Thank you to everyone who downloaded and gave this a spin, it was great to finally give something back to the community after years of using Nexus Mods. Apologies for the absence, simply put I moved on from Fallout 4 and had started a new job as a 3D artist that has swallowed my life for the past two years. I've added a new version to the downloads, a user named masc provided a potential fix for the purple textures, I tested it out and after checking it all still worked added it to a new version. I hope this fixes the issue for anyone who picks this up moving forward. Apologies to everyone who experienced frustration with this bug, I was simply too inexperienced and too swamped IRL to really dig into it. Big thank you to masc for digging in and getting in touch. Have fun! :-)
I know this author has moved on, but he should probably run an online course of "How to upload a good weapon mod under 500mb in size, and not express your hatred towards users with dumb fetch quests to obtain it". Doesn't roll off the tongue, but i think it works.
Go modernize your dusty old potato with a new 50 dollar hard-drive if you hate weapon mods with high quality textures and make your own mods you entitled "user".
It's a 21MB download and the weapon is added to leveled lists, so it appears organically. I don't understand the venom here, nor the weird assumption that I have "hatred" towards anyone. Quite the opposite, I only uploaded this to the Nexus because people asked. I made it for myself, for fun, and for my portfolio at the time. If I "hated" people I would never have uploaded it, made an Xbox version, or worked with the awesome people here who helped fixed some missing texture issues I could've reproduce and debug.
Not mad just, disappointed to read this the first time I check the comments in a while.
I'm fairly certain that he was not bashing the author, but saying that he should teach other modders how to create a mod without the oversized textures or annoying quest, or my add on this take, without bombarding the user with pop ups on gamestart.
If this WAS his intent, I agree. This mod is beautifully done, with perfect textures that don't need a external dive just for them, and is so organically injected to the game, that you feel like was always part of it.
Amazing work 0borderline! I'm happy to know that you are working as a 3D artist, that is clearly your vocation, and I hope someday you will grace us with whatever your creative bone want to throw at us again :)
So if I understand the Description correctly, this is added to the LL through script-injection? That would mean it doesn't override other weapons in the Level Lists, and is safe, correct?
EDIT: Two days later on a new game so far I am seeing all the other added weapons I have also, so no levelled list problems. That said, I really really like this Militia Rifle! It's like a Crude Blowback and a Pipe Weapon had a baby. For me, it's perfect. It's the next step evolutionarily for gunsmiths moving beyond the very basic Crude Blowback Rifle. It looks great, and sounds great! The only thing unbelievable is trying to stuff long and fairly large .308 round in those magazines. So I just play with .45 and 10mm. Thanks for sharing this!
The gun design is good and fits in the lore of Fo4. But I truly wish the purple texture could be fixed. Every time I witness it, it makes me grind my teeth.
My guess the issue is to do with the material swaps so I had a look at the material swaps in xedit and I noticed they are almost all either swapping the same material for itself or references to the vanilla pipegun so I removed them and deleted the references in the weapon and its mods. I loaded the weapon in game and aside from the gun looking a bit shiner, I havent noticed any issues removing those records.
So far I haven't (about a week) I haven't seen the purple texture but given the nature of this bug it's hard to say for certain its fixed
Edit: Update 02/09: I'm now pretty confident this is issue is fixed using the above procedure. And looking at the screenshots vs my in game experience I can not see any differance at all (I initally thought it was a bit shinier) so I'm not sure what the material swaps where for especially considering most of them were swapping vanilla pipe gun textures (which are not present so would fail anyway) or swapping particular textures for themselves. ***Edit2***: Lionheart kindly posted my fixed esp to the files page. yay!
Thank you! I'm happy people have enjoyed it, I look back a bit critically as I can do better these days, but seeing people having fun with it reminds me why I love modding.
I love that "missing link" space between improvised zip guns, and pre-war military grade guns, it's a space I want to explore again. No promises, but maybe in the future I'll have to do a V2 of this concept.
I love the overall aesthetic of these designs. The location of the magazine in relation to the barrel still irks me, but for something that's based on the vanilla pipe gun animations, the only way I can see this mod is as what the pipe gun design SHOULD have been. And that alone is enough to have enjoyed my time with it so far!
forgot about this, OK so this, Nina's Proper Pipe Gun Replacer, Crude Blowback, Only Death Could Part Us, Post-Apocalyptic Homemade Weapons... So the "I made this in my bathroom" commonwealth weapons are going strong now, in my playthrough at least.
Tested this out in game- works great, looks great!
Only critiques: Bolt animations with pipe rifle are fine, but I would have the bolt go down into a notch at the end to properly line up with the hand motions of the reload.
I would have the bolt on the left side of the gun be non-reciprocating, but have an open ejection port on the right side that has a moving internal bolt face. Mechanically, from an engineering standpoint, that is the most likely solution without reanimating the gun.
Change shell ejection. As is they're ejecting out of a featureless portion of the top of the gun.
Change the audio for the 10mm fully automatic receiver to use the 10mm auto pistol sounds, it will sound a little more smooth.
Thanks for sharing your work here! It looks amazing!
PS: If you want inspiration for unusual and mechanically interesting weapons, watch "Forgotten Weapons" on Youtube. Covers odd guns of every era, and goes over a lot of the engineering!
The author is too busy with real life to make any major changes like this. They kindly came out of retirement to post a fix to a long standing bug that they where unable to reproduce themselves.
Anybody notice this gun looks VERY similar to the Bastard gun from Metro? Here is a pick:https://www.google.com/search?q=bastard+gun+from+metro&safe=strict&client=firefox-b-1&tbm=isch&source=lnms&sa=X&ved=0ahUKEwjlo9CpyNPZAhWhyoMKHVeIBgsQ_AUIjwEoAQ&biw=1600&bih=758#imgrc=MtaZNYaOtsWaqM:
It does, but I reckon it's because both guns are based on the British STEN from WWII. On Wikipedia: https://en.wikipedia.org/wiki/Sten. The STEN is a perfect model for a pipe gun alternative because it was cheap and easy to make. I'd say this is one of the most lore-friendly weapon mods to come out recently, maybe ever.
163 comments
Thank you so much for this.
Not mad just, disappointed to read this the first time I check the comments in a while.
I'm fairly certain that he was not bashing the author, but saying that he should teach other modders how to create a mod without the oversized textures or annoying quest, or my add on this take, without bombarding the user with pop ups on gamestart.
If this WAS his intent, I agree. This mod is beautifully done, with perfect textures that don't need a external dive just for them, and is so organically injected to the game, that you feel like was always part of it.
Amazing work 0borderline! I'm happy to know that you are working as a 3D artist, that is clearly your vocation, and I hope someday you will grace us with whatever your creative bone want to throw at us again :)
EDIT: Two days later on a new game so far I am seeing all the other added weapons I have also, so no levelled list problems. That said, I really really like this Militia Rifle! It's like a Crude Blowback and a Pipe Weapon had a baby. For me, it's perfect. It's the next step evolutionarily for gunsmiths moving beyond the very basic Crude Blowback Rifle. It looks great, and sounds great! The only thing unbelievable is trying to stuff long and fairly large .308 round in those magazines. So I just play with .45 and 10mm. Thanks for sharing this!
The gun design is good and fits in the lore of Fo4. But I truly wish the purple texture could be fixed. Every time I witness it, it makes me grind my teeth.
So far I haven't (about a week) I haven't seen the purple texture but given the nature of this bug it's hard to say for certain its fixed
Edit: Update 02/09: I'm now pretty confident this is issue is fixed using the above procedure. And looking at the screenshots vs my in game experience I can not see any differance at all (I initally thought it was a bit shinier) so I'm not sure what the material swaps where for especially considering most of them were swapping vanilla pipe gun textures (which are not present so would fail anyway) or swapping particular textures for themselves.
***Edit2***: Lionheart kindly posted my fixed esp to the files page. yay!
To you -and the original author- thanks for sticking around and getting this puppy barking!
It's the in-between between pipe weapons and modern weaponry.
Clearly made after the war, but by someone with more skill than who made the pipe weapons.
I love that "missing link" space between improvised zip guns, and pre-war military grade guns, it's a space I want to explore again. No promises, but maybe in the future I'll have to do a V2 of this concept.
Only critiques:
Bolt animations with pipe rifle are fine, but I would have the bolt go down into a notch at the end to properly line up with the hand motions of the reload.
I would have the bolt on the left side of the gun be non-reciprocating, but have an open ejection port on the right side that has a moving internal bolt face. Mechanically, from an engineering standpoint, that is the most likely solution without reanimating the gun.
Change shell ejection. As is they're ejecting out of a featureless portion of the top of the gun.
Change the audio for the 10mm fully automatic receiver to use the 10mm auto pistol sounds, it will sound a little more smooth.
Thanks for sharing your work here! It looks amazing!
PS: If you want inspiration for unusual and mechanically interesting weapons, watch "Forgotten Weapons" on Youtube. Covers odd guns of every era, and goes over a lot of the engineering!