17 comments

  1. KleenerKlopfer
    KleenerKlopfer
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    huhu a fine / nice Mod you have build there, can you maybe answer a question for me ? In the 4 Picture, you have build a pool and in there are Steps. I have try this so many times, but i can't set Steps in a Pool with Watersegments. Have you an Idea ?
    1. vizibal
      vizibal
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      It is a little tricky, posted a short tutorial here:
      https://www.nexusmods.com/fallout4/Images/91838/?
    2. boomzbi
      boomzbi
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      i just wanted to know where is the food section and good job
    3. vizibal
      vizibal
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      Thanks. The cafeteria is just above the infirmary and clothes shop in the main atrium area.
  2. Ryhmes
    Ryhmes
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    Hello, great mod congrats and ty !

    I just have a question, in the lab you've succeeded putting some super mutants and other ghouls into incubation tubes, just like the Institute in the FEV lab, how did you do that ? I've been looking for it for weeks and haven't found any mod allowing this.

    Could you explain ? Have a nice day
    1. vizibal
      vizibal
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      The tubes with creatures in them are in the Settlement Objects Expansion Pack (https://www.nexusmods.com/fallout4/mods/10075/?) somewhere (probably Decoration > Institute or something along those lines; I haven't played FO4 for months).
  3. arrtista
    arrtista
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    Items like are also present in the plugin from Bethesda site: unlockedsettlementobjects (USO), but the mods you used are good.
    Great idea the laundry room, it's also in my vault, thanks to Bethesda for this wonderful game.
    1. vizibal
      vizibal
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      The laundry room was inspired by the hotel over Vault 118. I only used mods from the Nexus so far (the only exception is Barterbots), as managing them is a lot easier in NMM. But the USO pack looks very extensive, I'll certainly look into it.
    2. arrtista
      arrtista
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      Okay calm, you do not have to give me explanations, the game has done it at Bethesda, I did not do it.. sorry it's in my vault since June.. all coincidences, arch to decontamination at the entrance, arrangement of items of the infirmary, the furnishing of the rooms..
      In my vault before your one and the other came out..
      I challenge any Nexus user to find an element similar to the previous ones upload my vault, structures, items, etc., NOTHINGN-O-T-H-I-N-G like the previous ones
      You are just Fake
      and now use moderators
    3. vizibal
      vizibal
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      Why the hostility? I simply stated that I didn't get the idea from your vault. I admit if I borrowed an idea from someone else, as I did 2 comments earlier. My goal was not to create a 100% unique layout, but a logical and useful one. Like putting the decontamination arch after the rad scanners. Where else am I supposed to put that? The infirmary is not even close in my opinion. The only room that I do find similar (judging by the screenshots, as I haven't downloaded your blueprint) is the gym. Arranging 3 type of items doesn't give many combinations, does it?
      So go ahead and tell the moderators if you want to, let's hear their opinion on the matter.
  4. SSK611
    SSK611
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    I like your Vault 88 the best because it's big, but not TOO big!

    Question though. I'm trying to account for all the generators but I'm having trouble finding one

    -There's one Fusion Generator near the entrance.
    -There's two Vault-Tec Reactors. One near the water pump and one outside the pool area.
    -There's one Vault-Tec Super Reactor just outside the very top level near the room with the armor and weapon displays.

    That leaves the reactor the vault starts off with at the beginning and ONE other one, somewhere.... in the vast openness.

    Any Idea where that one may be?
    1. vizibal
      vizibal
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      Entrance (100), pool (150), water pump (150), garden/Bandit Roundup (500). Scrapping all those leaves 150 units of electricity: the default one in the reactor room. The numbers check out on my end. I don't recall building anything outside the central cavern except the area of the water pump.
    2. SSK611
      SSK611
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      Thanks for the fast reply!

      That is REALLY weird because it says I have 300 electricity in red while in Workshop Mode. I'll try some other things tonight, such as sleeping in Sanctuary for a few days and coming back. Thanks again!
  5. EdmondNoir
    EdmondNoir
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    ahhhhhh i think you got the tree idea from my blueprint! either that or we think alike. Anyway.. this is amazing i love what you did with the place! very clean and organized very well executed. personally i wouldnt have the doghouse in the entrance but thats it (and i can scrap that)

    Also what mod has that security terminal that you put in the first security checkpoint?
    1. vizibal
      vizibal
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      Yeah I borrowed your idea
    2. EdmondNoir
      EdmondNoir
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      hahah thats cool xD im glade you liked it xD so what mod adds that security terminal with all the screens though?
    3. vizibal
      vizibal
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      It's in Homemaker > Decorations > Electronics. I believe it's from the Institute build set so have to be unlocked first (story progress).