Fallout 4

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Seb263 and Sushisquid

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Seb263

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142 comments

  1. chibibikyu
    chibibikyu
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    i don't think it is a bug, but if i kill NPC by using the command "kill", the target npc will be knocked out instead of die. And ah... some of melee i liked is edited to non-lethal weapon. How can i "fix" those thing in my game?
  2. Nerd15372007
    Nerd15372007
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    Are there any patches to add nonlethal capabilities to the rubber bullets modification for the spas 12 from the combined arms expansion pack?
  3. Pizzagoodyes
    Pizzagoodyes
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    john yakuza approved
  4. phrontisteries
    phrontisteries
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    Has anyone created a turret that uses the knockout feature?
    I can't find any online but I didn't know if anyone was working on one.
  5. Deepstrike101
    Deepstrike101
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    For some reason it doesn't look like I can file a bug report; the button is not there for me. Anyways, I'm seeing this error when scanning the plugin with FO4Edit. It looks like KFStunGrenadeEnch has an entry for something for the Knockout Framework esm which is either missing or has had its address changed. 

    [00:00] KFStunGrenadeEnch "Stun Damage" [ENCH:9B002686]
    [00:00]     ENCH \ Effects \ Effect \ EFID - Base Effect -> [1B00D535] < Error: Could not be resolved >

    So far I haven't observed any ill effects from this error in-game. 

    Also, the stun grenade has the cryo grenade explosion set in its destruction data category. Though, maybe this was intentional?
  6. Surjamte
    Surjamte
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    I ended up editing out the stun grenades, cause the far harbor trappers keep spamming them against me lol
  7. NessReZ
    NessReZ
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    Wonder if/when this mod is compatible with weapon overhauls like WARS (https://www.nexusmods.com/fallout4/articles/4506) 
  8. Heimdallxx
    Heimdallxx
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    Hello, no matter how i tried to install this mod i couldn't succeed. Please any help? Knockout framework working properly.
    1. Xavner1
      Xavner1
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      Did you find a fix? I am experiencing this too.
    2. PHANTOMHATE
      PHANTOMHATE
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      This is a keyword in the Knockout Framework mod
      KFWeaponCanKnockoutKeyword [KYWD:01000FA2]
      Add this keyword to any weapon and it will work with the framework mod

      This mod did not work for me but that is expected because I do not allow my game to update and I have changed most records in the game. Adding the key word to my weapons of choice is working well with the base mod. Much respect to this mod and the other mods Seb263 has.
  9. Krabberab
    Krabberab
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    .
  10. Zzyxzz
    Zzyxzz
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    Hello,

    I'm creating a patch for BLD and I have a question regarding the stun grenade. The object effect, KFStunGrenadeEnch "Stun Damage" [ENCH:03002686] throws an error, the magic effect can not be found: [0100D535] < Error: Could not be resolved > 

    Is this an oversight? Has the magic effect been deleted?

    Edit: Yes, it was deleted. It's still contained in the Framework version 1.2.1 
    KFMonitoringHitCheckEffect "Monitoring Hit Check Effect" [MGEF:0100D535]
    1. Seb263
      Seb263
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      Hi,

      Well seen ! It seems this effect was needed on the pre-F4SE version of the framework. I didn't remember using it on this addon though.

      You can ignore this effect. The "KFWeaponCanKnockoutKeyword" should do the trick for almost any (if not all) weapons and weapons mods.
    2. Xavner1
      Xavner1
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      Hello, sorry if this is rude to ask, but is there a possibility that this will release to the public if it is done? I love both mods, but they keep conflicting.