This mod brings Head Tracking ( headtracking ) for your Fallout 4 character. Your character will look around and turn there head to other people and actors in the world.
Your head moves around to look at stuff, instead of being fixed.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda
Donation Points system
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Translations
French
Translations available on the Nexus
Language
Name
French
Author:GenesisBravo - Traducteur Des Terres Desolees
Traduction FR de Player Head Tracking
Changelogs
Version 1.2
Intitialized some more checks in order to try and prevent an issue that some people have reported where dialog with NPC's was not occuring properly.
Version 1.1
1. Head tracking will now not start on a new game until the mirror scene has properly initialized - fixing an odd and occasional timing glitch which prevented the player from continuing with the character generation scene.
2. Added checks on the Barber and Face-Gen chairs to stop head tracking from interfering with these scenes.
3. Added checks on all activated items in the pre-war player home so they all now activate as intended.