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Caladon

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Caladon

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14 comments

  1. GroteGrottrol
    GroteGrottrol
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    Hehe. You updated it to 100 slots, Great!
    I always have been a big fan of this nifty FOMOD template. Letting users choose a BP slot solves so many potential issues.

    Another tweak besides the 100 slots i did myself is a version without the blueprint_d and photo_d DDS files.

    Virtual filesystem modmanagers like MO2 can not cope with the dynamic way TS handles custom visual blueprints files.
    (TS does not display the DDS files from within the blueprint slot, but dynamicly stores them in a 'custom' interface texture folder,
    and MO2 places those out of reach in overwrite, messing up the whole inspect and display your visual blueprint for TS,
    so i omitted the DDS lines, json only)

    Vortex and NMM CE are fine though.
    1. Caladon
      Caladon
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      Thanks I'll do that!
    2. GroteGrottrol
      GroteGrottrol
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    3. GroteGrottrol
      GroteGrottrol
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      I recommended your installer as the preferred method to upload blueprints on nexus in the fresh Tips for Blueprint Creators, and How To Share Files article on the Transfer Settlements modpage.
  2. 0nelazyBattlemaga
    0nelazyBattlemaga
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    Thought I would see if I could get the transfer settlements working. One question I have is: Is the file destination hidden in the Fomod. I am used to seeing file structures.
    1. Caladon
      Caladon
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      Yes the FOMOD folder has a File called ModuleConfig.xml that sets the place the Mod Manager should place the files
    2. 0nelazyBattlemaga
      0nelazyBattlemaga
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      Good of you to bring my attention back to this mod. Have not used transfer settlements in this new game version. Working on a new computer that will be GoG to play FO London for a change so am focusing on game version .163.
  3. Nataba64
    Nataba64
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    Is this absolutely necessary for NMM to use Transfer Settlements or is this a convenience utility? 
    1. MJS814
      MJS814
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      I believe convenience.
  4. rosieredstar
    rosieredstar
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    sorry to ask... but would you use this with mo2 as well, or is it only for nmm?
  5. KingStevie
    KingStevie
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    There is also a plugin for dds files for Photoshop User
    https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

    and a tutorial you can find here:
    https://www.youtube.com/watch?v=T_F_wTt7OsM
    1. Caladon
      Caladon
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      Thank You for the Info as I don't use Photoshop ( i.e. it's not free lol ) I have no clew where to get those files.
  6. bobblunderton
    bobblunderton
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    To get GNU IMAGE MANIPULATOR PROGRAM to work with DDS (it won't natively, from experience, and I *DO* graphics), you'll need to visit this safe-for-work website http://libregraphicsworld.org/blog/entry/normalmap-and-dds-plug-ins-updated-for-gimp-2.8
    It gives you both the .dds import-export tools (works with all compressions, DXT1 and DXT5 etc even normal mapping stuff), and there's a normal-mapper for you artistic types (though you won't need that for this implementation).

    Paint.net will also work with .dds files natively (though it's no-good for normal maps, please don't use it for that, it is great for regular textures and pictures and most .dds format things).

    .dds = direct draw surface, a format handled natively by your video card, it's drivers, and directx, and includes compression in the format.

    normal maps = while beyond the scope of the article/tip here it is the 'bump-mapping' part of pictures/graphics on today's 3d games, it's only useful if you're making graphics for your mod.

    In firefox you can highlight the entire link and right click 'open-in-new-tab' to open it. The .dds file plug-in is an exe file that goes inside the program folder, the readme that comes with it tells you where. It is safe as far as my (legit, up-to-date) Norton Antivirus/Anti-spyware/firewall thingie is concerned. Just installed this plug-in yesterday.
    1. Caladon
      Caladon
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      Thanks for the more in-depth update to how to get Gimp to work with .DDS Files. I Appreciate it!