File information

Last updated

Original upload

Created by

Seddon4494

Uploaded by

Seddo4494

Virus scan

Safe to use

405 comments

  1. crazyape85
    crazyape85
    • supporter
    • 8 kudos
    Unlike some of the quests, this one had some length to it.  I had discovered all the map markers already on Far Harbor, so it probably took less time as if you would have started it earlier in arriving to Far Harbor.  All in all, it took me 4 hours, with fast travel, but, there was some small side quests after completing the main story, an addendum if you will.  Playing with PRP and downgrade of next gen, I had 0 issues with the quest and 0 crashes, is which quite impressive given that I am running 800 mods, so that in itself deserves kudos.  Not really a fan of cult, but the story was interesting and again, 0 issues with mod.  Endorsed.
  2. 363rdChemicalCompany
    363rdChemicalCompany
    • premium
    • 28 kudos
    Powerful Storyline and plenty of content.
    Not sure why I had forgotten to endorse, but better late then never.

    Cheers
  3. krilton
    krilton
    • member
    • 0 kudos
    I, for a bit anyway, thought there was going to be some sort if tie into dunwich borer in the commonwealth. Should the author do another update, maybe consider it as you do have flashes when you go deeper into the mine. Would be nice to see it added somehow.
  4. arxticblues
    arxticblues
    • member
    • 0 kudos
    Hi! Great mod so far, however i cannot talk to RSG hunter; he is just standing there. Any fixes?
    1. krilton
      krilton
      • member
      • 0 kudos
      Possibly something in your plugin load order? I just went through the entire mod and had no problems.
  5. einar2224
    einar2224
    • premium
    • 0 kudos
    kudos given to you. also i endorsed and voted this mod. i dont belive in god but jesus chist, this mod is a piece of art. for real, it's awesome and each second you play it it feels like another mystery/terror  videogame..i don't have words. the " turn around" part is...i¡m speechless. 
  6. Freedomwingss
    Freedomwingss
    • member
    • 1 kudos
    Where is Dunwich Cave? I found a key and note in the secret room of the study, then talked with Ronald, he asked me to look for a key from Dunwich Cave, but without new quest "The Dunwich Horror" came up, so I can't track the cave for next step, the quest was interrupted. Even though input setstage FHSMQ04 10 in console, it also can't activate the quest, the quest state is "stopped" in console.
    1. TylerA
      TylerA
      • member
      • 0 kudos
      for anyone having this problem in 2025. I was able to fix this by dropping the 'Prentegast's final note' and trying to setstage again. I somehow was able to get it before I was supposed to and it preventing the quest from starting
  7. TheNorthernWastes
    TheNorthernWastes
    • member
    • 0 kudos
    Been loving it so far. Loved the buildup with the secret of the manor. So now when I'm on the "turn around" part at the end of the conversation no matter what choice I make I get CTD. I'm not running a heavy mod list at all nor anything wild. Have tried booting extra companions in the previous cell, turning off flashlight (Using GRIM but no enemy spawns), save and reloading before dialogue and nothing has fixed it. I looked at a playthrough to see it doesn't take me anywhere next, it just loads me in that cell and I have nothing that fucks with the FH world so I'm at a loss. Like my other mods are just some guns, outfits, and misc items plus GRIM. I have no idea why I keep CTDing. Huge bummer because I was so into this quest but can't progress.
    1. ginico2603
      ginico2603
      • member
      • 0 kudos
      have you figured anything out?? i’m stuck in the same situation 
    2. cubbyman1
      cubbyman1
      • member
      • 29 kudos
      this mods key feature is CTD's. i hate to say it, and it was a good mod story, but don't keep it in your load order for the next playthrough because you will regret it and you might just forget it was this mod that was causing the CTD's it happened to me and i was stuck with this annoying CTD issue for a few months, thinking it was other mods that were the cause.

      don't be like me, whatever you do, do not leave it in your load order.
  8. Teilzeitphilosoph
    Teilzeitphilosoph
    • member
    • 2 kudos
    So I just finished the mood and got the good ending...I guess? Ronald and the Doc are back, the ritual has been stopped...so far, so good. Now the Doc gives me like one quest after another.
    My first question: will this ever end?
    And the second one: what's with the three bells and that safe right next to them? I thought it has something to do with that Boston Bugle and the "207" in the headline but it didn't work out...or am I missing something?
    1. D35TRUCT10N
      D35TRUCT10N
      • member
      • 0 kudos
      I feel like you never read the note that says "The Bells! The Bells" Its a reference to Edgar Allan's Poe's short story "The Bells" Meaning that the code is either 312, or 132. Look it up. It has nothing to do with the Boston bugle. Also, the mod will end, its just a long mod. I think the doc gives radiant quests, meaning that 1: They are not required, and 2: He will never stop giving them. 1st bell=one. 2nd bell=2. 3rd bell=3. You can ring them, if you didn't know.
    2. ajb1978
      ajb1978
      • premium
      • 0 kudos
      The safe combination is to ring the bells Left, Center, Right, Left, Center.

      I do not know the significance of this, I stumbled on it by accident. But there you go.
  9. truewcwc
    truewcwc
    • member
    • 0 kudos
    Anyone knows?
    Are radiant quests endless? I've done more than ten from Dunwich , but it's still not over. I can still get .
  10. OfficerHotPants
    OfficerHotPants
    • member
    • 10 kudos
    Anyone know if it meshes well with Far Better Far Harbor?  I was just about to install that when I found this.