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ArcherDown

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  1. ArcherDown
    ArcherDown
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    Updates for Horizon 1.9 and beyond
    The patches on this page are compatible for Horizon 1.8, but no further updates will be made by me, I will leave this and my other mod pages active in case some one else find this files useful for their own patches.

    All patches except chosen of atom were updated


    --- Thanks to user Greb651 for Updating the patches to v1.8


    Changes from v1.7.6.1:

    -Removed AWKCR dependency in favor of Architect.esm
    -All equipements are craftable at the Market Trading Terminal
    -Added optional compatibility with West Tek Tactical Optics by fadingsignal for Mojave Manhunter and Courser Strigidae masks, now they have visual modes.
  2. Greb651
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    I just uploaded the 1.8 update.
    Check the description and changelog to have a list of the changes.
    You can get the Chosen of Atom 1.8 patch over at Chrislor's page (link in description).
    You can tag me (@Greb751#3777) on the Horizon discord for any bug report or help troubleshooting.
  3. AlexJacker
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    So, any update for this since 1.9.4 released?
    1. Greb651
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      I've updated a few of them on my page https://www.nexusmods.com/fallout4/mods/69033
  4. blackdeath9190
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    are you going to update this for 1.9?
    1. ArcherDown
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      Probably when the final version of 1.9 or 2.0 is released, I will update some patches. This particular patch is being taken good care of by Greb651, so it could be updated by him. Time will tell.
  5. kevin1256
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    Thanks for the great patch!
    I was wondering that all of your west tek addon says that
    "Use Chrislor's patch for West-Tek Tactical Optics"
    Does it mean that Crislor's patch is a prerequisite for the west tek addon,
    or when I'm using Chrislor's patch I don't have to check the west tek addon during installation?
    1. Greb651
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      It means that Chrislor's patch is a prerequisite for the west tek addons.
    2. kevin1256
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      Thanks! I guess I installed it right. :D
  6. No one can tell you where to find "Thekit's Militawoman Outfit" in the game? Thank you in advance for your help!
    1. Greb651
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      It can be obtained through the market terminal under Minutemen.
    2. thank you!
  7. deleted1120122
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    Having a bit of an issue with the jetpack, shows up in crafting but when I finally make it it's invisible, and has no options in the armor bench. I presume this is some kind of load order issue? I have nothing else jetpack related or that would realistically use that slot in some way that I can think of.
    Edit- BTW aside from that this is great and I'm pretty sure that is a user side issue so thanks for the great patch!
    1. Greb651
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      You have the original mod installed right ?
    2. deleted1120122
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      Busy week, thanks for the relpy and srry for taking so long on my own. Yes, I have the v.92 of the Cross Jetpack. Vortex does also seem to consider the original mod redundant.
      When installed it shows up in the techlab properly, called ( [GrenadeM]Jetpack ). In inventory it shows up with a little rocket icon next to it, weight 5, no image, and when equipped it is invisible, removes my upper and lower packs.
    3. Greb651
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      There is definitely something wrong with the original mod install (and with your interface install since you're supposed to see the rocket in the workbench too).
      Have you tried reinstalling the original mod or checking the content of the mod folder ?
    4. deleted1120122
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      Yeah it's quite odd, I reinstalled but no change. I'll go through and make sure all the jetpack stuff is removed and manually install and see if that fixes it
    5. deleted1120122
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      Yep, that did it. Seems like I  must have messed up the archive somehow, as I noticed after a clean install of the jetpack mod it prompted a conflict with the patch, which immediately tells me it was missing/broken before. Sorry for the trouble, hope this helps anyone who may make a similar mistake. Thanks again for the patch, really glad to finally get my jetpack back~
  8. blackfire19
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    i had it working right at one point but now i cant make any night vision options even on the west tek items i have the patch required for that as well but after starting a new game and getting the manhunter mask again i can no longer make any night vision mods on it idk what im doing wrong
    1. Greb651
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      I’m guessing this is a plugin sorting issue.
      The order should be : 
      Horizon
      other Horizon patches 
      WestTek (patched plugin)
      CROSS Mod (patched plugin)
      CROSS WestTek patch
      other Horizon patches 
  9. RavenNightStalker
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    Any Chance For A Horizon Patch For The Kites Combat Zone Stripper Outfit?
    1. Greb651
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      I'm not planning on patching it. I think the quality is far inferior to the rest of Niero's work and I tend to avoid mods with almost zero non-skimpy options.
  10. jamseedjam1
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    I load order main CRoss before and west tesk and west tesk add on why to get ctd on start somone can help me
    1. Greb651
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      The order should be :
      Horizon
      WestTek 
      CROSS mod
      CROSS mod - WestTek
  11. Shabranigdo
    Shabranigdo
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    Hello,

    I found a problem with Look At Me - Railroad Edition - if i use your patch for TheKite Handmaidem outfit NPCs wearing fedora become half-bald. From what i understand it's cause by some missing mods from the Fedora, i reported it also here https://www.nexusmods.com/fallout4/mods/45706?tab=bugs

    Is there any chance you can fix/add back these missing mods to your patch??
    1. Greb651
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      Unfortunately this is an issue with Look at Me, I sent my own Horizon patch for Look at Me to the author but I'm not sure he included everything from it so I can't fix it without breaking the CROSS patch.
    2. S4iS3i
      S4iS3i
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      These patches or any horizon patches are unnecessary when my patch is active. Installing both of them creates issues. 

      Number 1 is that removing the DEV_UNUSED omod causes the above issue on NPC's. Idk why, it just happens. And number 2, changing the armor attach points on the overcoat, causes an issue where NPC's refuse to put the overcoat on. It works fine when the set is being worn by the player but not by NPC's.

      I have had the exact same issue during testing with all 3 mods, including the gunner one that will be up somewhere tonight, and I'm pretty confident it will be the same case for all Niero's armors. This is the reason I did not carry over those changes for my mods.
  12. omegaprime02
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    I have absolutely no idea what I've done wrong, but every armor that's covered by the patch CTD's at workshops, I remove this mod and leave everything else exactly the same and the CTD issue vanishes.  Any advice to potentially fix this issue?  I really want compatibility with Horizons, but I have absolutely no clue how to mod...

    Edit:  Nevermind, I messed up loadorders... again