Not sure what could possibly be causing it, but the landscape has returned and is protruding through half of the garage. I've tried disabling/enabling, moving the mod to group:world space in vortex. Nothing, anyone have any ideas?
Just a heads up for my desert rat wastelanders: If you use this with Desperados Overhaul it will break your precombines and cause other parts of the wasteland to flicker, I spent about 50 or more hours working on my home only to realize when I walked Eastward there was a flicker issue with a bunch of different locations due to broken precombines. I'm so sad, I really wanted this mods to work, it was the perfect home :(
I figured this out by testing different load order configs. If you load D.O. first and then this mod, the garage works perfect, but neighboring cells have issues, and if it loads before Desperados, there's 2 gigantic immovable rocks and landscape pieces that clip into the garage on both sides. It's so depressing, this could have been the best settlement mod on the Nexus.
Hi, great mod. Its location fits really well with some other mods that add buildings in that area :) I do seem to be having one problem where I can't send supply lines to this settlement from other settlements. Is this a known issue for this mod? (it very well could be caused by some of my other mods so I wanted to check)
I found a bug; I was wandering around and I haven't found the place yet, but when I found it, it didn't have any walls or floors, everything was just kinda floating there... Either way, awesome work, I gave kudos!!!
Big fat minus!!!!!! because implemented only the outer part that is visible in the menu.....but in the garage the right of the gate another room behind the door!!!!!!!!!! it should have............... there and we had to put a workbench and others as a matter of fact and logic there is a storage room and the ofise of the garage (in the first half of door table computer sofa... and in the second half of the rack behind the separation grid and sliding door ) by the way, the door can be made and boot (for survival was not a bad assistant to survive the radiation storm and will implement the idea of a basement with a reactor
This is awesome! Somebody should make a mod that let's you remove the plating from a power armor arm and leave only the pauldron. I like that look a lot.
Just trying it out love the idea of a pre-made player usable intro red rocket in the game, excellent choice of location as well in my opinion though near to the drumlin diner could be a better choice, strategically it would not have seen much passing trade but would have been close enough for traffic using both the dam road and the nearby shipping company that it would have been guaranteed at least some permanent trade and perhaps a contract with that shipping company to service there truck's.
One thing is missing in the entire commonwealth though this idea would go better with a diner such as the Drumlin diner and that is a truck stop and biker bar, the game does not have a realistic truck stop and you really would have expected to stumble upon at least one such location during your travel's with some derelict parked up truck's in the parking lot, a diner which also served booze and doubled as a bar with perhaps a few motorcycles lined up outside as well and an old sawn off under the counter.
Of course any such truck stop would need a red rocket with a tow truck parked beside it nearby like the one at the back of the atom cat's garage and perhaps a large shed, barn or warehouse nearby to service any trucks that would not fit into the red rocket's service bay.
Anyway I type too much, great work and I appreciate the site and find it useful.
31 comments
I figured this out by testing different load order configs. If you load D.O. first and then this mod, the garage works perfect, but neighboring cells have issues, and if it loads before Desperados, there's 2 gigantic immovable rocks and landscape pieces that clip into the garage on both sides. It's so depressing, this could have been the best settlement mod on the Nexus.
I do seem to be having one problem where I can't send supply lines to this settlement from other settlements. Is this a known issue for this mod? (it very well could be caused by some of my other mods so I wanted to check)
One thing is missing in the entire commonwealth though this idea would go better with a diner such as the Drumlin diner and that is a truck stop and biker bar, the game does not have a realistic truck stop and you really would have expected to stumble upon at least one such location during your travel's with some derelict parked up truck's in the parking lot, a diner which also served booze and doubled as a bar with perhaps a few motorcycles lined up outside as well and an old sawn off under the counter.
Of course any such truck stop would need a red rocket with a tow truck parked beside it nearby like the one at the back of the atom cat's garage and perhaps a large shed, barn or warehouse nearby to service any trucks that would not fit into the red rocket's service bay.
Anyway I type too much, great work and I appreciate the site and find it useful.