I have a suggestion, you think you can restore the hidden room that was cut from the museum of freedom, it can be seen when you tcl through the wall near the fusion core ^^, and if you do thank you much ^^
Ah, if this is in the place called "Civic Access" (the only place that fits the bill in Lynn Pier) it proved very buggy for me. Room textures turning jet black black or bright white, or disappearing, Piper's whole body turned jet black (not rusty face) and her clothing colours largely altered too, FPS was bad and then I got a CTD when trying to save and exit game. And a very minor point - there's a note left by a dwindling group of survivors that's many pages too long to get its point across...
Also note FO4edit reported 4 UDRs, 178 ITMs and 2 missing navmeshes - cleaning didn't help. Could be a conflict of course but don't see how. Decided to uninstall the mod, at least for now. Sorry.
Could you please add a map with the locations marked? I've got many interiors Installed (mostly player homes), and want to make sure there won't be any conflicts.
The list below is the original spoiler by the author for the original locations. This was in a zip file that was hard to find. I have found all these location exccept #6. Merry Christmas!
Spoiler:
Show
1-Bunker Hill Bunker: Just southwest of the main Bunker Hill enterence in an ally 2-Cambridge Houses underground: Accessed at the north end from Central Square Station and from Kendal Station to the south. Exit to Commonwealth is a trapdoor found in a house by the Cambridge crater. 3-Central Square Metro Station: A small, outlying station. Enterance found west of BADFTL Station, near the diner with the random spawn. 4-Concord Bomb Shelter: In the middle of a lawn to the west of the history museum. 5-"haunted" Utility Tunnel: Found in a parking garage off of the Common 6-"Horizon Team" secret research facility: No exit to the Commonwealth 7-Kendal Metro Station: New Metro station enterence by camp Kendal 8-Malden Bomb Shelter: Behind a house in Malden to the east of the hospital. 9-Mickey's Bunker North: Trap door in a military bunker east of Tenpines bluff 10-Government Pump Station Bravo: Trap door in a wooden structure east of Sanctuary 11-Sewer: Sewer manhole east of the Vault Tec HQ
It does at a few spots actually. University point and Camp Kendall being the 2 that pop into mind that I had to remove the dirty edits to the precombines and copy over the Xpri/Xcri from the unmodded spot in Xedit.
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Also note FO4edit reported 4 UDRs, 178 ITMs and 2 missing navmeshes - cleaning didn't help. Could be a conflict of course but don't see how. Decided to uninstall the mod, at least for now. Sorry.
1-Bunker Hill Bunker: Just southwest of the main Bunker Hill enterence in an ally
2-Cambridge Houses underground: Accessed at the north end from Central Square Station and from Kendal Station to the south. Exit to Commonwealth is a trapdoor found in a house by the Cambridge crater.
3-Central Square Metro Station: A small, outlying station. Enterance found west of BADFTL Station, near the diner with the random spawn.
4-Concord Bomb Shelter: In the middle of a lawn to the west of the history museum.
5-"haunted" Utility Tunnel: Found in a parking garage off of the Common
6-"Horizon Team" secret research facility: No exit to the Commonwealth
7-Kendal Metro Station: New Metro station enterence by camp Kendal
8-Malden Bomb Shelter: Behind a house in Malden to the east of the hospital.
9-Mickey's Bunker North: Trap door in a military bunker east of Tenpines bluff
10-Government Pump Station Bravo: Trap door in a wooden structure east of Sanctuary
11-Sewer: Sewer manhole east of the Vault Tec HQ
I just removed the facemorph fields for these 3 to fix.
Error reports for 3 NAVM and a script fragment.
I removed the error fields only, no errors showing now.
I think it's better this way. I have made plenty of mistakes. Correct me if I broke something.