Fallout 4

10 comments

  1. vainth
    vainth
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    settlement markers keep showing like blue sillhouettes. not sure how to fix this
  2. tm2dragon
    tm2dragon
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    A few critiques!  Can't help but notice a LOT of issues with floors.  Codsworth and Dogmeat wade through it up to their necks rather than walk on it.....perhaps non-human actors have more trouble?  The pit is a tad worse, as at the bottom you can see that the sides don't reach all the way to the ground, which is kind of immersion breaking.  Is it possible to use a mod that lets you craft through solid objects to add another layer, so the walls of the pit reach the floor......also, can't get out of it without fast traveling.  I should really make some stairs! XD
     
    Regardless, thanks!  This gave me a reason to try out the whole "Blueprint" thing, and I have high hopes for the future of it!  A lot of tweaks to be made, as I doubt all the faults that showed up were yours.  Also, people who require a LOT of settlement mods to make their blueprints work might benefit from typing out a short tutorial explaining load orders, conflicts, and the various steps to make sure your Settlement menu comes out of the 10+ mod ordeal right.  I can add maybe two mods before stuff starts conflicting with eachother, and many of them came with "setting tapes" that I neither knew how to use, which settings to have them in, or whether things needed to be setup a certain way for stuff to work.
     
    Two more issues!  No matter what I tried, I was told that "Safe SSEx" was missing.  Downloaded every version of the mod, tried it with keyword mod added or subtracted, etc.  The building still constructed, but I wonder what errors could have been left.  Lastly, I ended up nuking the prison to try again, but those glowing blue actor's markers remained.  Any idea how to make them go away?
    1. Cucumber Jim
      Cucumber Jim
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      Hello, sorry for the delayed response. I am going to rework this prison.... I took note of your critiques and will take them under advisement. Thanks for all the feed back! I have been busy over the holidays and will be posting new versions and some new blue prints soon. As for the settlement markers not disappearing you should be able to get rid of them by uninstalling the mod, loading the game, saving, then reinstalling the mod. The Safe SSex problem should be solved in the update coming soon. Cheers!
  3. tm2dragon
    tm2dragon
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    New question!  Were we supposed to scrap anything in the default drive-in before using your blueprints?
    1. Cucumber Jim
      Cucumber Jim
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      I would scrap everything. However you can probably get away with just scrapping the stuff in the parking lot. I'll add that in the description. Thanks for the good question.
  4. tm2dragon
    tm2dragon
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    Opened the folder after downloading, appears to only have ONE FILE in it.  That can't be right, can it?  I even tried downloading manually.  Just a folder that says "5", and in the folder is a ".json".....which isn't even a filetype I'm aware of.  Am I doing this right?

    EDIT: Correction! Thanks to a few tutorials, I think I figured it out!
  5. Ultimate_Weapon1135
    Ultimate_Weapon1135
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    says it needs safe ssex.esp but it's no longer available. will regular ssex.esp keep it from crashing?
    1. Cucumber Jim
      Cucumber Jim
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      Yes it should do just fine.
  6. Beowulf1410
    Beowulf1410
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    In the 7th photo where people are tied to a pole and cross, is there separate mod for that??
    1. Cucumber Jim
      Cucumber Jim
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      Workshop Crosses. A link is in the list of required mods.