Is there any possible replacement for 'All'? What I know 'All' is supposed to mean 'All Actors" since, if we're looking at the BodyGen script, the parameter is:
*akActor: *isFemale: *morph: *akKeywordl: *value:
But replacing 'All' with leveled NPCs (Actor) FormID, EditorID, or Name doesn't seem to work. For example, if I try to assign a set of body presets to only Raiders (2898B, many low level Raiders in the beginning are from this FormID):
2898B|Female|HumanRace=, or LvlRaider|Female|HumanRace=, or Raider|Female|HumanRace=
Nothing works. The closest I managed to get working is:
Fallout4.esm|2898B=Preset1|Preset2|Preset3
But it's a hit and miss. Sometimes it works but only when clothed, when stripped the body returns to Zero. Sometimes it's the opposite.
Worked well for a week or so until my game crashed and reapplied the randomiser to everybody including me. I am now extremely pregnant, but still a great mod
So unless I'm reading this wrong (which is all to possible since I'm pretty bad with perception) this funcionts pretty much like Obody NG for Skyrim SE? Cause I love that mod and was hoping to find an F4 equivilant but I feel like this is a little more complicated cause I don't recall anything about .Jsons in the ohter mod so I figured I should just ask before I accidentally turn my PC into a jet engine by failing a very simple task..
Whoa, this looks way more simple than NoAbleEngles' Diverse Bodies! Are there any main differences between the two? Aside from the weird presets Diverse Bodies comes with lol
Creating your own bodygen and using MO2, is it correct to say you create a folder that references the plugin that generates the NPC? Then place customized morph and template files that reference bodyslide files we can create in those created folders that reference esps/ls? Do we still store the bodyslide files we create in an empty mod. I'm trying to make the same with Fusion Girl and just wanted to confirm before I created 20 presets. Sorry if this redundant, I was piecing together other comments and I think this makes sense.
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Detailed information regarding BodyGen can be found on LooksMenu mods main description.
Is there any possible replacement for 'All'?
What I know 'All' is supposed to mean 'All Actors" since, if we're looking at the BodyGen script, the parameter is:
*akActor: *isFemale: *morph: *akKeywordl: *value:
But replacing 'All' with leveled NPCs (Actor) FormID, EditorID, or Name doesn't seem to work.
For example, if I try to assign a set of body presets to only Raiders (2898B, many low level Raiders in the beginning are from this FormID):
2898B|Female|HumanRace=, or
LvlRaider|Female|HumanRace=, or
Raider|Female|HumanRace=
Nothing works. The closest I managed to get working is:
Fallout4.esm|2898B=Preset1|Preset2|Preset3
But it's a hit and miss. Sometimes it works but only when clothed, when stripped the body returns to Zero. Sometimes it's the opposite.
Same, I don't know if it's similar or the same function
Anyway, apparently you can change how NPCs look by following this short guide.
create a folder that references the plugin that generates the NPC
create a folder 'named the same as' the plugin that generates the NPCThen place customized morph and template files that reference bodyslide files we can create in those created folders
yesDo we still store the bodyslide files we create in an empty mod
yes, i add my own bodyslide output files to cbbe and bodytalk ba2 archives