Fallout 4
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retakrew7

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retakrew7

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27 comments

  1. indycurt
    indycurt
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    Just out of curiosity, does this do anything to "fix" the but where some workshop lights go off for no reason when you fast travel from where they are? For example some street lamps will be working perfectly say in Sanctuary. Then you travel someplace else and return to Sanctuary and boom they are off. You have to pick them up and set them down to make them light again every time. This is not a mod conflict, but a Bethesda bug. There are mods that try to address it, but I've not had success with them.
    1. retakrew7
      retakrew7
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      This mod only edits the lights themselves, it does nothing to ensure that they are up and running.
    2. ScrollTron1c
      ScrollTron1c
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      This means that you either

      A) don't have enough power in the settlement, or
      B) you used a glitch to run power cables through something that normally doesn't allow placing them

      Instead of doing B, you should use a mod with better conduits or pass-through power connectors.
      Or if you actually mean the Spotlights, this was fixed in the Unofficial Fallout 4 Patch some time ago.
    3. Sabithomega
      Sabithomega
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      No there is a vanilla bug where sometimes all lighting even unscrappable pre-existing settlement lights stop working all together.. Not sure if someone has made a mod to fix this yet. Personally I refuse UF4P, but they might have a fix
    4. jjmard
      jjmard
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      • 15 kudos
      why refuse UF4P though?
    5. linehand
      linehand
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      I won't use UF4P either. Because they act like self-righteous domineering control freaks. I won't update to the newest version of the game because it would break a dozen of my favorite mods which are no longer being updated. It would be easy enough for UF4P to leave the old versions of their mod up. It would be the reasonable, decent, and wise thing to do. Not only helpful for users but also useful for historical reference and invaluable when it comes to troubleshooting. But they want to be Bethesda's unofficial update enforcement patrol or something. It is one thing to only 'support' the latest version, but it is something else to actively prohibit use of older versions. UF4P is not really needed anyway. It can't even address the most glaring bugs in the game, because It is not even really a patch. It should really just be called Another Unofficial Fallout 4 Mod...

      Edit: Yes I know I could get older versions of UF4P if I wanted to waste time jumping through needless hoops for something which should have been one click away. Not worth the trouble though...
    6. SmokeSmokeSmokeTrees
      SmokeSmokeSmokeTrees
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      • 2 kudos
      Because it breaks more than it fixes?
  2. Impulseman45
    Impulseman45
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    • 83 kudos
    This looks great, but it seems that you still didn't fix the one street lamp that has the light source on wrong side of the light. Bethesda never fixed and no one seems to have bothered, but it really is rather distracting and I avoid that street light because of it. All anyone needs to do is rotate the lamp or the light emitter to the right side. but otherwise your mod looks great and I will add it to my list. Not sure when I will be playing and or modding the game again. Bethesda's constant updating of the game has broken my play character for the fourth time and I just don't have the heart to play anymore.
    1. ScrollTron1c
      ScrollTron1c
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      IIRC this was fixed in the latest update of the Unofficial Fallout 4 Patch.

      Also you can set FO4 to "only update this game when i play it", then only use F4SE to launch and it will never auto-update unless you want to.
    2. Impulseman45
      Impulseman45
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      Good to hear that the light bug has been fixed, Maybe, although in your image above, you can see the one streetlight I am talking about is still casting its light in the back of the streetlamp instead of below the actual light. So maybe they haven't fixed this, or you don't have the newest patch.

      As for my broken games, well its nice that there is a fix after the barn door has been shut, but the games are ruined so there is no going back. The games were restored and with all mods intact, but various glitches are there, and they make the game unplayable. Even rolling back to previous saves doesn't fix them. I know for a fact I am not the only person that has had to deal with this. As I said, it enough to put me off playing for a while, but I still gather mods of interest for a future restart of the game. And I am a mod hoarder, I see something I like I download an actual copy and stash it away, just in case the mod takes a powder, as seems to be the norm these days when a mod author gets bored with modding. Not saying you are going to do that, just an overall observation from someone that has been a member of Nexus for nearly 7 years. Its a shame things have gone this way. Well enough of this, it has nothing to do with your mod, but take another look at the one streetlight in your image above and you will see the one I am talking about, the light emitter is plainly on the back of the light, not the front.
    3. retakrew7
      retakrew7
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      The screenshot in the Creation Kit is showing the edits to the lights without having UFO4P loaded. The edit for the light position is done in a different data point and you can use both UFO4P and my mod and it should work fine.
    4. clydemcelroy1
      clydemcelroy1
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      Or just keep a backup of fallout4.exe and the launcher exe and save them to a folder. When the game updates. Save those in a different folder. Take the backups you made and drop them back into the root folder.
    5. SmokeSmokeSmokeTrees
      SmokeSmokeSmokeTrees
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      UF4P breaks a lot of mods I use, missing textures, etc...
  3. adamska001
    adamska001
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    • 17 kudos
    Sweet lord satan! You are the only one doing an ALL IN ONE ESP for all lights in game + DLC's! You are the true MVP!!! Endorsed my master!
  4. ambionstitches
    ambionstitches
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    • 3 kudos
    the vanilla lights being garbage, this mod looks great, but I was always annoyed with how the standard hanging lightbulbs lit up the floor above and below. Is there a way to increace the standard shadow casting radius but lower the bloom radius so that the light stays only on the floor where the bulb is placed?
    1. retakrew7
      retakrew7
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      That is a limitation of the engine and I don't think there is a way to fix that.
  5. aryankrieger
    aryankrieger
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    Herzlichen Glückwunsch...Hot File!
  6. wileecoyote1969
    wileecoyote1969
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    Would you consider adding an optional file for the (vanilla game) lights in the "Homemaker" settlement crafting expansion mod? It suffers from the same problem as the vanilla settlement crafting

    https://rd.nexusmods.com/fallout4/mods/1478
    1. retakrew7
      retakrew7
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      Hmm, unlikely to happen in the near future.
  7. Groverk2
    Groverk2
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    Great looking mod. Does this mod cover all the workshop lights from all the DLCs as well?

    Edit: Nevermind didn't see the Required tab.
  8. User_43198897
    User_43198897
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    This looks great and address exactly the issue you stated. Is there any chance you would be willing to bring this over for xbox? It seems like might also help with FPS. In any case, it looks much better judging by the screenshots.
    1. retakrew7
      retakrew7
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      xbox version is up

      bethesda
    2. User_43198897
      User_43198897
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      • 1 kudos
      Thank you.
  9. DukeMcClane
    DukeMcClane
    • BANNED
    • 1 kudos
    Wow, what a difference your lovely mod made, lights actually light things up now! Great mod, thank you so much!
  10. NummusVersari
    NummusVersari
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    Looks cool. Going to try it out.