please refer to the original mod pages for further details and pictures. i still have to make screenshots to provide picture for the time being, so sorry for that.
also if someone can confirm that this mod works (or not work) as intendet in a new game. please leave a comment.
also IMPORTANT: you can build inside the carhouse but if you build before the bos arrives stuff could glitch with each other because bos stuff is supposed to spawn when the bos arrives.
edit: images are up
Update 2.1 is online now (moved from v1 to v2 because the name suggest v2 from the very start). edited some of the "plane hulls", should work but not finished jet. pic are coming tomorrow ...
Update 2.2 is out added some random npcs and decorations to the "plane hulls", npcs are sandbox users. pic are coming right up.
ATTENTION ! For some reason i get a freeze when near the settlement area during the attack of the institute at the airport (Institute Playthrough). Might be overloading (My Minuteman Settlement is i beleive midsized at the airport but easily breaking the settlemnt limit because of the opbject count) but if someone can confirm this for themself or if they can play normally through it please leave a comment with some info. It really bugs me if it has something to do with my mod or if my settlement is just to big with to many npcs leading to a npc fight ai meltdown. So i need info, best from someone who has a larger settlemnt build there and from someone with no settlement.
EDIT: As i thought engine coudnt handly all the npcs thats fihgts and all the additional objects. (Institue Playthrough). I adivse to only have a small settlement at boston airport if playing for the institute and also not to build past the "arch" that leads to the prime gantry and further inside the airport. (second floor) if nothing helps i adive to uninstall the mod temporarly unitl the institue attack at the airport is over and the airship crashed... or have a beast of a gaming pc.
NewEDIT: Made some small edits of objects that where for the post-bos base but where already there in pre-bos. IMPORTANT for some reason until the bos arrives the pre-bos state has some issues with previs. if someone could land me a hand in it by generating new working pre-bos previs that would be a great help (tried it myself but it always messes the previs COMPLETLY up for the airport area.. damn).
Can anyone using this mod please post a screenshot of the build area? You can do that by entering Workshop, then entering TCL in console and fly up to a height high enough to see the whole settlement in your screenshot. Of course, that is assuming the author changed the border mesh to match the expanded build area.
Anything outside of the normally tiny area that isn't a passive item will get attacked, even Ada got attacked when I set her as a settlement leader Additionally they don't like the wall mounted spotlights
NIce mod but strange things are happening with the added BOS soldiers. First time I loaded a save with this mod, everything looked good. But I had to reload that same save, and now all of the additional BOS soldiers have nothing other than their basic clothing - now power armor, no weapons, etc. They are totally helpless now. Very strange that everything was there, now it isn't.
This mod does look very promising and interesting. I'm about to start a new playthrough, focusing on the BoS, so this is a must. I'm just wondering if I should install this one after the BoS arrives to the Commonwealth, or can I just download it now and use it with a new game, before the BoS arrival. Or will it mess things up?
i'm on a playthrough where i destroyed the BoS. With v2.22 i had the plants, beds, etc. within the parking garage anyway. with 2.22b now they are gone. i don't mind that but am curious. did you remove them or is this more an effect of the mod say like post BoS = pre BOS?
exactly this was the thing i fixed - the plants and beds where partially already there when the bos hasnt arrived in the commonwealth jet. so now when the bos is not present these items should vanish , mostly for prebos. if for some reason this is a problem 2.22 is the version for you nothing else was changed.
So I'd used this mod before in a previous playthrough, but this time, it just plain doesn't seem to be working. None of the added stuff shows up, whether I put the esp very early in the load list or last. Is there some trigger that puts this stuff in place, because I'm also running Enter the Brotherhood, resulting in me completing Shadow of Steel without even starting Reunions.
Okay, thanks to the latest UF4P patch notes, I'm suspecting it has to do with the BOSEnable quest, which it says is tied to a terminal in Fort Hagan...
Ayep, completed the Ft. Hagen part of Reunions, things are right at the Airport.
Totally didn't know someone actually used my work. That's always neat! Just so happens I'm downloading this on a new playthrough to see how Boston is. Good one mach1991!
35 comments
i still have to make screenshots to provide picture for the time being, so sorry for that.
also if someone can confirm that this mod works (or not work) as intendet in a new game. please leave a comment.
also IMPORTANT:
you can build inside the carhouse but if you build before the bos arrives stuff could glitch with each other because bos stuff is supposed to spawn when the bos arrives.
edit: images are up
Update 2.1 is online now (moved from v1 to v2 because the name suggest v2 from the very start). edited some of the "plane hulls", should work but not finished jet. pic are coming tomorrow ...
Update 2.2 is out added some random npcs and decorations to the "plane hulls", npcs are sandbox users. pic are coming right up.
EDIT: As i thought engine coudnt handly all the npcs thats fihgts and all the additional objects. (Institue Playthrough).
I adivse to only have a small settlement at boston airport if playing for the institute and also not to build past the "arch" that leads to the prime gantry and further inside the airport. (second floor) if nothing helps i adive to uninstall the mod temporarly unitl the institue attack at the airport is over and the airship crashed... or have a beast of a gaming pc.
NewEDIT: Made some small edits of objects that where for the post-bos base but where already there in pre-bos. IMPORTANT for some reason until the bos arrives the pre-bos state has some issues with previs. if someone could land me a hand in it by generating new working pre-bos previs that would be a great help (tried it myself but it always messes the previs COMPLETLY up for the airport area.. damn).
Additionally they don't like the wall mounted spotlights
how can i get them to stop this if i cant il have to delete this mod until its fixed
btw remove those damn Robots its overkill
Ayep, completed the Ft. Hagen part of Reunions, things are right at the Airport.