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  1. FiddlerGreen
    FiddlerGreen
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    2.1 UPDATE

    Fixed missing sounds

    Cleared and sped up the reloads a bit
  2. FiddlerGreen
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    2.0 UPDATE

    General update of almost all animations, much similar like my P220 Overhaul animation. Fixed things and stuff and added proper PA armor animations.

    Your feed back is appreciated and listened too. :D

    *Disclaimer*

    The ADS is properly centered now. And if some other weapon apart of Deliverer has some alignment problem, I'm afraid it's not the animation. It's that weapon internal plug in or nif positioning problem. I you would need to deal with it for every weapon and attachment. That's how I do it.

    https://i.imgur.com/SIC5pmc.png
  3. Xlegendgame03
    Xlegendgame03
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    boring animation not looking great thats my point thank you anyway have a good day and all my respect
    1. anan65
      anan65
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      bro thinks he's the main character and needs to voice his every opinion 
  4. BagofDewritos
    BagofDewritos
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    Tactical reload patch for this mod is broken, which sucks bc this is one of my favorite reload animation replacers 😪
  5. DreezyMoto
    DreezyMoto
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    I hate when animation overhauls for guns have you rack the gun every time you pull it out, youre wasting rounds if you do that irl
    1. FiddlerGreen
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      Yup, you don't need to rechamber every time you pull the gun out. And I did this when I first started doing animations, I followed the Fallout system for weapons, they have two Equip animations, one is just Equip and one is FastEquip. Second is just pulling the weapon quicker without pulling the slide, so I followed that for what ever reason. Now I usually make just fast equip or a brass check. Issues are usually with how lazy Bethesda made gun handling and you don't have proper animations for how you should handle a weapon. 
    2. donngold
      donngold
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      Do the fast equip animations ever get used? I mean that for all guns, vanilla and modded weapons.
  6. Lolekups1
    Lolekups1
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    Hello, Installed your mod, and I believe some loose files or something are interfering with my revolver animations, SOMEHOW, my textures on various revolvers (vanilla and modded ones, ex. from Doombased or Hunting Rev.) are messed up pretty bad, and then it proceeds to show pistol animations for equip, reload and unequip. I have Tactical Reload, as well as all the paches. 

    Any advise would be appreciated, or if someone has had the same issues before?
    1. Lolekups1
      Lolekups1
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      Edit:

      For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)

      I opened my full list of plugins in FO4Edit, and then:
      1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question
      2. go to weapon tab
      3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt)
      4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948].
      5. save
      6. enjoy normally working animations for all mods

      Hope this helps :)
    2. vilevibe
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      when i load up xedit and click down on the effected mod (hunting revolver) the "weapon" tab has nothing related to animations, am i in the wrong area?
  7. LoneS94
    LoneS94
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    it doesn't work with TR for some reason even tho there is TR patch for this mod
    anyone can help?
    1. JademanFitzro1
      JademanFitzro1
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      https://www.nexusmods.com/fallout4/mods/65704
  8. SoundGfx
    SoundGfx
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    is there anyway to remove the motionsickness inducing camera wobble effect everytime the playercharacter sprints?
  9. Outrora
    Outrora
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    Do you guys know of any foregrip animation for the Deliverer, or that works with related mods?
    1. DreezyMoto
      DreezyMoto
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      a foregrip? for a ppk? ive never seen such a thing
    2. Outrora
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      I found it! The Viper 6610, and the Bogey 7210 all have foregrip animations witch work on the deliverer base. Of coure I was not loooking it for the ppk itself, but for others which use it as a base for anims.
  10. DimaFlipper
    DimaFlipper
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    Tell me please, I have a mod for lowering weapons Lowered Weapons, what files are in the folder Meshes I need to delete so that the Savior goes down, and does not go into tactical animation of the rack, I rather because of the conflicts of these two mods, I constantly hear steps from GG. Help with advice please.
  11. harleeknight
    harleeknight
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    Unfortunately, this mod makes my fingers hover near but not actually touch the pistol. So it looks very wrong for my game. Maybe another mod is interfering but after many hours of searching, I couldn't find any.
  12. CaptainWolf587
    CaptainWolf587
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    Screenshot

    Sadly it works very oddly, probably due to some of my mods?.

    I endorse though, it's a very nice looking mod.
    1. NewACname
      NewACname
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      same as you