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CDante - ShoddyCast - The Vault

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  1. cdante
    cdante
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    UPDATE v9.157


    NEW FEATURES
    - added 25 new articles in the Pre-War Companies category (9 finished categories, 157 articles, over 1200 dialogue lines in total)
    - Chryslus Motors and Poseidon Energy articles revamped, legacy entries are still accessible through the holotape (View old article)
    - new unlock method - you can now unlock codex entries by building workshop objects at settlements

    IMPROVEMENTS
    - optimized scripts for unlocking articles based on NPC/object detection

    BEFORE INSTALLING THE LATEST VERSION MAKE SURE YOU REMOVE ANY LOOSE FILES OF OLDER VERSIONS PRIOR TO 6.082!!!
  2. lasse1001
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    Hi guys.

    I started to use the MCM hotkey to listen to previously unlocked codex and its way better then having them read to me directly, thanks for that. Tho I usually have some really long responding time from pressing the hotkey, until the menu shows up. In some conditions it can take a couple of minutes to get the menu and as I usually press the key again, more then one menu ofc will show up after each other. If I instead press the inventory -thing from within my pip boy, it's instantly to get the menu to show up. All my other configured keys in MCM is instantly when pressed and this seems to behave 'worse' at a rather new game then after I played for a while. I don't think I have any script lags in my game but everything is possible I guess. Anyone have any idea why this happens or have experienced this too? Are the quest more intens on a rather new game?

    Cheers.
    1. lasse1001
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      Well, as usual, I should have tested more before I posted in here. I just reloaded my save where I just got out of V111, looong respons time for the hotkey, then I reloaded another save around V111 where I didn't use the FastStartReunions -mod and the respons time where just fine, so it seems to have something to do with that mod. It disables/bypasses some quests/scripts until Fort Hagen and Prydwens arrival, so that probably have cause the long delays in the early game. All is well, sorry
  3. NingaBulrog
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    This mod sounds amazing! How does it work with existing saves? Are all entries automatically unlocked that would have been if the mod had been installed from the beginning?
    1. GroteGrottrol
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      No problems with existing saves, but it does not auto-unlock entries. You'll need to unlock everything yourself by encountering them .
    2. NingaBulrog
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      Sounds good, thanks for the reply.
  4. UnknownFX1300
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    Stupid Question: wasn't there a version of this where you could travel with the storyteller? or was that something else? or what?
    1. GroteGrottrol
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      T-49 - Armor of the Storyteller by DogtoothCG and Unoctium has the fully-voiced Storyteller companion.
  5. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
  6. kbridle1
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    Oh my days, the 'good karma sound' fx was confusing me for absolute ages. Suddenly I hear star sprinkles in my grittier modded interpretation of FO4, finally figured out what was causing that silly sound. Gonna replace it with the gears of war omen sound now. tyyy.
  7. warriorpoetex
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    I know the narration is supposed to stop with combat, but it also stops if the player speaks for any reason- which as opening a lock or looting a collectible. Are these audio queues linked to the same flags as combat, thus why the narration stops?
    1. cdante
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      no it stops because it gets really annoying during conversations with other NPCs.
      I'm about to fine-tune it.
    2. lasse1001
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      @Cdante: Is it possible to add a indigestible or something, to replay the last message read? Sometimes some stupid Npc (or enemy) destroys the message and as an non English speaker, the subtitle will be gone. It would be convenient but definitely not necessary. Cheers

      Edit: I hope it's not already there and I missed it. Btw: I always use the autoplay -function.
    3. cdante
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      I can add something like that. more like a hotkey for a quickmenu that shows the same structure of categories and unlocked articles as the holotape, but the codex entries can be played from there much faster than from the holotape.
    4. lasse1001
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      Nice, perhaps I should have examined the holotape first then, I've never used it. MCM 4 life If possible, please let us choose the key. I have not many spare keys to use left

      Edit: (I have to stop editing) Btw; If I listen to another holotape and it's time to read a new codex, it seems to interrupt the holotape. Could this be done something with, like a check? Not important tho and it's probably just when there are a lot of entrys unlocked at once this could happen. So, maybe jfyi. //Nope, that was just a hickup, scratch that but the Yau Guai seems to be unlocked multiple times, weird

      Edit2: Yup, it seems to be unlocked over and over when I exit any dialogue with a follower (or maybe other people) Not a big problem tho but its a bit weird. Perhaps it's something that interferes with the Player Comments -mod I use, I dunno.
    5. RedLeviathan
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      Same here, Yao Guai topic keep unlocking.
    6. cdante
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      there's a new hidden feature that should unlock some entries by talking to NPCs. for example the first time you talk to Blake Abernathy, he tells you aboout Raiders if the PlayerKnowsRaiders global value is still zero, in other words the Player doesn't know about Raiders yet. this should be very rare and only work for a very few topics. but maybe I accidentally forgot to add a condition for these types of unlock mechanisms in case the codex entry was already unlocked before... :(
      I will check this issue and fix it soon.
    7. lasse1001
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      It's not a big problem, however its only the Yao Guai that always unlocks (Just the unlock, no talking) whenever a Npc even tries to talk to me, but have to exit, because I moved on/passed by. When I hear the 'tingeling' -sound I think: Oh? Here's comes another cod... Oh, no wait. Perhaps it's the Yao Guai -misc model that triggers the Model Alias Quest, but I have no idea if I have the model or if its significant at all. Just guessing, as usual I shall try on a new save and see if it was some old trigger leftover in my save. Brb.

      Edit: I played on a new save now for a few hours and it's not popping up about the Yao Guai. Perhaps its just a leftover bug in my older saves (I have removed the loose files way back btw)
  8. kediwah
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    This is such a great mod. Keep up the good work cdante.
  9. raznek34
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    I have to admit I forgot about this mod. I downloaded it when it was first released and saw the great potential, but it had barely any content. I'm so glad I rediscovered it, because now it's just awesome! I hope this gets a re-release when it's done, it deserves far more attention and endorsements. I will never play Fallout 4 without this mod again.
  10. lasse1001
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    Thanks!
  11. Ablaze666
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    Outstanding job from all contributers! This adds so much more depth.
    I can't thank you enough.
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