Please find an updated version of this road texture and included it in NMC's Texture Bundle: https://www.nexusmods.com/fallout4/mods/31814?tab=posts (A newer release that retextures a few areas and objects in the game)
The new version adds cracks and fissures around the potholes. However I will leave this original version of the roads here, as some people may still prefer it.
Really liking the mod, thanks for sharing with us. The only criticism i have is the lines on the road makes the textures looks a bit repetitive in some places, compared to vanilla. But otherwise it's a great retexture.
The lines are actually subtle tyre tracks, and broken down asphalt areas to denote wear and tear caused by traffic, which are typically not really noticeable at eye-level, which is the typical gaming view. So I did not see it as too much of an issue (as parking lots are far less frequently seen than roads themselves), but more of a compromise I was forced to make. But if you play in an isometric view, or look at the texture from an above angle, and not in a road but a parking lot context, I can see why that may be a more noticeable issue going by your screenshots. Unfortunately, once you see an issue, it's difficult to unsee it or forget it.
Unfortunately Bethesda used the same road texture on parking lots and large areas of asphalt, and intersecting roads too, with little regard to 'tiling' or clashing edges. That was fine for the texture they made, a texture that doesn't look like a vehicle ever rode on it and rather 'homogeneous' looking, with little variation. But for for someone coming in like myself with the intention to texture a road that did look well-used, there were more than a few compromises I was forced to take. But for 95% of the time I feel it works well, so that was the compromise I made, aware that parking lots etc may suffer as a result. So it's not perfect, that's a given. However I'm certain that if the right meshes were made originally, and more textures were available for me to work with then things would have looked differently.
Thats part of the reason why I am reticent to make textures for Bethesda games anymore- it's difficult to overcome the problems you face as a texturer without people thinking it was a fixable thing, or an error you didn't notice or worry about. I had a lot of these situations occuring with my previous texture packs, and its difficult to work in those conditions and to try and fix what is actually unfixable in many cases.
I'm all for constructive criticism don't get me wrong, but very often I feel have to explain why I did things a certain way and explain how Bethesdas choices adversely affected mine. It's easy therefore to sound defensive, or like you are just making excuses.
I sometimes discuss problems like these with an extremely talented individual who feels similarly reticent and who may postpone any further releases until the next Fallout iteration, in the hope that inherent game issues are not dictating and compromising their design choices, or triggering explanations. They do have a valid point as it can become an unnecessary chore that chokes creativity.
I see, thanks for your explanation and sorry for triggering bad feelings about modding. I hope it will not affect your decision to get back to texturing, your work is certainly is very appreciated.
No problem, I do appreciate your feedback and kind comments. But in this case, to eradicate the issue you highlighted I would have had to employ a completely different approach to the texture (which I originally tried, but it didn't feel or look quite right). It works as an aged road, but lacks the 'directional' look that a well driven on road has. I still have the texture on file, but it doesn't look as 'natural' as this one. I felt that I'd rather be 'right' most of the time and 'wrong' occasionally, than the other way around. But I do hate the compromise haha!
It won't affect my decision to mod or release them, I'll continue as long as it remains fun.
Amazing. simply amazing. You need to know that this mod and the bridge mod have contributed a massive amount of revitalisation to my game. Thank you for doing this.
313 comments
Please find an updated version of this road texture and included it in NMC's Texture Bundle: https://www.nexusmods.com/fallout4/mods/31814?tab=posts
(A newer release that retextures a few areas and objects in the game)
The new version adds cracks and fissures around the potholes. However I will leave this original version of the roads here, as some people may still prefer it.
Have a very Merry Christmas and a Happy New Year!
https://www.youtube.com/channel/UCT0r_BdIPctbjChGaslJA0A
The lines are actually subtle tyre tracks, and broken down asphalt areas to denote wear and tear caused by traffic, which are typically not really noticeable at eye-level, which is the typical gaming view. So I did not see it as too much of an issue (as parking lots are far less frequently seen than roads themselves), but more of a compromise I was forced to make. But if you play in an isometric view, or look at the texture from an above angle, and not in a road but a parking lot context, I can see why that may be a more noticeable issue going by your screenshots. Unfortunately, once you see an issue, it's difficult to unsee it or forget it.
Unfortunately Bethesda used the same road texture on parking lots and large areas of asphalt, and intersecting roads too, with little regard to 'tiling' or clashing edges. That was fine for the texture they made, a texture that doesn't look like a vehicle ever rode on it and rather 'homogeneous' looking, with little variation. But for for someone coming in like myself with the intention to texture a road that did look well-used, there were more than a few compromises I was forced to take. But for 95% of the time I feel it works well, so that was the compromise I made, aware that parking lots etc may suffer as a result. So it's not perfect, that's a given. However I'm certain that if the right meshes were made originally, and more textures were available for me to work with then things would have looked differently.
Thats part of the reason why I am reticent to make textures for Bethesda games anymore- it's difficult to overcome the problems you face as a texturer without people thinking it was a fixable thing, or an error you didn't notice or worry about. I had a lot of these situations occuring with my previous texture packs, and its difficult to work in those conditions and to try and fix what is actually unfixable in many cases.
I'm all for constructive criticism don't get me wrong, but very often I feel have to explain why I did things a certain way and explain how Bethesdas choices adversely affected mine. It's easy therefore to sound defensive, or like you are just making excuses.
I sometimes discuss problems like these with an extremely talented individual who feels similarly reticent and who may postpone any further releases until the next Fallout iteration, in the hope that inherent game issues are not dictating and compromising their design choices, or triggering explanations. They do have a valid point as it can become an unnecessary chore that chokes creativity.
It won't affect my decision to mod or release them, I'll continue as long as it remains fun.
simply amazing.
You need to know that this mod and the bridge mod have contributed a massive amount of revitalisation to my game. Thank you for doing this.