General update of almost all animations, much similar like my P220 Overhaul animation. Fixed things and stuff and added proper PA armor animations.
Your feed back is appreciated and listened too. :D
*Disclaimer*
The ADS is properly centered now. And if some other weapon apart of Deliverer has some alignment problem, I'm afraid it's not the animation. It's that weapon internal plug in or nif positioning problem. I you would need to deal with it for every weapon and attachment. That's how I do it.
Yup, you don't need to rechamber every time you pull the gun out. And I did this when I first started doing animations, I followed the Fallout system for weapons, they have two Equip animations, one is just Equip and one is FastEquip. Second is just pulling the weapon quicker without pulling the slide, so I followed that for what ever reason. Now I usually make just fast equip or a brass check. Issues are usually with how lazy Bethesda made gun handling and you don't have proper animations for how you should handle a weapon.
Hello, Installed your mod, and I believe some loose files or something are interfering with my revolver animations, SOMEHOW, my textures on various revolvers (vanilla and modded ones, ex. from Doombased or Hunting Rev.) are messed up pretty bad, and then it proceeds to show pistol animations for equip, reload and unequip. I have Tactical Reload, as well as all the paches.
Any advise would be appreciated, or if someone has had the same issues before?
For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)
I opened my full list of plugins in FO4Edit, and then: 1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question 2. go to weapon tab 3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt) 4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948]. 5. save 6. enjoy normally working animations for all mods
I found it! The Viper 6610, and the Bogey 7210 all have foregrip animations witch work on the deliverer base. Of coure I was not loooking it for the ppk itself, but for others which use it as a base for anims.
Tell me please, I have a mod for lowering weapons Lowered Weapons, what files are in the folder Meshes I need to delete so that the Savior goes down, and does not go into tactical animation of the rack, I rather because of the conflicts of these two mods, I constantly hear steps from GG. Help with advice please.
Unfortunately, this mod makes my fingers hover near but not actually touch the pistol. So it looks very wrong for my game. Maybe another mod is interfering but after many hours of searching, I couldn't find any.
115 comments
Fixed missing sounds
Cleared and sped up the reloads a bit
General update of almost all animations, much similar like my P220 Overhaul animation. Fixed things and stuff and added proper PA armor animations.
Your feed back is appreciated and listened too. :D
*Disclaimer*
The ADS is properly centered now. And if some other weapon apart of Deliverer has some alignment problem, I'm afraid it's not the animation. It's that weapon internal plug in or nif positioning problem. I you would need to deal with it for every weapon and attachment. That's how I do it.
https://i.imgur.com/SIC5pmc.png
Any advise would be appreciated, or if someone has had the same issues before?
For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)
I opened my full list of plugins in FO4Edit, and then:
1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question
2. go to weapon tab
3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt)
4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948].
5. save
6. enjoy normally working animations for all mods
Hope this helps :)
anyone can help?
Sadly it works very oddly, probably due to some of my mods?.
I endorse though, it's a very nice looking mod.