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  1. payl0ad
    payl0ad
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    Update 4.01 only fixes minor cosmetic issues in 2 cells. All patches should continue to work as designed.

    --------------------------------
    4.0 adds five completely new interiors, one of them being very large and all of them loaded with detail and content.

    We also redid the performance optimizations for the Quincy Super Duper Mart and Bare Harbor so they run well while also accurately reflecting our artistic intention.  There's also been minor cosmetic issues with those cells beside PreVis being a fickle *censored*, which are now fixed.

    The terminal in the Malden Medical Office now actually has the correct content.

    If anyone wonders: The magazines on display in the Raiders Digest Editorial Offices are taken from PIRAD, the Raider's Digest Shirt is from CCC.
  2. Laptoprocker
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    Is this compatible with Tales from the Commonwealth?
    1. payl0ad
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      Yes, except for one location where both mods use the same building. See bugs section.
  3. angelaaroniii
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    Hello,  
    Does anyone know if the wonderful mod need a PRP 0.65 patch?  thanks.
    1. payl0ad
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      The description page knows:

      If in doubt, override InsideJobs.esp - our worldspace edits are the only source of conflict as we do not override anything.
      Mods like Boston FPS Fix, F4FI FPS Fix or A Forest want to load after
      Inside Jobs.

      This has not changed and will not ever change.
  4. MisatoKuroshi
    MisatoKuroshi
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    Is it safe to install it Mid-game?
    1. nursekitten
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      wondering the same... just assuming no for now of course. don't feel like checking myself lol 
    2. payl0ad
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      In general, you should never change anything about your load order after committing to a save file. It should remain 100% the exact same for as long as you care about the save.

      That said, adding mods to a save file after clicking "New Game" only very rarely causes problems, and there's certain types of mods that are more likely to trip over this. Inside Jobs is not one of those types. That doesn't mean you don't have to worry about cell level conflicts, especially if you use PRP, but it means you're unlikely to break things hard if you install this into a save file with a few hours on it.
  5. GavriloStefanovic
    GavriloStefanovic
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    Generally works great, only conflict ive found is with the rotting manor which uses the same building as the orphanage from raider children mos
  6. TheRaddical
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    I'm trying to delete the front door of the rotting manor since it conflicts with Raider Children. I can't find the correct record to delete though. Can anyone help point out the record to delete in fo4edit? Cell block 6 sub block 5 has the rotting manor records, I tried deleting both the persistent records that both mention doors, neither deletion removed the door. I'm thinking it might be in the temporary files, I can't identify it though. Any help would be appreciated. 
  7. Gravetemplar
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    I can't find the colonial manor key. I've found the computer and the locked case but the key is nowhere to be found. Any help would be appreciated. 
  8. BobOfTheA
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    Hi, which house is Vault 1016's entrance in? I effed up and didn't read the description of this mod all the way through, because I have a mod that overhauls Jamaica Plains' appearance and I'm getting a lot of buildings merging with each other. The mod I'm using is 'Jamaica Plain not so plain.'

    I have collisions disabled, and I'm moving around to see if I can find the entrance to the vault because I don't want to miss anything.
    1. payl0ad
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      One of the houses on the left hand side when you look out of the town halls front entrance.
    2. BobOfTheA
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      Thanks! I found it (though naturally I had to use the tcl command to access it because of the mod incompatibility with the Jamaica Plains overhaul.)
    3. MortisVenunum
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      You can see the entrance using the local map
      i had trouble finding it, if like me you rebuilt the house with a rebuild like those of Aurelianis
      With console : coc tbVTFanboy
      go out clear the entrance 

      Thx for the mod :)
  9. RichardJS69
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    Any help would be greatly appreciated. Thank you in advance.
    I saw this question asked a couple pages back but I am still a bit confused. I have the Unofficial Fallout patch. My question is three-fold, do I need both the Main file AND the patch file; ESP or ESL? If so how would I load them using Vortex? Finally, does Vortex do the job right using LOOT? Modding Skyrim years ago with BOSS seemed so much easier. Maybe I'm going brain-dead.
    1. payl0ad
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      If using UFO4P, you want to be using the UFO4P patch, yes. ESP or ESL is your call to make, that's why it's both an option.

      I can't comment on how to use Vortex. I know that its auto-sorting will typically not do anything useful for FO4 though. This isn't really an Inside Jobs question though, more like a general good practices thing.
    2. RichardJS69
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      Okay. Thanks again for the quick reply.
      Be well
  10. minemy1
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    Hi,
    Just found the rotting manor, and opened the door for the mentioned item. I only found a single gold bar? Should I find something else, or is a single gold bar is all we get for this location?
    1. payl0ad
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      IIRC there's multiple gold bars and a Nuka Quantum.
    2. kahrnivor
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      I've always wondered if the body of the priest exists along with the necklace mentioned.
  11. solid67
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    Where is "Vault" 1016 in Jamaica Plain exactly located?
    1. payl0ad
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      Scroll down.
  12. Videoxx
    Videoxx
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  13. ZechariahCohen2112
    ZechariahCohen2112
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    Sorry to necro post but I was wondering if you have this mod available on Bethesda.net for us console plebs?
  14. Panos198635
    Panos198635
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    Am i supposed to find the ID card in Listening Post inside the bunker?Isearched every inch