It affects all robots and synths. I'm not sure about player made robozords. It's been a long time since I played the game. I think those are affected as well. Try it out.
can you change robot friendly with player and good factions, only shoot at super mutants, raiders and monsters ? robot created to protect usa citizens , so they can't shoot at everyone
@Tigertank0506 Kinda' outside the stated scope of the mod, but also consider 3 important factors: 1. That some of the robots are damaged, or have their code corrupted, either through disrepair or deliberate meddling, leading to unexpected and unreliable behavior. 2. That many of the corporate and governmental bodies in the Fallout universe did not have peoples' best interests at heart. 3. Communist sleeper cells existed within US borders with their own US-made robot models, as we see in 76.
So just because the robots were built in the US 210ish years ago, it's not guaranteed that they will act peaceably toward all humans they encounter.
i was looking for a mod that would beef up the coursers, because in the game they are explained to be like terminators, i suppose this will have to do, i just hope it's enough, because i'm also using a mod that makes them resurrect, but the issue is they go down so fast that there is no point to the mod resurrecting them because they are such "BIG" pushovers.
like idk what it is, is it their gear is it their health is it their perks or what? they are always pushovers no matter what mod i use to beef them up, i know you especailly made the sentry bot the most powerful, but i just want the coursers mostly if that's at all possible, i already have a mod called fear of the synths that makes the base synths hell to fight against, but when i get to the coursers they go down so damn easily it baffels me that they are so damn weak.
Is it intentional that sentry bots no longer have fusion cores in them? It is a huge nerf to their loot. Some random junk is a poor replacement for that.
Also, making them bigger made them sometimes not fit inside their stations.
Love this mod. Had an Oh Crap! moment when I bumped into a Rust Devil patrol with an Assaultron and 2 Sentry bots. Had to backpedal wile firing and taking Stimpacks, and I'm wearing OP mod armor!
107 comments
I'm not sure about player made robozords. It's been a long time since I played the game.
I think those are affected as well.
Try it out.
1. That some of the robots are damaged, or have their code corrupted, either through disrepair or deliberate meddling, leading to unexpected and unreliable behavior.
2. That many of the corporate and governmental bodies in the Fallout universe did not have peoples' best interests at heart.
3. Communist sleeper cells existed within US borders with their own US-made robot models, as we see in 76.
So just because the robots were built in the US 210ish years ago, it's not guaranteed that they will act peaceably toward all humans they encounter.
like idk what it is, is it their gear is it their health is it their perks or what? they are always pushovers no matter what mod i use to beef them up, i know you especailly made the sentry bot the most powerful, but i just want the coursers mostly if that's at all possible, i already have a mod called fear of the synths that makes the base synths hell to fight against, but when i get to the coursers they go down so damn easily it baffels me that they are so damn weak.
Also, making them bigger made them sometimes not fit inside their stations.
Had to backpedal wile firing and taking Stimpacks, and I'm wearing OP mod armor!
Edit: Especially Heavy turrets. No changes when I checked FO4Edit whatsoever. Normal Tripod turrets have only a slight increase in health.