Update 4.01 only fixes minor cosmetic issues in 2 cells. All patches should continue to work as designed.
-------------------------------- 4.0 adds five completely new interiors, one of them being very large and all of them loaded with detail and content.
We also redid the performance optimizations for the Quincy Super Duper Mart and Bare Harbor so they run well while also accurately reflecting our artistic intention. There's also been minor cosmetic issues with those cells beside PreVis being a fickle *censored*, which are now fixed.
The terminal in the Malden Medical Office now actually has the correct content.
If anyone wonders: The magazines on display in the Raiders Digest Editorial Offices are taken from PIRAD, the Raider's Digest Shirt is from CCC.
In general, you should never change anything about your load order after committing to a save file. It should remain 100% the exact same for as long as you care about the save.
That said, adding mods to a save file after clicking "New Game" only very rarely causes problems, and there's certain types of mods that are more likely to trip over this. Inside Jobs is not one of those types. That doesn't mean you don't have to worry about cell level conflicts, especially if you use PRP, but it means you're unlikely to break things hard if you install this into a save file with a few hours on it.
Hi, Just found the rotting manor, and opened the door for the mentioned item. I only found a single gold bar? Should I find something else, or is a single gold bar is all we get for this location?
Just tried if, awesome additions, just a couple of thoughts: a) all the interiors were great, except the room 303. I get its reference & that it wasn't meant to be something serious, but it seems so out of place its almost a waste of space. Maybe if it was decorated a bit & had some backstory it would be much more fitting (maybe some notes indicating that the person inside was mentally unstable or fan of the theme of the easter egg?). b) the location of the hatch to the salem catacombs inside the salem church is a bit... weird. Supposed its the main entrance from the pre-war occupants of the church to enter the catacombs, it would be beyond uncomfortable to enter-exit on a daily basis.
No matter what, superb job & it earned a permanent load order spot Really hope for something similar or a future update!
PS: checking with fo4edit, i have found all the items except the "Fancybear4"... any tip of its location?
Hello, I read in the comments that Tales from the Commonwealth and the Malden Medical Office from this mod are conflicting (they use the same building and doors overlaps). With FO4Edit, is it safe to edit Inside Jobs .esp to remove this location (set the location Record flag as deleted) ? and is it enough ?
Setting Records to deleted is not a safe process; if another record references the deleted one that will cause a crash. Instead you should be disabling records. What I'd disable is the load door placed by InsideJobs.esp. The Location record doesn't really do anything.
Is there an expected level for these, or are they similar to the areas around them? Having used and enjoyed Damn Apocalypse in the past, forgive me if I'm suspicious of the possibility of added difficulty :P lol
I just explored there myself as of today and found that they do conflict as they both edit the same house, but you can still access both, at least I was able to. Going through the back door on top of the staircase let me into the rotting manor from Inside Jobs. I didn't realize this was the case, thinking I was in the orphanage, so I explored around and then left the place very confused. I decided to go back in the manor to look around again to try to figure out what I was missing, so I re-entered the building. However, this time I entered the building from the front door instead of the back door. This placed me in the orphanage from Raider Children instead of the rotting manor from Inside Jobs. So yes they do conflict, but yes you can access both locations depending on the doors you enter through. I was only able to figure this out when I saw the console commands for the rotting manor key and the medford orphanage key had two different index numbers (2C002FD9 and 1E01593E respectively), which made realize they were from two different mods. This also means Inside Jobs is lower in my load order than Raider Children. Not sure if that makes a difference in allowing you to access both locations from two different entrances, but that's as compatible as this is going to get.
Hi, which house is Vault 1016's entrance in? I effed up and didn't read the description of this mod all the way through, because I have a mod that overhauls Jamaica Plains' appearance and I'm getting a lot of buildings merging with each other. The mod I'm using is 'Jamaica Plain not so plain.'
I have collisions disabled, and I'm moving around to see if I can find the entrance to the vault because I don't want to miss anything.
Hi, Looked every where for the hidden bunker near Natick Power Station Listening Post Tango Bravo. Can you be more specific pls - thanks. Great Mod btw. Also the key for Nukafe??? any tips?
Nope no luck so far with the listening post near Natick Power station. How about another clue pls. I’ve searched everywhere around the only cross road.
265 comments
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4.0 adds five completely new interiors, one of them being very large and all of them loaded with detail and content.
We also redid the performance optimizations for the Quincy Super Duper Mart and Bare Harbor so they run well while also accurately reflecting our artistic intention. There's also been minor cosmetic issues with those cells beside PreVis being a fickle *censored*, which are now fixed.
The terminal in the Malden Medical Office now actually has the correct content.
If anyone wonders: The magazines on display in the Raiders Digest Editorial Offices are taken from PIRAD, the Raider's Digest Shirt is from CCC.
Does anyone know if the wonderful mod need a PRP 0.65 patch? thanks.
This has not changed and will not ever change.
That said, adding mods to a save file after clicking "New Game" only very rarely causes problems, and there's certain types of mods that are more likely to trip over this. Inside Jobs is not one of those types. That doesn't mean you don't have to worry about cell level conflicts, especially if you use PRP, but it means you're unlikely to break things hard if you install this into a save file with a few hours on it.
Just found the rotting manor, and opened the door for the mentioned item. I only found a single gold bar? Should I find something else, or is a single gold bar is all we get for this location?
a) all the interiors were great, except the room 303. I get its reference & that it wasn't meant to be something serious, but it seems so out of place its almost a waste of space. Maybe if it was decorated a bit & had some backstory it would be much more fitting (maybe some notes indicating that the person inside was mentally unstable or fan of the theme of the easter egg?).
b) the location of the hatch to the salem catacombs inside the salem church is a bit... weird. Supposed its the main entrance from the pre-war occupants of the church to enter the catacombs, it would be beyond uncomfortable to enter-exit on a daily basis.
No matter what, superb job & it earned a permanent load order spot
Really hope for something similar or a future update!
PS: checking with fo4edit, i have found all the items except the "Fancybear4"... any tip of its location?
I read in the comments that Tales from the Commonwealth and the Malden Medical Office from this mod are conflicting (they use the same building and doors overlaps). With FO4Edit, is it safe to edit Inside Jobs .esp to remove this location (set the location Record flag as deleted) ? and is it enough ?
Beantown Interiors Project True Interior Patch
BTIP is a liitle over done and over, dead, to some. But if you like then you like, its your experience 👨🔧
So yes they do conflict, but yes you can access both locations depending on the doors you enter through. I was only able to figure this out when I saw the console commands for the rotting manor key and the medford orphanage key had two different index numbers (2C002FD9 and 1E01593E respectively), which made realize they were from two different mods. This also means Inside Jobs is lower in my load order than Raider Children. Not sure if that makes a difference in allowing you to access both locations from two different entrances, but that's as compatible as this is going to get.
I have collisions disabled, and I'm moving around to see if I can find the entrance to the vault because I don't want to miss anything.
Great Mod btw. Also the key for Nukafe??? any tips?
Nukafe Key - look at the doormat.