great mod but your title makes it basically IRRELEVANT to what people would search for to fix this issue
title would be 100X better as "Handmade Rifle Flipped - with animations (Nuka World Ak 47 Fix)"
then if someone typed in something relating to Handmade rifles, animations, Nuka world, or Ak 47's and they would find your mod.
as it is the ONLY relevant info in the title right now is Nuka Rifle, otherwise people just dont look up those keywords for this kind of mod.
AMAZING MOD, but honestly i knew this existed, I saw it once before but passed by because of mod limit issues, when I came back to search for it, it took me ages to find because I couldn't come up with what to search for, finally thought to search just NUKA and found it by just reading because you also don't have any tags to help find it through sorting searches which makes it even harder again to find.
Can you make a patch for the STG 60 -https://www.nexusmods.com/fallout4/mods/21843
Basically my issue is this - the STG 60 has its bolt on the left side, but it uses the handmade rifle animation for third person (war daddy made a mod but it only covers 1st person reloads). So my choices are to grit my teeth and tolerate the PC pulling the bolt back on the wrong side of the gun, or deactivate your animations and go back to the god awful left handed ones Bugthesda gave us
I would need a separate animation for the left handed default which the STG 60 can use, and right handed animation for everything else
Hey thanks for this great mod, endorsed. Works very well for the purposes of using 10mm smg mod with separate animations. (it uses ak anims by default). One question though, why does it edit so many of the leveled lists? Oh and also, why the hell does it edit some companion weapons (cait and hancock's shotgun) and change the editorID from double barrel to handmade??? I wasted hours figuring out what messed up my saves, (maccready and cait had no guns at all) reverting them and editing these out from your esp
Okay. I'm going to try it again to delete the original mod and install this standalone mod only. I will comment later on if I ran into new issues again. Thanks.
So, it turn out that after I uninstall this mod, original mod, the ranger master weapon mod with the right patch, and even redownload to start a reinstall fresh start on nexus mod manager, I even test in gameplay where it's still using a vanilla HMK animation, instead of this standalone right animation nuka replacer. Did I install it wrong?
I did finally fix that problem by downloading this mod with a real names and I even test it to compare bozar (made by Scail) and Handmade rifle and each animation is done correctly. Thank you Lewisroantree.
hey there. I have installed this mod for a standalone version and even install Ranger master weapon mod with a patch for right animation only. But the other weapons mods like bozar, and Ak-112 are using right animation version of Hitman's nuka animation replacer. I don't what did I do wrong. Any solutions?
"sigh" well thanks for trying, i guess ill just have to go back to waiting for hitman to do it himself (which given how long i've been waiting so far will be in 10 years)
47 comments
2. With mod (1.2 hitman's version) - https://i.imgur.com/Yd4SaDH.jpg
title would be 100X better as "Handmade Rifle Flipped - with animations (Nuka World Ak 47 Fix)"
then if someone typed in something relating to Handmade rifles, animations, Nuka world, or Ak 47's and they would find your mod.
as it is the ONLY relevant info in the title right now is Nuka Rifle, otherwise people just dont look up those keywords for this kind of mod.
AMAZING MOD, but honestly i knew this existed, I saw it once before but passed by because of mod limit issues, when I came back to search for it, it took me ages to find because I couldn't come up with what to search for, finally thought to search just NUKA and found it by just reading because you also don't have any tags to help find it through sorting searches which makes it even harder again to find.
Basically my issue is this - the STG 60 has its bolt on the left side, but it uses the handmade rifle animation for third person (war daddy made a mod but it only covers 1st person reloads). So my choices are to grit my teeth and tolerate the PC pulling the bolt back on the wrong side of the gun, or deactivate your animations and go back to the god awful left handed ones Bugthesda gave us
I would need a separate animation for the left handed default which the STG 60 can use, and right handed animation for everything else
https://www.nexusmods.com/fallout4/mods/31131