File information

Last updated

Original upload

Created by

BlahBlahDEEBlahBlah and Cancerous1

Uploaded by

BlahBlahDEEBlahBlah

Virus scan

Safe to use

34 comments

  1. Rbomb04
    Rbomb04
    • member
    • 14 kudos
    Any Chance A Xbox One Port For Halloween!
  2. Xadow16
    Xadow16
    • member
    • 0 kudos
    Can you make flyable vertibirds?
    1. ReaperTai
      ReaperTai
      • supporter
      • 30 kudos
      We are working on flyable things but it is proving troublesome to control (check out the experimental broom to see where we are so far). Once we get the mechanics down we can look at the actual vehicles.
    2. Xadow16
      Xadow16
      • member
      • 0 kudos
      Hmm... Ok
  3. lemmingscanfly
    lemmingscanfly
    • member
    • 0 kudos
    Why not make Follower versions of the rideable animals? So that you can access their storage and command them like any other follower, but also ride them if you want to.
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
      • premium
      • 433 kudos
      We talked about Command a few days ago, in regards to Trucks, but couldn't find a good reason to do it.

      Inventory is available on Giddies, RadStags, and (I think) the dogs.

      As for Command for the animals...other than the Stay Here command to stay at a settlement (which will eventually do), I (again) can't really see much reason for it.
      What would you want them to do? Like a squad type thing? 'Go over there, beat up that guy, then grab that gun' stuff like that? I don't know, I mean I'm the one who brought it up sorta (in our private Discord's)...but just couldn't figure a good reason for it. =(

      Can't make them exactly like Companions though, unless we wanted to limit you to one version and only one at a time (which I'm not sure anyone has more than one at a time, though)...and I really like them buildable (and killable), so the Command stuff would have to be scripted in (which is not terribly difficult, to be honest) instead of just already 'on them' like actual companions, and that's more work for little gain (still in my opinion).

      Convince us, maybe?
  4. lemmingscanfly
    lemmingscanfly
    • member
    • 0 kudos
    Will you guys ever do a rideable Fog Crawler? That's the one I've always wanted, since it's practically a big shrimp horse.

    Also, can you maybe put some of these on the Bethesda network for Xbox players?
    1. ReaperTai
      ReaperTai
      • supporter
      • 30 kudos
      Fog crawler was not on our list of ones to try (partially because Blah has not played Far Harbor yet) but ya never know, we are looking at other critters but some of them are proving troublesome.
    2. lemmingscanfly
      lemmingscanfly
      • member
      • 0 kudos
      Would you guys be able to port some stuff to Xbox? My PC is down in the dumps haha.
    3. ReaperTai
      ReaperTai
      • supporter
      • 30 kudos
      We just put trucks on xbox yesterday. And the Ted's PA is over there as well. The others may work their way over there in time.
  5. GunsMan
    GunsMan
    • member
    • 0 kudos
    You should make a driveables for boats
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
      • premium
      • 433 kudos
      We are. =)
      ...hopefully in a releasable state by...end of November..hopefully...?
    2. GunsMan
      GunsMan
      • member
      • 0 kudos
      sweeeet
  6. Yusei0
    Yusei0
    • premium
    • 388 kudos
    im cant change the view while on the broomstick (spawned it with console becurse i dont have the mod in my buildmenu) any fixes?

    EDIT: Just spawned a new one and it Worked Very Nice mod
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
      • premium
      • 433 kudos
      In response to post #54852873.


      Spoiler:  
      Show
      Yusei0 wrote: im cant change the view while on the broomstick (spawned it with console becurse i dont have the mod in my buildmenu) any fixes?

      EDIT: Just spawned a new one and it Worked Very Nice mod

      If installed the mod while you were in a settlement, gotta leave the settlement and come back (or go to another one) for the menu to show up in that case.

      Maybe you spawned the Experimental one first time? That one doesn't change views (on purpose).

      Anywho, glad it's working for yah now.
  7. codyg303
    codyg303
    • premium
    • 0 kudos
    once the broom riding animation is fixed ill be all over this.
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
      • premium
      • 433 kudos
      In response to post #54811448.


      Spoiler:  
      Show
      codyg303 wrote: once the broom riding animation is fixed ill be all over this.

      What animation specifically?
      Think the hover'rs are pretty well set, unless I'm forgetting something.
      So you mean the control (that sometimes is referred to as animation) of the flyer one?

      Edit to note for clarity: The flyer is very much a prototype to see how well it is received, we are well aware the controls for it are not for everyone (though I really don't mind them...but who am I to say, heh).
  8. FUNKYJACK
    FUNKYJACK
    • member
    • 0 kudos
    I tried out your ridable radstag mod.This is a intresting (though buggy)series i have to say,and fallout4 community could really use more dedicated and creative modders like you.
    1. Cancerous1
      Cancerous1
      • premium
      • 107 kudos
      I haven't tried the radstags yet, but the only bugs i noticed were bloatflies and stingwings. this is working great
    2. ReaperTai
      ReaperTai
      • supporter
      • 30 kudos
      Are you referring to how the blood splatters make the mount disappear?
  9. Pippo Franchino
    Pippo Franchino
    • premium
    • 12 kudos
    Totally crazy, anyone seen Kiki the delivery service? xD
    1. Cancerous1
      Cancerous1
      • premium
      • 107 kudos
      Have you ever seen Fantasia? https://www.youtube.com/watch?v=Rrm8usaH0sM
    2. Pippo Franchino
      Pippo Franchino
      • premium
      • 12 kudos
      Ahhhh ... I didn't remember it!
  10. BlahBlahDEEBlahBlah
    BlahBlahDEEBlahBlah
    • premium
    • 433 kudos
    If on a version prior to 0.90.3, please update.

    0.90.3 has corrected BA2 files names.
    I forgot to change them when, during development, I changed the mod's name.

    Lame, dumb dumb mistake on my part. =(

    P.S. Good job to Kat for seeing that.