Right, so this is a really dirt-simple fix for a bug that's been bothering me ever since I started playing Fallout 4: The messed-up looking arms on the load-screen Protectrons.
I KNEW it had to be some screw up with texture assignment, and finally after realizing it'd take like ten seconds to fix, and no on else had bothered with it, I went and did exactly that.
In essence, what this mod does is corrects those messed-up arms on the load-screen Protectrons. For EVERY one, the arms didn't get assigned any sort of material and were using the textures for a POT. Simply unreal.
Installing is simple, just drop the Meshes folder into your Data folder and those load-screen Protectrons will finally have good lookin' arms, instead of a hot mess. To uninstall (why?), just delete the CreatureProtectron meshes from the LoadScreenArt folder.
An XB1 version is also available under the Mirrors tab for those annoyed by this bug on the XBone.
I KNEW it had to be some screw up with texture assignment, and finally after realizing it'd take like ten seconds to fix, and no on else had bothered with it, I went and did exactly that.
In essence, what this mod does is corrects those messed-up arms on the load-screen Protectrons. For EVERY one, the arms didn't get assigned any sort of material and were using the textures for a POT. Simply unreal.
Installing is simple, just drop the Meshes folder into your Data folder and those load-screen Protectrons will finally have good lookin' arms, instead of a hot mess. To uninstall (why?), just delete the CreatureProtectron meshes from the LoadScreenArt folder.
An XB1 version is also available under the Mirrors tab for those annoyed by this bug on the XBone.