Fallout 4
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jefw

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  1. jefw
    jefw
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    Please use the BUGS section for anything related to bugs or issues.
  2. leonardolopezingcivil
    leonardolopezingcivil
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    Just don,t download this, your game will brake, my game wont run anymore.
  3. Starsickle
    Starsickle
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    • 6 kudos
    Removes Local Leader perk and somehow puts strength training at the bottom of the Charisma tree. Very bugged. Requires a fix.
    1. rjames106
      rjames106
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      same thing happened to me. /f
    2. Chinorri
      Chinorri
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      Same to me :(
  4. Skywalker1127
    Skywalker1127
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    Is it possible that those ncps will despawn? I am currently working on a prison settlement and i dont want to my prisoners to escape
  5. TheFloaf
    TheFloaf
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    Would this mod be compatible with "https://www.nexusmods.com/fallout4/mods/5903/?"
    
    I would love to be able to use melee weapons to intimidate people.
  6. cassmshs666
    cassmshs666
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    1 is this configrable via mod menu in game and 2 if not is that possible ? maybe?
  7. Clarky346
    Clarky346
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    Ive put a collar on someone by entering their inventory using 'search' but they arentcommandable and sometimes still try to attack me.

    Am i doing something wrong?
  8. Kryyss
    Kryyss
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    SUGGESTION FOR NEW FEATURE - AOE GRENADE PACIFY

    Remember those scenes from movies where the hero is horribly outnumbered and surrounded... then they pull out an explosive and suddenly everyone starts to question their life choices. I'd LOVE to see this added as a new feature to Freeze!

    As it stands, pointing directly at someone is fine for small encounters but what would be nice is if you could walk into a crowded room with a pulse grenade in-hand and attempt to pacify all NPCs within a 100ft radius. It would add some additional use to grenades in addition to giving this mod more use in a situation where you are outnumbered and single person pacification simply wouldn't work.

    It could even be that the success of the pacification is related not just to the charisma stat but also the damage potential of the grenade equipped. I guess what you'd have to do is allow this when a grenade is primed but not thrown and then include the ability to deactivate the grenade rather than throwing it.
    1. danisep26
      danisep26
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      I don't know how or if this can be done, but it's a great idea
    2. Kalergi
      Kalergi
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      These might work

      https://www.nexusmods.com/fallout4/mods/56981
      https://www.nexusmods.com/fallout4/mods/45956
  9. Shirojime
    Shirojime
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    Love it.

    Except that my companion kills too fast to even let me intimidate at times. 
  10. rienguen
    rienguen
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    For someone who can't make this mod works. Here is something you need to know

    You need to install the "Freeze 2.2b Handcuff fix" in main file. After that install the "Freeze - Vanilla Patch" in optional file. Otherwise this mod doesn't works or you will encounter some bug like missing perk, etc.

    Also, this mod works pretty smooth with "Flashy(JoeR) - Crime And Punishment".
    1. feralbaon
      feralbaon
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      Crime and Punishment is still on Nexus??
    2. Fizzing
      Fizzing
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      No, I believe it is being hosted some where else.
  11. deleted28214410
    deleted28214410
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    excuse me for this dumb question, but are the collars detonatable?

    Edit: Author: If you aim at a collared enemy, you can detonate the collar by pressing E.
    1. Dorksis
      Dorksis
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      Something tells me I'll guess the answer