Thanks everyone for the Endorsements and making this mod appear in the hot files! The tin can performance issues that are happening for some users will be addressed in the next update. As well as a another quest.
****UPDATE**** Version 1.1 is done. It significantly reduces the amount of tin cans in certain areas, fixed the bug preventing you from repairing the Gunner's X-01 Power Armor, and adds several new areas to explore with an additional quest to complete after restoring the home.
To start the quest, make sure you have restored the home, then either read the book that is now located on one of the End Tables in the Master Bedroom, or simply head through the newly created car tunnel just outside of the home. It is highly recommended you start with a clean save or new game because I altered a lot of areas and scripts and I tested it on a new game and it worked perfectly. Hope you enjoy "Oakland Hills", I sure had fun building it and playing through it myself :-)
Awesome mod. Definitely tuned for higher level characters, so the rewards feel adequate, and--- my GOD, there are so many rewards! I think I picked up a little over a dozen Mini Nukes and two Fatman launchers. Insanely fun combat experience unlike anything present in vanilla. It was stable, too. Beyond the occasional CTD on loading a new cell, which was kinda just remedied by saving before loading a new cell. Definitely going to be a mainstay in my load orders :)
That was such an adventure! From running across the commonwealth to delving into a nest of baddies to the ultimate reward. Very good mod. So many aluminum tins. So. Much. Ammo! Triple thumbs up.
The only 'bug' I encountered is when I did the clean up option and was sent outside the mansion, my companions all disappear. And they don't reappear until I entered the elevator. Not a big deal, could be the vanilla game acting up, I dunno. No one exploded, nothing was lost. Walked away with enough arms and armor to equip a small army.
OH! Oh, there is one issue I came across. Upon entering the underground entrance, I activated the Westek Optics thermal vision and the entire screen went black. Things were still going on around me, hud was still active, and sounds were working fine. Just pitch blackness. Going into pipboy to change out the optics doesn't help, reloading another save doesn't work either. Only exiting the game and reentering helps with it.
Funny thing is the nightvision of the westek optics work just fine. Not sure if it's specifically a conflict between the two mods, or issues from various mods tossed in together. Just posting in case someone else came across this problem.
So I was taken into the prison, and I can't find the card. Like, how am I getting outta here? Few cables sure, but the card is needed for the main door. Any ideas where it might be? Did I missed it maybe before i got caught?
This mod is amazing! Great story, great level design, great atmosphere! Even the sound-design is outstanding! I couldn't stop playing it until the end in one go.
....and I wished I could start it again right away :D Great work @MrColonelMustard! Thanks a lot for sharing it!
199 comments
****UPDATE**** Version 1.1 is done. It significantly reduces the amount of tin cans in certain areas, fixed the bug preventing you from repairing the Gunner's X-01 Power Armor, and adds several new areas to explore with an additional quest to complete after restoring the home.
To start the quest, make sure you have restored the home, then either read the book that is now located on one of the End Tables in the Master Bedroom, or simply head through the newly created car tunnel just outside of the home. It is highly recommended you start with a clean save or new game because I altered a lot of areas and scripts and I tested it on a new game and it worked perfectly. Hope you enjoy "Oakland Hills", I sure had fun building it and playing through it myself :-)
Thanks again everyone and happy modding!
You certainly know how to tell a good story. Like LIMA this kept my attention!
You do need to learn one lesson: LOCATION - LOCATION - LOCATION.
When you have a "home base" or want it to be, it has to be centrally located and/or a lot easier to get to!
The only 'bug' I encountered is when I did the clean up option and was sent outside the mansion, my companions all disappear. And they don't reappear until I entered the elevator. Not a big deal, could be the vanilla game acting up, I dunno. No one exploded, nothing was lost. Walked away with enough arms and armor to equip a small army.
Endorsed!
Funny thing is the nightvision of the westek optics work just fine. Not sure if it's specifically a conflict between the two mods, or issues from various mods tossed in together. Just posting in case someone else came across this problem.
Great story, great level design, great atmosphere!
Even the sound-design is outstanding!
I couldn't stop playing it until the end in one go.
....and I wished I could start it again right away :D
Great work @MrColonelMustard!
Thanks a lot for sharing it!