I really adore how this mod looks, but sadly, the import selection is not showing up in my transfer settlement menu--i've extracted the file via 7zip to my folder, but it is not working. If anyone has any tips, please lmk!
So I have some odd issues if anyone could possibly assist. 1. When setting up the settlement, the power generator isn't connected to the immediate conduit, and the wire won't pass through the wall. How would I get that to work? 2. How do I get rid of the Brahman that keep randomly showing up in the settlement? Any help on either issue is appreciated.
Love the settlement had to remove upper shack that did not get removed no biggy . Just having trouble assigning setters to market booths. I'm doing something wrong.
How did you remove that elevated shack? I'm talking about the one originally in Hangman's Alley before importing Elianora's mod? I had a problem with it conflicting with the stairs that are supposed to be where it's sitting (no way for npcs to get up to second level).
Hey I learned how to manually install it and I'm sure I got all the recomended and required mods. But for some reason there's a lot of the settlement missing floors, walls, signs, all sorts of things I did 'scrapall' command because I heard that's what to do but I'd like to get this settlement.
Your message is kind of old, but for others... More than likely what you did wrong was your Scrapping mod allows you to scrap stuff beyond what should be scrapped. NEVER use Scrap All unless you are aware of this. Especially in Hangman's Alley, there is many walls and such that many scrap mods allow you to scrap that the Transfer Settlement mod doesn't include in blueprints, as you shouldn't be able to scrap them.
For a test, download any Sanctuary transfer, then Scrap All on Sanctuary... if you literally just have a large flat dirt plane, then try the settlement... you'll see that it doesn't restore the roads and normally unscrappable houses.
I dont' often reach out directly to mod authors but I have used so many of your mods over the years you have been giving of your time and admire your work. Just wanted to tell you how much I love your clothing mods.
Your Hangman's Alley Blueprint is a "freaking" masterpiece! I have been using these blueprints from many very fine settlement builders (I won't name them but they come up on Nexus as the most used blueprints - most of them are ugly looking forts or trash laiden dumpy places) who decided to share their settlement builds through the use of this blueprint mod by CDante.
What I like about your offering of Hangman's Alley is that you created the finest details, with functionality and artistry, and your use of all the FO4 "old-school" crafting mods is phenomenal. Thank you . If you ever decided to take your Player homes (like Red Rocket) and turn it into a blueprint................... well, you know you have a following anyway............ You are appreciated!
what makes hangman's alley a great place to make a settlement is how cramped it is. The smaller the space with a ton of buildings just feels so right to the eye.
72 comments
1. When setting up the settlement, the power generator isn't connected to the immediate conduit, and the wire won't pass through the wall. How would I get that to work?
2. How do I get rid of the Brahman that keep randomly showing up in the settlement?
Any help on either issue is appreciated.
For a test, download any Sanctuary transfer, then Scrap All on Sanctuary... if you literally just have a large flat dirt plane, then try the settlement... you'll see that it doesn't restore the roads and normally unscrappable houses.
I dont' often reach out directly to mod authors but I have used so many of your mods over the years you have been giving of your time and admire your work. Just wanted to tell you how much I love your clothing mods.
Your Hangman's Alley Blueprint is a "freaking" masterpiece! I have been using these blueprints from many very fine settlement builders (I won't name them but they come up on Nexus as the most used blueprints - most of them are ugly looking forts or trash laiden dumpy places) who decided to share their settlement builds through the use of this blueprint mod by CDante.
What I like about your offering of Hangman's Alley is that you created the finest details, with functionality and artistry, and your use of all the FO4 "old-school" crafting mods is phenomenal. Thank you . If you ever decided to take your Player homes (like Red Rocket) and turn it into a blueprint................... well, you know you have a following anyway............ You are appreciated!
Edit: eh I found it.
I found it after I already had my area set up in game...but I will absolutely be keeping an eye on this for my next game.
Thank you for your hard work, and for sharing it with others.
"no bigots" (eyeroll)
"no fights" (wait. what?)
"no guns" (TELL THAT TO THE RAIDERS!)
I'm just kidding. great mod as always. thanks.