Hey could you please made a version that requires og CC stealth armor to create this and make helmet or without option configurable at armor workbench? I really like your efforts in making stealth suit somehow playable but another copy of this suit/armor is not my thing and kinda breaks the lore. So? Any respond to this?
Just reposting a quick bug report here for visibility purposes.
The armor values for this mod have no effect on gameplay unless wearing both the helmet and suit.
I tested using a Ballistic Weave version of the suit + helmet + combat armor, then suit + combat armor. In both instances i tested it by having a hostile settler shoot at me with a fully upgraded auto plasma rifle.
Unless both helmet and suit is worn, only my combat armor damage resistances work to reduce incoming damage. Furthermore, when the helmet is worn, all the enhanced suit armor values are clustered in the head, rather than dispersed.
Is there a fix for this, as i tend to play with just the suit mainly and stealthed combat armor set with a Gasmask and combat helmet and the lack of actual protection from the suit when not wearing the stealth helmet kinda sucks when combat goes ploin-shaped...
Awesome sir. This is exactly the complimentary mod to the creation club version I've been looking for! I modified the helmet to not take up the beard/mouth slot because I run gas masks of the wasteland, and couldn't seem to get the helmet to become a gas mask. The armor shows up properly except on the helmet where it just disappeared (helmet looks nifty with the Techmask by neiro) so all in all kudos to you! And endorsed
You state: "3: No longer takes up limb armour slots. Feel free to experiment with different armours (Invisible UCO armour is recommended)" But I still cannot equip armor over it. Unless I'm misunderstand this. And the speed boost doesn't seem to be applying nor I can't see the armor in the workbench to edit.
The one effect I do see is that I don't have the AP drain.
Edit: Ok after further testing it seems this mod does not effect the armor you get from the quest. Once I crafted one from the chem station I was able to see the crafted armor on the workbench.
Edit2: I found that the stealth field only apply if you are wearing the helmet. Even if you are not wearing anything else but the helmet. I don't know if this is intended or not, but it removes the option to use the nonhelmet suite as the suite is worthless without the helmet.
30 comments
That looks amazing and useful but I am not sure if there are any mods for Fallout 4 that enable this. Are there?
I really like your efforts in making stealth suit somehow playable but another copy of this suit/armor is not my thing and kinda breaks the lore.
So? Any respond to this?
The armor values for this mod have no effect on gameplay unless wearing both the helmet and suit.
I tested using a Ballistic Weave version of the suit + helmet + combat armor, then suit + combat armor. In both instances i tested it by having a hostile settler shoot at me with a fully upgraded auto plasma rifle.
Unless both helmet and suit is worn, only my combat armor damage resistances work to reduce incoming damage. Furthermore, when the helmet is worn, all the enhanced suit armor values are clustered in the head, rather than dispersed.
Is there a fix for this, as i tend to play with just the suit mainly and stealthed combat armor set with a Gasmask and combat helmet and the lack of actual protection from the suit when not wearing the stealth helmet kinda sucks when combat goes ploin-shaped...
But I still cannot equip armor over it. Unless I'm misunderstand this.
And the speed boost doesn't seem to be applying nor I can't see the armor in the workbench to edit.
The one effect I do see is that I don't have the AP drain.
Edit: Ok after further testing it seems this mod does not effect the armor you get from the quest. Once I crafted one from the chem station I was able to see the crafted armor on the workbench.
Edit2: I found that the stealth field only apply if you are wearing the helmet. Even if you are not wearing anything else but the helmet. I don't know if this is intended or not, but it removes the option to use the nonhelmet suite as the suite is worthless without the helmet.