I don't know what that would be. I only created the blueprint, not the mod. That's the first I've heard of an error 46, or any error at all.
Try contacting CDante on the "Transfer Settlements" mod page. They would know what the error meant. Make sure to mention this blueprint as they may want to check it for themselves.
Curious. Which items can you not scrap, and are you sure they were added by this blueprint? There are some things in the Vault 88 area that can't be scrapped in the vanilla game. If you can point me to at least one of these things I can go in game and see.
Also, if you are comfortable using Console commands, you can open the console and do the following: Click on the item in question to select it. Make sure something is selected or you may disable yourself. Type "disable" exit console. ------- If the item you intended does not disappear then you selected the wrong thing (easily done, especially in Vault 88 ). Open console again. Don't click on anything it should remember the item you previously selected. Type "enable" (this will make the wrong item reappear. Move and try selecting the item you wanted again. Check again as above. ------- If the item you want disappears then open the console again. Don't click on anything again. Type "markfordelete" Exit console.
The disable command is just to check that you have the right item (you don't want to delete the wrong thing), it makes things disappear from the game world. The markfordelete command will remove the item from the game permenantly upon reloading of the cell. This frees up savegame space and computer resources.
Your designs intrigue me very much good sir.... but does it overwrite the current build that I did for Vault 88? :/ TL;DR I already started building Vault 88, do I have to scrap all that I have built or does the mod automatically overwrite it? Thanks ;) -RussianWeeb . . . (edit) I re-read the description, and my question still applies: Do i have to scrap EVERYTHING for the mod to work? (Thanks again)
As part of Transfer Settlements (read that mod's information for a full answer, you will need that mod to use this blueprint anyway) there is an option to remove everything that can be removed from a settlement before importing the blueprint. However, this option does not give you the scrap for the items (or store anything into the workshop). So it's more efficient for settlement builders to scrap/store everything first and then import.
The other option is to not remove anything and still import the blueprint. This may lead to items overlapping/clipping and would require what you have to be snapped on to what is imported as well as "fixing" the clipping items.
You can use Transfer Settlements to make a blueprint of your current build (at any stage) and then import that back later to continue building. Therefore you don't need to loose anything that you have worked on.
Therefore, you can even import my blueprint, keep what you like (scrap what you don't), and then import your own blueprint and join them up to create your own unique vault from the two builds.
I encourage you to carefully read the information on Transfer Settlements first. Thanks.
Thanks a lot. I'll probably jut manually scrap all built items if i can and download the blueprint afterwards. i just wanted to know if it replaces the pre-built settlement. Thanks again _Weeb <3
10 comments
Try contacting CDante on the "Transfer Settlements" mod page. They would know what the error meant. Make sure to mention this blueprint as they may want to check it for themselves.
Sorry I can't help more directly.
DrSPH
Also, if you are comfortable using Console commands, you can open the console and do the following:
Click on the item in question to select it. Make sure something is selected or you may disable yourself.
Type "disable"
exit console.
-------
If the item you intended does not disappear then you selected the wrong thing (easily done, especially in Vault 88 ).
Open console again. Don't click on anything it should remember the item you previously selected.
Type "enable" (this will make the wrong item reappear.
Move and try selecting the item you wanted again.
Check again as above.
-------
If the item you want disappears then open the console again. Don't click on anything again.
Type "markfordelete"
Exit console.
The disable command is just to check that you have the right item (you don't want to delete the wrong thing), it makes things disappear from the game world.
The markfordelete command will remove the item from the game permenantly upon reloading of the cell. This frees up savegame space and computer resources.
TL;DR I already started building Vault 88, do I have to scrap all that I have built or does the mod automatically overwrite it?
Thanks ;)
-RussianWeeb
.
.
.
(edit) I re-read the description, and my question still applies: Do i have to scrap EVERYTHING for the mod to work? (Thanks again)
The other option is to not remove anything and still import the blueprint. This may lead to items overlapping/clipping and would require what you have to be snapped on to what is imported as well as "fixing" the clipping items.
You can use Transfer Settlements to make a blueprint of your current build (at any stage) and then import that back later to continue building. Therefore you don't need to loose anything that you have worked on.
Therefore, you can even import my blueprint, keep what you like (scrap what you don't), and then import your own blueprint and join them up to create your own unique vault from the two builds.
I encourage you to carefully read the information on Transfer Settlements first.
Thanks.
Thanks again
_Weeb <3