Please note that the version number is not automatically incremented for these builds. Check the header message on the page to identify the game version that the files are built for.
As I have several F4SE mods it may take some time before I manage to upload the files to the Nexus (this is the bit that I can't automate!) Until then, new versions may already have been built via the automated build service, so do check there if I haven't gotten around to uploading them to the Nexus yet.
Just wanted to share this. For anyone interested in this mod, while we wait for an official update, i think it's possible to exploit a "bug" i've discovered to have a similar effect and no other mods/scripts are required. You just need to be in your power armor inside your settlement. Go into building mode, highlight some random object nearby, get out of building mode, get out of your power armor and then quickly open the power armor station menu. In theory, if you then check the pieces of the armor, the central green highlight effect should be transparent and only the outline will be visible. For what it's worth the only mods i have installed are the last version of F4SE, Gore overhaul 3.0, Towbie's realistic weapon sounds, Miniguns rebirth and SavrenX Synth HD. Hope this works for others too.
I wouldn't hold my breath. The last update he did was 3 years ago. I recommend rolling back, seeing as the very few upgrades (and lotsa bugs) introduced hardly justifies the million mods broken. Give it a few months at least, I'd say.
Tried it with the new build of F4SE - still did not work for me. Someone else might want to double check because I also installed FallUI (the workbench one anyway).
hey could you possibly creat or expand on this mod by removing all holgraphic effects and put the real model there instead, I'd love to see the actuall clothing, armours and other items when looting bodies and containers in the world and not just when crafting
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The latest builds for all my F4SE plugins can be accessed here:
https://ci.appveyor.com/project/reg2k/fo4-mod-manifest/branch/master/artifacts
Please note that the version number is not automatically incremented for these builds. Check the header message on the page to identify the game version that the files are built for.
As I have several F4SE mods it may take some time before I manage to upload the files to the Nexus (this is the bit that I can't automate!) Until then, new versions may already have been built via the automated build service, so do check there if I haven't gotten around to uploading them to the Nexus yet.
Last updated: 7 Dec 2019
(and while we are at it, turn off auto-updates as well)