0 of 0

File information

Last updated

Original upload

Created by

Lapdragon

Uploaded by

lapdragon

Virus scan

Safe to use

28 comments

  1. SilverbladeTE
    SilverbladeTE
    • member
    • 1 kudos
    Could you perhaps make a SMALLER (physical) sized version or alter the original?

    After testing, this generator is too tall to stand inside standard settlement buildings, which seriously hampers its utility :/

    a shorter reactor, especially if you used it with the mod that adds power connectors that can pass through walls, you'd get great combination of believable RP and utility.
    Few settlements need the 100 power of the big fusion reactor, so this one is a nice compromise
    1. lapdragon
      lapdragon
      • premium
      • 69 kudos
      Ok, I made a version that's at 7/10 scale - that's about as small as I can make it without truly breaking my brain. I test-fitted it into a standard 128x128 shack box (as you can see in the pictures), and it did fit, but it's a little funky and tends to clip through the floor - you may have to fuss with it a bit in order to make it fit into your rooms.

      I'm working on making an AiO version of the mod that's got all 7 variants of the reactor in one esp - it's 1000% immersion-breaking, but if you're building crazy custom settlements to share then I can see you possibly wanting some options.
    2. SilverbladeTE
      SilverbladeTE
      • member
      • 1 kudos
      thank you very kindly and your work is appreciated!

      mod makers can cause their items to be not so useful by not testing settlement items to see if they fit inside or work with the basic layouts, alas.

    3. vvk78
      vvk78
      • member
      • 92 kudos
      Such problems can be easily solved, right?

      Create and deploy the generator, even if it clips into walls or objects.
      Press the ~ key to bring up the console, click on the generator, make sure its name is highlighted when you selected it (Better Console - F4SE mod is great for such info on objects when selected for console), and then type the following command: setscale 0.5

      This will make the generator to be 50% of its usual size. You can also adjust the scaling to a different value if needed.
  2. Martinchong891
    Martinchong891
    • premium
    • 0 kudos
    excuse me but isnt this the same as another mod? https://www.nexusmods.com/fallout4/mods/23856/?
    1. lapdragon
      lapdragon
      • premium
      • 69 kudos
      Lol, apparently it is - I didn't know about that one when I made this one a while back. :-)
    2. Kodiak412
      Kodiak412
      • premium
      • 28 kudos
      More mods are always better than less mods.
    3. zrovihr
      zrovihr
      • member
      • 3 kudos
      that one doesnt have perk requirements
  3. NACEOD
    NACEOD
    • member
    • 0 kudos
    It'd be awesome if it took Fusion Cores as fuel, but it would need to be efficient because of how hard Fusion Cores are to find.
  4. spacemonk37
    spacemonk37
    • member
    • 0 kudos
    Thanks for this. It looks really good and the 50 version fits perfectly between the fusion generator and the other ones. Endorsed!

    Would you consider a version with half of the requirements of the fusion generator and name it Fission generator? It looks kinda fissiony to me.

    1. lapdragon
      lapdragon
      • premium
      • 69 kudos
      There's one of these reactors broken open underneath the Red Rocket station outside of Sanctuary, and you can see that it's mostly a boiler unit for what looks like a rack of Fusion Cores.

      If I get some time I'll make it like you asked, but it likely won't be tonight.
    2. spacemonk37
      spacemonk37
      • member
      • 0 kudos
      I checked Red Rocket, you're right. But it could be that the reactor design had more than one variations on the inside right? :D

      Thanks in advance for indulging me.

    3. lapdragon
      lapdragon
      • premium
      • 69 kudos
      Fission generator is uploaded. :-)
  5. MightyNINE
    MightyNINE
    • BANNED
    • 149 kudos
    annnnd I needed the 500 unit generator like now
    This going to make powering My settlements a breeze and will be used in My Settlement Blueprint Series I am putting together.
  6. lorddragoblade
    lorddragoblade
    • member
    • 2 kudos
    dont now if it is a bug but the 500 power 1 has no textures
    1. lapdragon
      lapdragon
      • premium
      • 69 kudos
      Woops! I'll have to fix that :-)

      ## Update: Fixed!
  7. joelflake
    joelflake
    • premium
    • 54 kudos
    Nicely done! I actually tried this with the exact same set of assets some time back, but I couldn't make it work. Would you be willing to spill the beans on how you moved the collision data from one .nif to another? I was never able to get that to work and I'd like to make that work for some settlement objects I'm working on.

    Thanks.
    1. lapdragon
      lapdragon
      • premium
      • 69 kudos
      I used the CK to make an SCOL out of the full set of parts, and then let it recompile the nif and save it to a BA2. After that I just exported the new nif from the BA2 and renamed it to something legible, and pointed the activator to use the new nif instead of the gobbledygook one that the esp had saved to.
    2. joelflake
      joelflake
      • premium
      • 54 kudos
      I honestly hadn't considered that. Thanks for the tip!

      Edit: happily endorsed!
  8. Evildude131
    Evildude131
    • member
    • 0 kudos
    If you don't want to have to worry about balance, you could make the 100 power recipe identical to the Wasteland Workshop 100 power nuclear generator, so you can just say "if it's unbalanced, that's Bethesda's fault, not mine."
    Requires Science 4
    Aluminum (25)
    Copper (20)
    Crystal (
    Gears (12)
    Nuclear material (12)
    Rubber (2)
    Screw (10)
  9. xmascak
    xmascak
    • member
    • 2 kudos
    Can you make the generator have HP and if shot enough it explodes? That will balance it out even if you cheat.
  10. argosy05
    argosy05
    • member
    • 1 kudos
    the idea is great but with that size at least it should at least give 100 energy
    1. lapdragon
      lapdragon
      • premium
      • 69 kudos
      I figured 50 was too much already, but I'll make you a 100 energy version when I get home today. :-)
    2. raybo01
      raybo01
      • premium
      • 59 kudos
      I like the old look, assume it does not have the same building skills requirements, maybe older tech so 50 is fine. Lorenzo been down there a long time so would expect a larger less efficient gen?

      I think it would be fun then if you overload it “turns red in workshop mode” it would then explode with the force of a mini-nuke in the middle of your settlement. mortal settlers and all.

      Sorry, I got carried-away.

      Looks great. Power level is fine whatever you decide.

      Tracking until i can dl.
    3. Phoenix46
      Phoenix46
      • supporter
      • 62 kudos
      I'm with you on this, it IS nuclear power after-all. However, what are people building in their settlements that sucks up all this power? When I'm building a settlement I have more problems getting power where I need it than I do having enough power itself. I don't think I've ever ran out of power just by placing even a single one of the blue Wasteland Workshop 100 power nuclear generators. Hell, I bet I've never even used 50. I guess some of the really big water purifiers use a decent amount, but outside of that, what do turrets use, a maximum of 2 each?

      Usually I wind up with 200-300 or more power in a decent sized settlement by using those small SOE generators, just so I don't have to run wire all over Hell's half-acre.
    4. lapdragon
      lapdragon
      • premium
      • 69 kudos
      Ok, a pair of new versions are uploaded - one gives 100 power as requested, and a super-cheaty 500 power version. Only install one version at a time, or they will conflict.

      Enjoy! :-)