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CDante - ShoddyCast - The Vault

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CDante

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  1. CDante
    CDante
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    UPDATE v9.157


    NEW FEATURES
    - added 25 new articles in the Pre-War Companies category (9 finished categories, 157 articles, over 1200 dialogue lines in total)
    - Chryslus Motors and Poseidon Energy articles revamped, legacy entries are still accessible through the holotape (View old article)
    - new unlock method - you can now unlock codex entries by building workshop objects at settlements

    IMPROVEMENTS
    - optimized scripts for unlocking articles based on NPC/object detection

    BEFORE INSTALLING THE LATEST VERSION MAKE SURE YOU REMOVE ANY LOOSE FILES OF OLDER VERSIONS PRIOR TO 6.082!!!
  2. CDante
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    UPDATE v9.1571


    FIXES
    - fixed issue where some article unlock events kept popping up during NPC dialogue
    - this update should fix this issue automatically, but in case for some reason the problem still persists in your game after installing v9.1571 please consider uninstalling the mod, then create a new save without The Wasteland Codex installed, then reinstall the mod - hopefully this is not necessary though

    BEFORE INSTALLING THE LATEST VERSION MAKE SURE YOU REMOVE ANY LOOSE FILES OF OLDER VERSIONS PRIOR TO 6.082!!!
  3. MrMoney898
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    I seem to be having an issue where in the audio will make it part way through a clip but die before finishing.
    Also, another issue I have is that it takes a really long time for the notification to appear when I use my hot key. Any ideas?
  4. wolfarus
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    Love, LOVE this mod. It's one of the few that i always consider when decided on if i want to come back to F4 for another run.

    If you're open to a suggestion (and it's capable of being done) perhaps add a custom radio that randomly plays unlocked entries in your settlements? And as a bonus (again, if capable of being done) have this act as a happiness booster? (since settlers would appreciate being somewhat educated on the various things in the wastes)
  5. Rungvual
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    I dont know if it makes sense at this moment, but there is a new android race has risen out of the ashes! (IKAROS Androids)
    Maybe we can even catch them in the future!
  6. dragonking23
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    ok so i know that the installation instructions detail how to install this mod if someone is updating from an old version to the latest version and that you need this other mod to get rid of 'old files' however there is nothing that i could find in the installation instructions that mentions if that other mod is necessary for those who have never used this mod before and installing the latest mod version for the first time. I would assume that i do not need the other mod to 'remove old files' if i have never used this mod before and i'm installing this mod for the first time but i thought i would ask anyways. Also a suggestion would be to add information to the installation instructions about what to do for those who have never used this mod before and are installing this mod for the first time.
    1. CDante
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      the notification clearly states that you only need to remove older files of THIS MOD if you were using an older version of THIS MOD, specifically older than 6.082.
      don't know what 'other mod' you're referring to.

      a new user of this mod should follow the install steps as normal and simply ignore this warning.
  7. tylerweber
    tylerweber
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    This is such a great mod. Like a guided audio tour of the wastelands. Thank you!
  8. ilovepiealot
    ilovepiealot
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    Hey, love the mod. I just tried downloading the update (9.1571) and it keeps being flagged as a Trojan virus. I'm using google chrome on windows 10. I hope this is just some fluke and it can easily be resolved.
    1. Mentha
      Mentha
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      A lot of false positives have been reported for a lot of mods after the windows update. They are that, false positives.
    2. ilovepiealot
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      Understood, Thanks!
  9. speed0spank
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    Thank you so much for your continued work on this amazing mod!
  10. RHodeidra
    RHodeidra
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    Loved the idea,
    loved it ingame,
    sadly the constant Yao Guai notification problem popped up,
    which could have been ignored if there was no notification sound played for each discovery :)
    I look forward to the next update which addresses either issue.
    1. raznek34
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      Add me to the list. It was working flawlessly until I did the quest "Visions in the fog" on Far Harbor. After aquiring the mother icon, I talked to the grand zealot and it unlocked the Yao Guai entry (although it had been unlocked a long time ago, of course). Now every conversation "unlocks" this entry, it seems. Hope this helps somehow.
    2. CDante
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      give me a few days and it will be fixed.
    3. broken85
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      Same problem here. Great to know it's going to be hopefully fixed soon!
    4. SirMalFet
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      Same thing, right after "Visions in the Fog". Very annoying. Thanks for fixing it!! Fantastic mod.
    5. Michel889
      Michel889
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      Oh, glad to see i am not the only one with the yao guai pop up bug
    6. Calx9
      Calx9
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      Does anyone have a work around for the time being?
    7. DOOMBASED
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      How can this bug be avoided? I really don't want to have to uninstall a mod mid play through.
    8. CDante
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      okay I'm gonna add a fix for this issue TODAY.
      but don't expect any new content, that's weeks ahead still. :)
    9. CDante
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      UPDATE v9.1571
      FIXES
      - fixed issue where some article unlock events kept popping up during NPC dialogue
      - this update should fix this issue automatically, but in case for some reason the problem still persists in your game after installing v9.1571 please consider uninstalling the mod, then create a new save without The Wasteland Codex installed, then reinstall the mod - hopefully this is not necessary though
    10. Husakron
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      Thank you for the fix. Going to test it today. Before this I just created a blank sound file for the codex pop-up.
    11. CDante
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      I appreciate if any of you can confirm or deny whether the fix worked since I could not reproduce the bug myself.
      thank you!
  11. Calx9
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    This should be compatible with Horizon, right? Does this mod place any items in the world besides holotapes? Does the player gain any exp or items from the quests related to gameplay other than story?
    1. CDante
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      "This should be compatible with Horizon, right?"
      I don't use Horizon, but based on what I know of that mod, most of my unlock triggers should still work.
      "Does this mod place any items in the world besides holotapes?"
      this mod does not place any items in the world. not even holotapes. if at any point it will place items in the world, it will place them dynamically via scripts. it won't edit any vanilla cells.
      "Does the player gain any exp or items from the quests related to gameplay other than story?"
      there's no quest in this mod yet. it's an in-game lore database that let's you unlock lore entries as you play the game. so no.
      at some point there's gonna be a quest involved. completing that quest will give you some xp and items rewards. as most quests do. :)
  12. thekahp
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    I know it's difficult to say, but is there an ETA on the next update?

    Anyways, really appreciate the work.
    1. CDante
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      well the next update will be a bit different. still gonna add a new lore category, but beyond that, there's gonna be a whole quest with The Storyteller and ED-NA involved. this is the mod I'm mainly working on since September, and it's hard to tell an ETA, cause I always come up with new ideas.
      on one hand, the quest itself is about 90% finished, but since it was originally designed back during the summer as a "find a holotape, listen to it, find the next one" type of thing, it got VERY similar to the design of most of the quests in Fallout 76. so I decided to work on it some more to give it a more unique, interesting and interactive touch. something that's still has the holotapes as its core, but have much more, machinima-style storytelling beyond just the audio content, with NPCs involved. in a way. I think it's gonna be pretty awesome, but it takes time.
      still trying to finish it during the holidays.
    2. Dubbyk
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      If your adding StoryTeller and ED-NA as NPCs will this cause issues with those of us who already have the T-49 - Armor of the Storyteller mod? As that mod already adds them to the game?

      (https://www.nexusmods.com/fallout4/mods/14581)
    3. CDante
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      not at all. as a matter of fact I talked to unoctium for permission to include the armor in the Wasteland Codex, but regardless, The Storyteller and ED-NA would make an appearance in this quest in a quite different and unique way. let's just say you won't see their present selves. you'll see their past.
      from a technical standpoint, no, it won't cause any issues. technically they will be different NPCs from the ones present in PowerArmorT49.esp. you could even have them as companions from PowerArmorT49.esp during the Wasteland Codex quest if you want.
      in case I don't get permission for the armor, PowerArmorT49.esp would be a soft dependency. meaning if you have it installed, The Storyteller would show up in T-49 in my quest, if you don't, he would show up in T-60 (or maybe T-45).
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