I noticed lately the orange boxcar appears inside the train and can't be deleted, and the front signal box has the office items on the outside causing it to float, and I noticed a few floating car doors.
Is it possible that you could add a version with no train and no train cars... I would like to build my own there, and having to delete the existing train and cars (using console commands) takes forever. Thanks...
(Update)... Edited (using creation kit) out the Train and train cars... was not really had to do i guess... if you are interested in the file let me know (but It still would be cool to have an alternate no train and train cars version from you :)
Whilst the PC is in the shop, I've been looking for new mods including building mods to expand upon my new fallout lore ideas. And this mod is perfect for both the lore and an idea.
But i have a quick question. With the bits such as the carriages, turrets and the spikes to the train. Are they fully scrappable through workshop or via console commands?, if not, is there another way to do so?
Either way i cannot wait to get a hold of this, especially after watching the competition winners, its got my creative mind going.
Hi, you've create a very nice and lore content. I've been trying for 30-40 minutes to figure out where the workshop are located and as I read the notes, I notice that this mod requires ALL dlc's which I don't own. Can you please add the description : "ALL DLC's REQUIRED". Thanks and keep up the good work.
the reason why people are having settler issues is because mods like this that are not supposed to be settlements in the vanilla game we all know that the only way to get settlers to show up is with the use of placeatme code the beacon never works in these mods if were lucky perhaps there is a command to assign them to things but I admit mods like this do help fend off foes if turrets are added and make it a personal home.
44 comments
I don't have any mods for Bedford station other than this one and this mod here Bedford Station train yard Transfer settlement at Fallout 4 Nexus - Mods and community (nexusmods.com) (But the transfer doesn't work) so is it a bug or just didn't load correctly?
I have sim settlements 2 added which I was told can cause other mods to act a little weird sometimes.
Thanks...
(Update)... Edited (using creation kit) out the Train and train cars... was not really had to do i guess... if you are interested in the file let me know (but It still would be cool to have an alternate no train and train cars version from you :)
Whilst the PC is in the shop, I've been looking for new mods including building mods to expand upon my new fallout lore ideas. And this mod is perfect for both the lore and an idea.
But i have a quick question. With the bits such as the carriages, turrets and the spikes to the train. Are they fully scrappable through workshop or via console commands?, if not, is there another way to do so?
Either way i cannot wait to get a hold of this, especially after watching the competition winners, its got my creative mind going.