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WarDaddy

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wardaddy755

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59 comments

  1. SmartMars603
    SmartMars603
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    Nice work. But, due to personal reasons, I hate it when the Mauser has an external mag (I like the C96). I prefer clips for some reason and would like a version that uses a clip instead of a mag. (Yes, mags and clips are different. Mags are spring fed and clips are just a piece of metal with bullets on it.) I doubt you'll even consider it and are just thinking something like "Uh, who are you?". This is just a suggestion, I would love to see that become a thing, but I cannot force you to do that (even if I could I wouldn't because dude). You'll probably ignore this, but whether or not you read this, have a wonderful day.
    1. SmartMars603
      SmartMars603
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      I typed a lot, my god. I went from suggestion to small rant. How did my teacher forget I was in the classroom?
  2. ArtaniS84
    ArtaniS84
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    POOR description!!!!!!! I have no clue which File to use dude.
    1. ArtaniS84
      ArtaniS84
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      I will endorse but not until the "TWO" files are explained proper!!!! other than that.. the video explains what I want.
    2. bbdoron770
      bbdoron770
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      They are the same file as they have the same checksum (a unique sequence of characters that represents the file). You can confirm this by downloading each file and then;
      For Windows: Execute "certutil -hashfile <name of file> SHA256"
      For Linux (maybe macOS too): sha256sum <name of file>
      The files must be the same because the checksums are the same.
    3. ArtaniS84
      ArtaniS84
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      maybe I don't understand why there needs to be Two files if they are indeed the same thing... Version: Communies VS Version: 1 .................... please explain
  3. dielveio
    dielveio
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    For some reason the animations are not happening to me.
    I've tried both files to no avail.

    Edit: Found the problem. I was using this mod https://www.nexusmods.com/fallout4/mods/17286 and it was cancelling the mauser animations.
    Removed it and now the animations work.
    1. Thanox135
      Thanox135
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      I can't get it to work either, but I don't even use the mod in the link and I have no idea which mod I have that overwrites it. Load order doesn't seem to change anything.
  4. FritzFandango
    FritzFandango
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    Is there a two handed version?
  5. PureDisease
    PureDisease
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    The one handedness is a bit odd, but still a vast improvement from the vanilla version of this mod.
  6. Saraxron
    Saraxron
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    Any chance of seeing this in the Horizon Weapon Merge? Or a tutorial how to include this animation in that pack by ourselves
  7. BETH3LEX
    BETH3LEX
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    Which file is which?
  8. cheesetoast8
    cheesetoast8
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    any chance this will work with the gun as it is in the Weaponsmith plugin? or can you tell me which forms to copy to it from this one in XEdit to make it work perhaps?
  9. Sachelman
    Sachelman
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    Will this be ported to Xboned like the Chinese Assault Rifle animations?
    1. Steampunk755
      Steampunk755
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      never
    2. CuriesLover
      CuriesLover
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      As it is released today lol. Thank you daddy!
    3. Steampunk755
      Steampunk755
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  10. KeyC0de
    KeyC0de
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    Why do they call it Chinese Pistol? Mauser was German..
    1. Sachelman
      Sachelman
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      Because the one in Fallout 3 is based off of a Chinese .45 ACP copy of the Mauser C96
    2. FUNKYJACK
      FUNKYJACK
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      Historically that mauser pistol was mostly used by chinese army in the eraly 20th centruy,with a nickname"box cannon".
    3. Sypran
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      Yeah to continue what FUNKYJACK was saying. In the early 20th century, China was having a civil war and all the sides wanted to import a lot of guns. However there was an international embargo on rifles and other long arms. Pistols on the other hand were perfectly legal to import and sell.

      The C96 and it various clones (Which there were quite a lot of) with the shoulder stock (and little later full auto versions) were a legal loophole, so they became very popular for a few years.
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