Small quest to find a bag starts when you shell visited the Concord location. The quest does not have markers to make it more interesting. After completing the quest, the bag can be made in the Chemical workbench. The bagis in the Aid section and can be assigned to the hotkey. When activated, bag appears on the ground.
When i run LOOT, lighting mod comes above this mod always... as far as i know, light mod should be loaded after. (i am using 'Ultra Interior Lighting')
This mod and lighting mod affect the same cell. Therefore, there may or may not be conflicts. All this is individual for each game, therefore, it is reliably found out only experimentally. In any case, the lighting mod will not be damaged due to one cell, and the bag mod may completely break. Loot sorts correctly in this case.
Спасибо русский друг. От американского капиталистического пса. Ваша работа здесь поможет мне в моих капиталистических способах заработать много денег на клочке Содружества. Google переведен ...lol...
Awesome mod! I searched for this mod quite some time!
Also I was wandering if you are currently thinking of expanding the mod a bit? It would be totally awesome if you could make the Dufflebag wearable! There is a mod in Fallout NewVegas that work almost the same as your bag does! (JNF Portable Camping Equipment; https://www.nexusmods.com/newvegas/mods/35151) It makes the Dufflebag a Armor-piece and once equipped and then unequipped, a menu will appear with "Open" "Drop" "Leave". Do you think you have the time to implement this? I would really like to help wherever I can!
Also there are a few typo's in the Quest journal, but nothing mayor.
Really hope to hear from you Greets and thanks again!
The bag of the first versions of the mod was exactly the armor, as you suggested. But this had to be abandoned and moved the bag to another section, because the bag-armor is not worn when the player is sitting in the power armor. In other games, there is no such obstacle. I will try to make a bag displayed if there is free time.
Hi! Do you still have that previous version? I would really like seeing the bag, and I rarely use Power-Armor. Could you maybe upload it as an optional plugin? (with maybe a warning for other users) And are you still updating the mod, or do you consider it done? Thanks in advance!
Why do you need the old version? The new version has the same functionality, it is just as stable, but it loads the game less. The bag is not visible on the body of the player in any version. Use a new one. Regarding the updates - while a pause.
Another essential mod for Fallout 4, for one cannot march without a bag. However...
BUG REPORT
When assigned as a favourite, the item will sometimes and seemingly randomly lose its status after dropping it. Picking it back up and reassigning the hotkey fixes it, but sooner or later it breaks again. No idea if this is just a generic game bug, like assigning a vanilla weapon as a favourite and storing it afterwards, but it's annoying no less. No biggy, I can live with it.
Excludes the loss of the hot key assignment only by storing an additional hotkey in the inventory. Make and put in the inventory one more, and the key will not be lost. All the items put out of the inventory are forgotten by the game with some probability, randomly, if there is no other copy of this thing left in the inventory.
Do you need another "Fold Junk" button in the bag menu?
After trying this mod for only a short time it has become a mandatory addition to my mod list. There was a near identical mod in FNV called "the Backpack" that I also couldn't play without and asked twice to have it ported with not luck, so thank you for this. One suggestion is it possible like the FNV mod to add a small camp option, single sleeping bag, maybe a cook pot, nothing huge, but in survival awesome. Again thanks for the mod.
There are separate modes for portable sleeping bags, tents, plates for cooking. I'm playing with my plugin to expand the companions, there is all this, including a bag, except for the tents.
30 comments
The quest does not have markers to make it more interesting.
After completing the quest, the bag can be made in the Chemical workbench.
The bagis in the Aid section and can be assigned to the hotkey.
When activated, bag appears on the ground.
When i run LOOT, lighting mod comes above this mod always... as far as i know, light mod should be loaded after. (i am using 'Ultra Interior Lighting')
Do you have any tips for this?
i'll do what LOOT says.
This is also the only portable bag mod I have found which does not eat items like guns, or legendaries. It's safe to use.
Cheers, and thanks for this!
Also I was wandering if you are currently thinking of expanding the mod a bit?
It would be totally awesome if you could make the Dufflebag wearable! There is a mod in Fallout NewVegas that work almost the same as your bag does!
(JNF Portable Camping Equipment; https://www.nexusmods.com/newvegas/mods/35151)
It makes the Dufflebag a Armor-piece and once equipped and then unequipped, a menu will appear with "Open" "Drop" "Leave".
Do you think you have the time to implement this? I would really like to help wherever I can!
Also there are a few typo's in the Quest journal, but nothing mayor.
Really hope to hear from you
Greets and thanks again!
I will try to make a bag displayed if there is free time.
Personally I rarely use the PowerArmor, so for me a optional plugin would suffice ;)
Keep up the awesome work!
Do you still have that previous version? I would really like seeing the bag, and I rarely use Power-Armor.
Could you maybe upload it as an optional plugin? (with maybe a warning for other users)
And are you still updating the mod, or do you consider it done?
Thanks in advance!
Regarding the updates - while a pause.
Thanks again for this beautiful mod!
A similar bag is in fashion Liga. You can dump all the trash with one button.
BUG REPORT
When assigned as a favourite, the item will sometimes and seemingly randomly lose its status after dropping it. Picking it back up and reassigning the hotkey fixes it, but sooner or later it breaks again. No idea if this is just a generic game bug, like assigning a vanilla weapon as a favourite and storing it afterwards, but it's annoying no less. No biggy, I can live with it.
Do you need another "Fold Junk" button in the bag menu?
Again thanks for the mod.