Fallout 4

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Updates:

- Version 2.1

- New Tumbajamba armor for the extremists.
- New Tumbajamba outfit for hunters.
- New equipment that the basic minutemen and specialists can carry in general.
- Now scarves should be seen.
- Fixed some internal errors of templates thanks to the collaboration of Thirdstorm.
- I have published a patch to make the mod compatible with the Horizon's system, eliminating the carry capacity of the backpacks.
- Corrected armor that by mistake did not guarantee resistance to damage.
- Fixed some equipment errors in relation to slots, stats, world models and values.

- Version 2.0

- New specialists: Minuteman conqueror, provisioner and marshal.
- New outfits for pioneers thanks to Crimsomrider, emissaries thanks to basic Ja1ine and basic Minutemen.
- New armors for conquerors and marshals by Tumbajamba.
- New hats by courtesy of Tumbajamba for the extremist Minutemen.
- Two new backpacks courtesy of Tumbajamba and the integration of the rebel backpack thanks to L0rd0fWar.
- New integrated equipment: Provisioner backpack and new gas masks thanks to m150.
- Tumbajamba's and MunkySpunk dogmeat armor for minutemen dogs.
- New retexturized armors for hunters and strategists.
- New armor by Tumbajamba for reeves.
- Now we will consider Preston a specialist minuteman, strategist in fact, so now he wears a strategist duster.
- New visual aspect for Ronnie Shaw, now considered a recognized ex-reeve, mediator of conflicts with a firm hand, and
although she retired, a real minuteman never retires at all, so she keeps her old equipment.
- I have included several minutemen related to missions, such as the assault to the institute, to use my outfits and ranks.
- New custom equipment for the vertibird minutemen pilots (the vertibird minutemen are still the originals, that is, you
only get access to them if you destroyed the Brotherhood of Steel with the help of the Minutemen)


- Version 1.2

Added some new minutemen classes. Now the Minutemen count ins their ranks with Minutemen traditionalist, extremist,
strategist and settler.

Due to imposibility to contact with it�s author, I could not include the book backpack from Survivalist go Bags to the
traditionalist so I had to replace it for now.

By a mistake I used for the representation of strategist the Armorsmith Extended version of the Minutemen General Uniform
and I have not the permission to use it, the strategist will use the vanilla versi�n modified by me, reduced and renamed.

Now there are two separate version to let the user choose what body to use, CBBE or Vanilla.

- Version 1.1.1

Preston now has a custom outfit according to the rest of the basic Minutemen, still using a duster, can be the colonial
or the western outfit, now has eyewear, a variety of hats by chance and baggage.
Version 1.1

I have worked to bring a new reduced version with some mods integrated, so the master list has been reduced a lot.

I have integrated the components from Eferas Shoulder Bags, Wasteland Fashion and Eli�s Compemdium so they are no longer
necessary.

- Version 1.1

Now doesn�t use Clothing of the Commonwealth and Travelbag. I have changed the jeanstraps outfit for the
Utility coverall and make a version of the Quinlan Armor named Reeve Outfit to replace the Western Sheriff, so the
Coverall and Quinlan are vanilla.

I have tweaked the Minutemen Corpes you find around the Commonwealth to only get clothes and maybe a hat, this avoid
the cheating sense.


Description:


Far West Minutemen is a project born of my personal vision of the most notorious and implied faction of the Commonwealth,
if one decides to go with the main history of Fallout 4. The Minutemen are presented as a faction being in the doldrums but
with a glorious past full of feats, courage and respect of the other inhabitants of the wasteland; protectors of the people
and guarantors of security, civility and, in short, peace. All kinds of stories come to the protagonist about the Minutemen:
the defense of Diamond City, the fight against raiders, gunners, super mutants... their constant presence, their old bastion,
etc.

For that reason, I find it hard to think of the Minutemen as a ragged group of militiamen, which is what the original script
shows, so I decided to improve the faction in a personalized way but also allows me to see the Minutemen in a way more or less
according to lore, to some extent.

While the Raiders are characterized by their grotesque and anarchic style, the Triggermen represent the urban mafia gangs and
the Gunners are, together with the Brotherhood of Steel, the most plausible representation of paramilitary forces, the Minutemen
do not have a defined characterization like those in the game, so Far West Minutemen takes charge of the situation and tries to
define them as something else.

What this mod does?

Two things:

- First, enhances the faction with a variety of professional troops with custom names that adds flavor to the Minutemen in a simple
way, they still being basic minutemen, but they have a background and their outfits and equipment show it.

- Second, make elaborated and custom leveled list of outfits and equipment assigned to the common minutemen list and the specific
specialists lists.

Far West Minutemen does not modify any weapon that the Minutemen use. I would like to make my custom list at this point, but due
to the scripts injection that most weapon mods nowadays do it�s a little complicated.

Clarifying a bit about specialist spawns, FWM modifies the LCharMinutemen List to integrate, among the basic minutemen that still
being there (and their proportion have been increased)the rest of minutemen that I have created. These Minutemen level scales with
the player according to the vanilla values.

Technical details

Far West Minutemen is a composition of Leveled Lists, around 90, customized and designed to bring the Minutemen together in the way
I have described. They are dedicated lists that replace the original equipment, so the mods that add equipment to these lists will
not be compatible since the mod has been designed in such a way that the mixture does not take place, so that the aesthetic that
I propose is not violated. All users are free to create a Bashed Patch to include everything they want, but be aware that there is
a good chance of breaking the aesthetic with this practice.

Note:

Due to the inability to contact with the user M150, I have not made possible to include his mod Cigarettes in Mouth (you can see lot
of images here of Minutemen smoking cigars and pipes)that was a fundamental part. That part is already done so if in the future he gives
me his permission I�ll update the mod to include it, but for now it can�t be possible.

Requirements

It is here where the white turns gray, because for the composition of all these pieces to take place it has been necessary the work of
many modders through their mods. Most of these mods are the most popular among players and therefore, are usually present in most configurations,
so from that perspective should not be a great inconvenience.

The complete list of masters is the following:

o DLC Far Harbor
o DLC Nuka World
o Armor Keywords
o Armorsmith Extended
o *Caliente�s Beautiful Bodies Enhancer*
o Cross Prewar Cybernetics
o Wasteland Fashion
o West Teck Tactical Optics
o Crimsomrider Accesories
o Clothing of the Commonwealth
o Eli�s Armor Compendium
o Eferas Shoulder Bags
o Travel Bag

Thanks to the suggestion of Aldebaran90 when I asked him for permission to use his mod, I integrated the 3 backpacks of Wearable Backpacks and Pouches
(Venturer, Wanderer and Traveler) so that the mod is not necessary. In contrast, if you are a user of this mod you are likely to find the recipe for
repeated manufacturing in the armor workbench. To avoid repetition I will include a download of the mod without the recipes.

*To make the mod I used the CBBE versions of the master mods, and since I am not an expert in the matter, I don�t know if using the vanilla or EVB versions
of these mods is also viable, in case the objects of another version share ID. If so (probably), each user may be free to choose the body model they prefer,
since my mod basically consists of a leveled list.

Installation instructions:

The mod is very simple, an .esp and the asset I have taken from Wearable backpacks and pouches (if you have this mod replace the files or not, the are
the same 3 backpacks from the original) So, yo can download with manager or simply extract in Data folder.

Credits

My role in all this is that of the excited child who plays with his �Legos� and runs to the kitchen shouting: "Mom, mom, look what I have built!"

So yes, this mod would be completely impossible if there were not all the artists of modeling and texturing that populates this community and that makes Bethesda
what it is, who evidently make games like Fallout or Skyrim touch the sky to lovers like me and year after year enjoy again and again the same drug, the same
nectar while waiting for the next delivery grille.

Leaving generalizations, thanks to:

- Caliente, for his female body model.
- Valdacil, which has allowed AWKCR that many other modders can work.
- Gambit77, for his unsurpassed work at Armorsmith Extended.
- Elianora, for his Eli's Compendium. Invaluable experience and talent with armor and accessories.
- Fadingsignal, by West Teck Tactical Optics. A mod of very high quality as well as with all his work.
- Crimsomrider, for its accessories and clothing mods. It makes the Commonwealth a much more enjoyable and lively place.
- Arideya, by Wasteland Fashion. A mod that I have been using for years and I consider myself a number 1 fan for its style. After my first game (without mods)
I never got rid of it.
- Eferas, for his bandoliers, especially the brown one that is my favorite XD and my pj usually uses it.
- Nman368, for its wonderful and configurable travel bag, that knapsack is amazing, especially with the hanging gas mask.