PhyOp - Overhauled Optimized Textures by Phylith
Fallout 4 » Overhauls
Added: 27/09/2017 - 11:32AM
Updated: 17/10/2017 - 06:03AM

569 Endorsements

1.2 Latest version

5,607 Unique D/Ls

25,706 Total D/Ls

87,104 Total Views

Uploaded by Phylith


Last updated at 6:03, 17 Oct 2017 Uploaded at 11:32, 27 Sep 2017

PhyOp (Light) Potato Version 4.54 GB Total

PhyOp 1.2 Preview

Overhaul optimization of all Base Game and DLC Texture BA2's.

40,962 textures. 4.54 - 7.66 GB total.

Reduced Base Game total .ba2 size from 13.5 GB down to 3.43 - 6.22 GB.

Reduced DLC total .ba2 size from 4.0 GB down to 1.10 - 1.45 GB.

PhyOp 1.2:
  • Custom, Dark and Light version.
  • Higher quality than 1.1 (Performance may vary from 1.1 as it adds more weight to the textures.)
  • Adjusted 4,586 normal map textures from all categories except LOD and Terrain.
  • Reverted all 1k Vehicle normal maps from 512 to 1k.
  • The new normal maps reflect light better, look better in the rain and improve shiny metals.
  • Reduced 1,454 diffuse face customization textures from 1024 to 512.
  • Added Original Pipboy for Custom Base Game 1.2 in the optional downloads.

PhyOp (Light) Version:
  • Close to the same lightness of the base game.
  • Performance version added for low end machines. (There will be some quality loss.)
  • Potato version added for lower end machines and handhelds. (A bit more quality loss than the performance version on some things.)

PhyOp (Dark) Version:
  • Slighty darker version of the base game.

PhyOp (Custom) Version:
  • The same as the (Dark) version except Custom changed weapons, armor, clothes, power armor, robots, monsters and pipboy.

PhyOp Base Game Replaces:
  • Fallout4 - Textures1.ba2
  • Fallout4 - Textures2.ba2
  • Fallout4 - Textures3.ba2
  • Fallout4 - Textures4.ba2
  • Fallout4 - Textures5.ba2
  • Fallout4 - Textures6.ba2
  • Fallout4 - Textures7.ba2
  • Fallout4 - Textures8.ba2
  • Fallout4 - Textures9.ba2

PhyOp DLC Replaces:
  • Coast - Textures.ba2
  • NukaWorld - Textures.ba2
  • Robot - Textures.ba2
  • Workshop01 - Textures.ba2
  • Workshop02 - Textures.ba2
  • Workshop03 - Textures.ba2

NMM automatically backups the existing .ba2 files.

Backup the existing texture .ba2's just in case.

Install with NMM.

What I did:
  • Reduced 4k textures to 2k (with exceptions).
  • Reduced 2k textures to 1k (with exceptions).
  • Reduced 1k normals and speculars to 512 (with exceptions).
  • Kept 1k diffuse at 1k resolution.
  • Reduced 512 Terrain to 256 resolution.
  • Kept all other 512 and under at normal resolution.
  • Changed lightness, sharpened, reduced resolution, desaturated, replaced color, selective color, changed hue, changed saturation, black and white, HDR toningĀ  and/or other things to all files.
  • Converted non-alpha files that were saved as alpha to non-alpha.
  • Saved non-alphas as BC1 , BC3 or BC5. Saved alphas as BC3 or BC7 formats.
  • All files have been sharpened.
  • Generated new mipmaps for all files that have mipmaps.
  • All 40,962 textures have been modified and saved with Photoshop.
  • Any files I keep at the original resolution I still modify in Photoshop.
  • Archived all files in DDS optimized archives with custom single mip chunk area.

Mainly used Photoshop with Intel Texture Works plugin.

Batched what I could using a programmable mouse, PS4 controller, wireless mouse and keyboard.

I did the rest manually.

I did this all from bed, doing what I could, when I could. (I have a autoimmune disease with heart and lung problems.)

Please do not use in any repacks.