i don't think it is a bug, but if i kill NPC by using the command "kill", the target npc will be knocked out instead of die. And ah... some of melee i liked is edited to non-lethal weapon. How can i "fix" those thing in my game?
For some reason it doesn't look like I can file a bug report; the button is not there for me. Anyways, I'm seeing this error when scanning the plugin with FO4Edit. It looks like KFStunGrenadeEnch has an entry for something for the Knockout Framework esm which is either missing or has had its address changed.
[00:00] KFStunGrenadeEnch "Stun Damage" [ENCH:9B002686] [00:00] ENCH \ Effects \ Effect \ EFID - Base Effect -> [1B00D535] < Error: Could not be resolved >
So far I haven't observed any ill effects from this error in-game.
Also, the stun grenade has the cryo grenade explosion set in its destruction data category. Though, maybe this was intentional?
This is a keyword in the Knockout Framework mod KFWeaponCanKnockoutKeyword [KYWD:01000FA2] Add this keyword to any weapon and it will work with the framework mod
This mod did not work for me but that is expected because I do not allow my game to update and I have changed most records in the game. Adding the key word to my weapons of choice is working well with the base mod. Much respect to this mod and the other mods Seb263 has.
I'm creating a patch for BLD and I have a question regarding the stun grenade. The object effect, KFStunGrenadeEnch "Stun Damage" [ENCH:03002686] throws an error, the magic effect can not be found: [0100D535] < Error: Could not be resolved >
Is this an oversight? Has the magic effect been deleted?
Edit: Yes, it was deleted. It's still contained in the Framework version 1.2.1 KFMonitoringHitCheckEffect "Monitoring Hit Check Effect" [MGEF:0100D535]
Hello, sorry if this is rude to ask, but is there a possibility that this will release to the public if it is done? I love both mods, but they keep conflicting.
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I can't find any online but I didn't know if anyone was working on one.
[00:00] KFStunGrenadeEnch "Stun Damage" [ENCH:9B002686]
[00:00] ENCH \ Effects \ Effect \ EFID - Base Effect -> [1B00D535] < Error: Could not be resolved >
So far I haven't observed any ill effects from this error in-game.
Also, the stun grenade has the cryo grenade explosion set in its destruction data category. Though, maybe this was intentional?
KFWeaponCanKnockoutKeyword [KYWD:01000FA2]
Add this keyword to any weapon and it will work with the framework mod
This mod did not work for me but that is expected because I do not allow my game to update and I have changed most records in the game. Adding the key word to my weapons of choice is working well with the base mod. Much respect to this mod and the other mods Seb263 has.
I'm creating a patch for BLD and I have a question regarding the stun grenade. The object effect, KFStunGrenadeEnch "Stun Damage" [ENCH:03002686] throws an error, the magic effect can not be found: [0100D535] < Error: Could not be resolved >
Is this an oversight? Has the magic effect been deleted?
Edit: Yes, it was deleted. It's still contained in the Framework version 1.2.1
KFMonitoringHitCheckEffect "Monitoring Hit Check Effect" [MGEF:0100D535]
Well seen ! It seems this effect was needed on the pre-F4SE version of the framework. I didn't remember using it on this addon though.
You can ignore this effect. The "KFWeaponCanKnockoutKeyword" should do the trick for almost any (if not all) weapons and weapons mods.