Fallout 4
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LMR

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lewisroantree

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47 comments

  1. ApexKilo
    ApexKilo
    • member
    • 2 kudos
    this mod is a godsend, thank you.
    1. Tyrone360
      Tyrone360
      • member
      • 1 kudos
      i second dis
  2. Nonday
    Nonday
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    • 3 kudos
    How is this achieved? I wanna do a patch like this myself to another animation
  3. Tiredhuman
    Tiredhuman
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    • 0 kudos
    Finally, i found the old version of this mod, thank you so much! The newer version 1.2 by hitman reposition gun to the left side, i don't like it.
    1. Veekz
      Veekz
      • member
      • 3 kudos
      What do you mean by repositioning the gun to the left side?
    2. Tiredhuman
      Tiredhuman
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      • 0 kudos
      1. Vanilla - https://i.imgur.com/eQRqQGU.jpg

      2. With mod (1.2 hitman's version) - https://i.imgur.com/Yd4SaDH.jpg
  4. EquinoxAlkemist
    EquinoxAlkemist
    • supporter
    • 4 kudos
    great mod but your title makes it basically IRRELEVANT to what people would search for to fix this issue

    title would be 100X better as "Handmade Rifle Flipped - with animations (Nuka World Ak 47 Fix)"

    then if someone typed in something relating to Handmade rifles, animations, Nuka world, or Ak 47's and they would find your mod.

    as it is the ONLY relevant info in the title right now is Nuka Rifle, otherwise people just dont look up those keywords for this kind of mod.

    AMAZING MOD, but honestly i knew this existed, I saw it once before but passed by because of mod limit issues, when I came back to search for it, it took me ages to find because I couldn't come up with what to search for, finally thought to search just NUKA and found it by just reading because you also don't have any tags to help find it through sorting searches which makes it even harder again to find.

  5. JackTrenton
    JackTrenton
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    • 0 kudos
    Can you make a patch for the STG 60 -https://www.nexusmods.com/fallout4/mods/21843

    Basically my issue is this - the STG 60 has its bolt on the left side, but it uses the handmade rifle animation for third person (war daddy made a mod but it only covers 1st person reloads). So my choices are to grit my teeth and tolerate the PC pulling the bolt back on the wrong side of the gun, or deactivate your animations and go back to the god awful left handed ones Bugthesda gave us

    I would need a separate animation for the left handed default which the STG 60 can use, and right handed animation for everything else
  6. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    • 11 kudos
    So just to be clear: This makes the Rifle right handed as well as separating the animation?
  7. bluechipmunk1225
    bluechipmunk1225
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    • 81 kudos
    Hey thanks for this great mod, endorsed. Works very well for the purposes of using 10mm smg mod with separate animations. (it uses ak anims by default). One question though, why does it edit so many of the leveled lists? Oh and also, why the hell does it edit some companion weapons (cait and hancock's shotgun) and change the editorID from double barrel to handmade??? I wasted hours figuring out what messed up my saves, (maccready and cait had no guns at all) reverting them and editing these out from your esp
  8. Winterworld19
    Winterworld19
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    • 11 kudos
    Does it required the original right nuka animation replacer to be install first before installing this mod?
    1. lewisroantree
      lewisroantree
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      • 18 kudos
      No it doesn't
    2. Winterworld19
      Winterworld19
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      • 11 kudos
      Okay. I'm going to try it again to delete the original mod and install this standalone mod only. I will comment later on if I ran into new issues again. Thanks.
    3. Winterworld19
      Winterworld19
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      • 11 kudos
      So, it turn out that after I uninstall this mod, original mod, the ranger master weapon mod with the right patch, and even redownload to start a reinstall fresh start on nexus mod manager, I even test in gameplay where it's still using a vanilla HMK animation, instead of this standalone right animation nuka replacer. Did I install it wrong?
    4. Winterworld19
      Winterworld19
      • member
      • 11 kudos
      I did finally fix that problem by downloading this mod with a real names and I even test it to compare bozar (made by Scail) and Handmade rifle and each animation is done correctly. Thank you Lewisroantree.
  9. Winterworld19
    Winterworld19
    • member
    • 11 kudos
    hey there. I have installed this mod for a standalone version and even install Ranger master weapon mod with a patch for right animation only. But the other weapons mods like bozar, and Ak-112 are using right animation version of Hitman's nuka animation replacer. I don't what did I do wrong. Any solutions?
  10. SPITSPHIRE
    SPITSPHIRE
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    • 26 kudos
    add compatibility for see through scopes(flip the mesh for the sights added by it) and i'm sold
    1. lewisroantree
      lewisroantree
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      • 18 kudos
      Was going to offer patches for other mods anyway. Once I get the demanded fix for the power armor animations done, I'll see what I can do. :3
    2. SPITSPHIRE
      SPITSPHIRE
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      • 26 kudos
      any eta on the STS compatibility?
    3. lewisroantree
      lewisroantree
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      • 18 kudos
      No. Unfortunately I don't have any knowledge to flip the meshes. I attempted to do so in the NifSkope, but it didn't work.
    4. SPITSPHIRE
      SPITSPHIRE
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      • 26 kudos
      "sigh" well thanks for trying, i guess ill just have to go back to waiting for hitman to do it himself (which given how long i've been waiting so far will be in 10 years)
    5. RadPterodactyl
      RadPterodactyl
      • supporter
      • 2 kudos
      Your prayers have been answered! See-through scope fix.

      https://www.nexusmods.com/fallout4/mods/31131