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Gobbachev Gou

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  1. Ginkytinky
    • supporter
    • 32 posts
    • 1 kudos
    A lot of people seemed to be worried about testing this mod because of the long list of bug reports and the fact it was abandoned. But I have used this mod on every playthrough since its released and as far as I am aware it hasn't caused any CTDs and the only bug that is really a problem is getting stuck in the robot, but that is pretty uncommon in my experience and its usually because the robot wondered into a wall in the few seconds it is active after exiting. That problem usually requires loading the last save but the other issues can be worked around. If the robot is bugging after exiting the workbench then it is probably because it is using the wrong type of skeleton, try changing the skeleton. Maybe I've just been really lucky but in my experience this mod isn't at all broken even though it has been abandoned.
  2. nekris666
    • member
    • 170 posts
    • 0 kudos
    its a cool ideia,dont get me wrong but in reality i think we get too op riding a mech around like that and gets boring just being the bulldozer everytime,i think if you guys really want that bad to play with mech then go play mechwarrior online its a great game.
    1. Ginkytinky
      • supporter
      • 32 posts
      • 1 kudos
      You know there are npcs that control the bots too so it does balance out. There are even two of them you have to fight at the start when you go to Concorde and there are many placed in key locations.
  3. ealworldsskyrim
    • member
    • 357 posts
    • 13 kudos
    added This to my collection a Personal Mod called "Titan Fallout" long ago Everythings is working Back on(2017) those days But now Its Buggy... and unplayable because this mod is no longer updated and i dunno if the mod author is checking this out But If you stumbled on this Comment of mine..
    Can you Send me The Open Files(Resource mod) :) And asking PERSMISSION! So i can look around inside it on the CK maybe i found some ideas how did you do this :) and create this to my "Titan Fallout" Because I don't know How did you create This "BIG BOTS."
  4. Veratai
    • member
    • 2,682 posts
    • 28 kudos
    ah, this mod is such a cool thing xD wonder if the robo-parts of it could be used to have something much simpler, but still with a similar feel
  5. ArcturusFyr
    • member
    • 438 posts
    • 5 kudos
    Ahh it seems my dreams of riding a suit of Magitek armor in Fallout 4 will have to wait, how unfortunate. Still, the add-on looks damn cool. So kudo's to the mod author anyway, and that hopefully someone picks up the slack in their place.
  6. Drakous
    • member
    • 7 posts
    • 0 kudos
    Would love to see this expanded upon or finished by someone, that, and parts able to be used on Automatron companions too, would be amazing. Still, despite the "where my weapons go?!" bug and the "no damage taken" bug and the camera issues, it's fun when it works. Funny seeing a dog riding a behemoth xD.
  7. Kilroy5150
    • supporter
    • 17 posts
    • 0 kudos
    It's a good "unfinished" mod. I'm guessing that, whoever wrote it, just got tired of modding (and Fallout 4) and moved on to other things. I suppose someone could retro-engineer the mod and create a new mod (considering the author doesn't seem to care one way or another) and create an "improved" version of it.

    You know, i have YET to see the bot that transforms into a vehicle that the photo seems to emphasize on the preview. It doesn't claim it directly but it gives you the idea that it's either rideable in robot form or it becomes a vehicle that you can ride but i think that was a "future" thing that never happened. Still, those mods exist now (and the animation could be made) as well as the AI follower mods existing.

    Technically, someone could make a "transforming" follower. It will be a heck of a mod but totally worth a top ten list.
  8. XannahDeux
    • member
    • 738 posts
    • 12 kudos
    I'd Love to work on it, but I'm too busy.. (Maybe someone else?)
    Good start, Gou813.. Thx!
  9. 97Steel
    • member
    • 3 posts
    • 0 kudos
    I have f4se installed but the mod does not detect it. Help me :/
  10. tesnitrojack
    • member
    • 119 posts
    • 4 kudos
    I have only ever had one issue with this mod. After a while NPCs who are supposed to be piloting the bots just get out and stand in front of them. If they are enemies they remain hostile but do nothing even when shot at.
    Anyone else with this issue know of a solution?