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D4nks

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78 comments

  1. MintyDalmatian
    MintyDalmatian
    • member
    • 0 kudos
    I have a suggestion, you think you can restore the hidden room that was cut from the museum of freedom, it can be seen when you tcl through the wall near the fusion core ^^, and if you do thank you much ^^
  2. dirkjungquist
    dirkjungquist
    • member
    • 2 kudos
    Eighth location in version 2 help.

    General:
    Spoiler:  
    Show
    Lynn Pier


    Specific:
    Spoiler:  
    Show
    In the Lynn Pier parking structure
    1. streetyson
      streetyson
      • member
      • 146 kudos
      Ah, if this is in the place called "Civic Access" (the only place that fits the bill in Lynn Pier) it proved very buggy for me. Room textures turning jet black black or bright white, or disappearing, Piper's whole body turned jet black (not rusty face) and her clothing colours largely altered too, FPS was bad and then I got a CTD when trying to save and exit game. And a very minor point - there's a note left by a dwindling group of survivors that's many pages too long to get its point across...

      Also note FO4edit reported 4 UDRs, 178 ITMs and 2 missing navmeshes - cleaning didn't help. Could be a conflict of course but don't see how. Decided to uninstall the mod, at least for now. Sorry.
  3. BlazeStryker
    BlazeStryker
    • premium
    • 55 kudos
    I use FIS2... should I use the Valdi or the basic version?
    1. AlyLovelace
      AlyLovelace
      • premium
      • 56 kudos
      You'll want the basic version. 
  4. Farazon1234
    Farazon1234
    • supporter
    • 53 kudos
    This mod could use some serious improvement on fixing the issues with the NPC and ITMs. Also, if you could repair the deleted nav meshes.
  5. e1grey
    e1grey
    • member
    • 2 kudos
    Could you please add a map with the locations marked? I've got many interiors Installed (mostly player homes), and want to make sure there won't be any conflicts.
    1. Farazon1234
      Farazon1234
      • supporter
      • 53 kudos
      Install it and then check Xedit to see any conflicts. This is base moding and all users should learn this to prevent headaches. 
  6. Wabusk
    Wabusk
    • supporter
    • 0 kudos
    Nicely done. A good addition to the game.
  7. dirkjungquist
    dirkjungquist
    • member
    • 2 kudos
    The list below is the original spoiler by the author for the original locations. This was in a zip file that was hard to find. I have found all these location exccept #6. Merry Christmas!

    Spoiler:  
    Show

    1-Bunker Hill Bunker: Just southwest of the main Bunker Hill enterence in an ally
    2-Cambridge Houses underground: Accessed at the north end from Central Square Station and from Kendal Station to the south. Exit to Commonwealth is a trapdoor found in a house by the Cambridge crater.
    3-Central Square Metro Station: A small, outlying station. Enterance found west of BADFTL Station, near the diner with the random spawn.
    4-Concord Bomb Shelter: In the middle of a lawn to the west of the history museum.
    5-"haunted" Utility Tunnel: Found in a parking garage off of the Common
    6-"Horizon Team" secret research facility: No exit to the Commonwealth
    7-Kendal Metro Station: New Metro station enterence by camp Kendal
    8-Malden Bomb Shelter: Behind a house in Malden to the east of the hospital.
    9-Mickey's Bunker North: Trap door in a military bunker east of Tenpines bluff
    10-Government Pump Station Bravo: Trap door in a wooden structure east of Sanctuary
    11-Sewer: Sewer manhole east of the Vault Tec HQ
    1. myrrhmyrrh
      myrrhmyrrh
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      • 0 kudos
      I found #6. 
      Spoiler:  
      Show
      Following the Utility Tunnel is the easiest way to get there, but it's connected to that and the sewers.
  8. onymaru9
    onymaru9
    • premium
    • 492 kudos
    breaks precombined?
    1. Salensis
      Salensis
      • supporter
      • 9 kudos
      Adding things doesn't break previs, only removing things.
    2. onymaru9
      onymaru9
      • premium
      • 492 kudos
      just making sure
    3. Mattcarrisosa
      Mattcarrisosa
      • member
      • 0 kudos
      It does at a few spots actually. University point and Camp Kendall being the 2 that pop into mind that I had to remove the dirty edits to the precombines and copy over the Xpri/Xcri from the unmodded spot in Xedit.
  9. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    Error reports for missing facemorph data for 3 NPCs.
    I just removed the facemorph fields for these 3 to fix.

    Error reports for 3 NAVM and a script fragment.
    I removed the error fields only, no errors showing now.

    I think it's better this way. I have made plenty of mistakes. Correct me if I broke something.
  10. Bobsaguy
    Bobsaguy
    • BANNED
    • 0 kudos
    Hi D4nks could you update the bethesda.net xbone version of this?