We are working on flyable things but it is proving troublesome to control (check out the experimental broom to see where we are so far). Once we get the mechanics down we can look at the actual vehicles.
Why not make Follower versions of the rideable animals? So that you can access their storage and command them like any other follower, but also ride them if you want to.
We talked about Command a few days ago, in regards to Trucks, but couldn't find a good reason to do it.
Inventory is available on Giddies, RadStags, and (I think) the dogs.
As for Command for the animals...other than the Stay Here command to stay at a settlement (which will eventually do), I (again) can't really see much reason for it. What would you want them to do? Like a squad type thing? 'Go over there, beat up that guy, then grab that gun' stuff like that? I don't know, I mean I'm the one who brought it up sorta (in our private Discord's)...but just couldn't figure a good reason for it. =(
Can't make them exactly like Companions though, unless we wanted to limit you to one version and only one at a time (which I'm not sure anyone has more than one at a time, though)...and I really like them buildable (and killable), so the Command stuff would have to be scripted in (which is not terribly difficult, to be honest) instead of just already 'on them' like actual companions, and that's more work for little gain (still in my opinion).
Fog crawler was not on our list of ones to try (partially because Blah has not played Far Harbor yet) but ya never know, we are looking at other critters but some of them are proving troublesome.
Yusei0 wrote: im cant change the view while on the broomstick (spawned it with console becurse i dont have the mod in my buildmenu) any fixes?
EDIT: Just spawned a new one and it Worked Very Nice mod
If installed the mod while you were in a settlement, gotta leave the settlement and come back (or go to another one) for the menu to show up in that case.
Maybe you spawned the Experimental one first time? That one doesn't change views (on purpose).
codyg303 wrote: once the broom riding animation is fixed ill be all over this.
What animation specifically? Think the hover'rs are pretty well set, unless I'm forgetting something. So you mean the control (that sometimes is referred to as animation) of the flyer one?
Edit to note for clarity: The flyer is very much a prototype to see how well it is received, we are well aware the controls for it are not for everyone (though I really don't mind them...but who am I to say, heh).
I tried out your ridable radstag mod.This is a intresting (though buggy)series i have to say,and fallout4 community could really use more dedicated and creative modders like you.
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Inventory is available on Giddies, RadStags, and (I think) the dogs.
As for Command for the animals...other than the Stay Here command to stay at a settlement (which will eventually do), I (again) can't really see much reason for it.
What would you want them to do? Like a squad type thing? 'Go over there, beat up that guy, then grab that gun' stuff like that? I don't know, I mean I'm the one who brought it up sorta (in our private Discord's)...but just couldn't figure a good reason for it. =(
Can't make them exactly like Companions though, unless we wanted to limit you to one version and only one at a time (which I'm not sure anyone has more than one at a time, though)...and I really like them buildable (and killable), so the Command stuff would have to be scripted in (which is not terribly difficult, to be honest) instead of just already 'on them' like actual companions, and that's more work for little gain (still in my opinion).
Convince us, maybe?
Also, can you maybe put some of these on the Bethesda network for Xbox players?
...hopefully in a releasable state by...end of November..hopefully...?
EDIT: Just spawned a new one and it Worked
If installed the mod while you were in a settlement, gotta leave the settlement and come back (or go to another one) for the menu to show up in that case.
Maybe you spawned the Experimental one first time? That one doesn't change views (on purpose).
Anywho, glad it's working for yah now.
What animation specifically?
Think the hover'rs are pretty well set, unless I'm forgetting something.
So you mean the control (that sometimes is referred to as animation) of the flyer one?
Edit to note for clarity: The flyer is very much a prototype to see how well it is received, we are well aware the controls for it are not for everyone (though I really don't mind them...but who am I to say, heh).
0.90.3 has corrected BA2 files names.
I forgot to change them when, during development, I changed the mod's name.
Lame, dumb dumb mistake on my part. =(
P.S. Good job to Kat for seeing that.