Fallout 4
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KeyC0de

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107 comments

  1. numloveann2
    numloveann2
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    real strong. i like this
  2. BrutusDestructor
    BrutusDestructor
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    I cant kill them... One Mr Gutsy killed my whole settlement.
  3. J4ckH4mm3r
    J4ckH4mm3r
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    This mod affects player made automatrons or just NPCs? 
    1. KeyC0de
      KeyC0de
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      It affects all robots and synths.
      I'm not sure about player made robozords. It's been a long time since I played the game.
      I think those are affected as well.
      Try it out.
    2. OrionDragonstar
      OrionDragonstar
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      I am Curius aswell
    3. sega900
      sega900
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      Well, work?
    4. Tigertank0506
      Tigertank0506
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      can you change robot friendly with player and good factions, only shoot at super mutants, raiders  and monsters ? robot created to protect usa citizens , so they can't shoot at everyone
    5. U1849KA
      U1849KA
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      @Tigertank0506  Kinda' outside the stated scope of the mod, but also consider 3 important factors:
      1. That some of the robots are damaged, or have their code corrupted, either through disrepair or deliberate meddling, leading to unexpected and unreliable behavior.
      2. That many of the corporate and governmental bodies in the Fallout universe did not have peoples' best interests at heart.
      3. Communist sleeper cells existed within US borders with their own US-made robot models, as we see in 76.

      So just because the robots were built in the US 210ish years ago, it's not guaranteed that they will act peaceably toward all humans they encounter.
  4. Klan1
    Klan1
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    any way of reverting the sentry size change using FO4edit?
    1. drevviken
      drevviken
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      Find the sentrybot race record in the esp and revert the "male height" back to vanilla.
  5. cubbyman1
    cubbyman1
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    i was looking for a mod that would beef up the coursers, because in the game they are explained to be like terminators, i suppose this will have to do, i just hope it's enough, because i'm also using a mod that makes them resurrect, but the issue is they go down so fast that there is no point to the mod resurrecting them because they are such "BIG" pushovers. 

    like idk what it is, is it their gear is it their health is it their perks or what? they are always pushovers no matter what mod i use to beef them up, i know you especailly made the sentry bot the most powerful, but i just want the coursers mostly if that's at all possible, i already have a mod called fear of the synths that makes the base synths hell to fight against, but when i get to the coursers they go down so damn easily it baffels me that they are so damn weak.
  6. Oblitus
    Oblitus
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    Is it intentional that sentry bots no longer have fusion cores in them? It is a huge nerf to their loot. Some random junk is a poor replacement for that.

    Also, making them bigger made them sometimes not fit inside their stations.
    1. KeyC0de
      KeyC0de
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      Sentry bots can have fusion cores in them.
  7. vantud
    vantud
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    Can you add an option that increaze only half of the current buff?
  8. Hanks9910
    Hanks9910
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      Can this mod take effect on  automatons  built by players?  The player's is too weak.
  9. mikbaard
    mikbaard
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    Love  this mod. Had an Oh Crap! moment when I bumped into a Rust Devil patrol with an Assaultron and 2 Sentry bots.
    Had to backpedal wile firing and taking Stimpacks, and I'm wearing  OP mod armor! 
  10. Klan1
    Klan1
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    I love this mod so far! It goes great with modern firearms mod. However player made turrets are still very weak, arenĀ“t they included in the mod?

    Edit: Especially Heavy turrets. No changes when I checked FO4Edit whatsoever. Normal Tripod turrets have only a slight increase in health.