Unlike some of the quests, this one had some length to it. I had discovered all the map markers already on Far Harbor, so it probably took less time as if you would have started it earlier in arriving to Far Harbor. All in all, it took me 4 hours, with fast travel, but, there was some small side quests after completing the main story, an addendum if you will. Playing with PRP and downgrade of next gen, I had 0 issues with the quest and 0 crashes, is which quite impressive given that I am running 800 mods, so that in itself deserves kudos. Not really a fan of cult, but the story was interesting and again, 0 issues with mod. Endorsed.
I, for a bit anyway, thought there was going to be some sort if tie into dunwich borer in the commonwealth. Should the author do another update, maybe consider it as you do have flashes when you go deeper into the mine. Would be nice to see it added somehow.
kudos given to you. also i endorsed and voted this mod. i dont belive in god but jesus chist, this mod is a piece of art. for real, it's awesome and each second you play it it feels like another mystery/terror videogame..i don't have words. the " turn around" part is...i¡m speechless.
Where is Dunwich Cave? I found a key and note in the secret room of the study, then talked with Ronald, he asked me to look for a key from Dunwich Cave, but without new quest "The Dunwich Horror" came up, so I can't track the cave for next step, the quest was interrupted. Even though input setstage FHSMQ04 10 in console, it also can't activate the quest, the quest state is "stopped" in console.
for anyone having this problem in 2025. I was able to fix this by dropping the 'Prentegast's final note' and trying to setstage again. I somehow was able to get it before I was supposed to and it preventing the quest from starting
Been loving it so far. Loved the buildup with the secret of the manor. So now when I'm on the "turn around" part at the end of the conversation no matter what choice I make I get CTD. I'm not running a heavy mod list at all nor anything wild. Have tried booting extra companions in the previous cell, turning off flashlight (Using GRIM but no enemy spawns), save and reloading before dialogue and nothing has fixed it. I looked at a playthrough to see it doesn't take me anywhere next, it just loads me in that cell and I have nothing that fucks with the FH world so I'm at a loss. Like my other mods are just some guns, outfits, and misc items plus GRIM. I have no idea why I keep CTDing. Huge bummer because I was so into this quest but can't progress.
this mods key feature is CTD's. i hate to say it, and it was a good mod story, but don't keep it in your load order for the next playthrough because you will regret it and you might just forget it was this mod that was causing the CTD's it happened to me and i was stuck with this annoying CTD issue for a few months, thinking it was other mods that were the cause.
don't be like me, whatever you do, do not leave it in your load order.
So I just finished the mood and got the good ending...I guess? Ronald and the Doc are back, the ritual has been stopped...so far, so good. Now the Doc gives me like one quest after another. My first question: will this ever end? And the second one: what's with the three bells and that safe right next to them? I thought it has something to do with that Boston Bugle and the "207" in the headline but it didn't work out...or am I missing something?
I feel like you never read the note that says "The Bells! The Bells" Its a reference to Edgar Allan's Poe's short story "The Bells" Meaning that the code is either 312, or 132. Look it up. It has nothing to do with the Boston bugle. Also, the mod will end, its just a long mod. I think the doc gives radiant quests, meaning that 1: They are not required, and 2: He will never stop giving them. 1st bell=one. 2nd bell=2. 3rd bell=3. You can ring them, if you didn't know.
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Not sure why I had forgotten to endorse, but better late then never.
Cheers
don't be like me, whatever you do, do not leave it in your load order.
My first question: will this ever end?
And the second one: what's with the three bells and that safe right next to them? I thought it has something to do with that Boston Bugle and the "207" in the headline but it didn't work out...or am I missing something?
I do not know the significance of this, I stumbled on it by accident. But there you go.
Are radiant quests endless? I've done more than ten from Dunwich , but it's still not over. I can still get .