interior cells ping right to 144fps to match my 144hz monitor. I know this won't work as well for everyone cause I have an oddball system. (48 cores across 2 CPUs and a GTX 970 ftw edition) so I get some weird bottlenecking in areas most people's systems won't experience. [pardon for any grammar my English isn't well and Grammarly can only help so many wrongs :)]
    4. Vortex2340
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      Thanks!!!