Thought I would see if I could get the transfer settlements working. One question I have is: Is the file destination hidden in the Fomod. I am used to seeing file structures.
To get GNU IMAGE MANIPULATOR PROGRAM to work with DDS (it won't natively, from experience, and I *DO* graphics), you'll need to visit this safe-for-work website http://libregraphicsworld.org/blog/entry/normalmap-and-dds-plug-ins-updated-for-gimp-2.8 It gives you both the .dds import-export tools (works with all compressions, DXT1 and DXT5 etc even normal mapping stuff), and there's a normal-mapper for you artistic types (though you won't need that for this implementation).
Paint.net will also work with .dds files natively (though it's no-good for normal maps, please don't use it for that, it is great for regular textures and pictures and most .dds format things).
.dds = direct draw surface, a format handled natively by your video card, it's drivers, and directx, and includes compression in the format.
normal maps = while beyond the scope of the article/tip here it is the 'bump-mapping' part of pictures/graphics on today's 3d games, it's only useful if you're making graphics for your mod.
In firefox you can highlight the entire link and right click 'open-in-new-tab' to open it. The .dds file plug-in is an exe file that goes inside the program folder, the readme that comes with it tells you where. It is safe as far as my (legit, up-to-date) Norton Antivirus/Anti-spyware/firewall thingie is concerned. Just installed this plug-in yesterday.
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https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
and a tutorial you can find here:
https://www.youtube.com/watch?v=T_F_wTt7OsM
It gives you both the .dds import-export tools (works with all compressions, DXT1 and DXT5 etc even normal mapping stuff), and there's a normal-mapper for you artistic types (though you won't need that for this implementation).
Paint.net will also work with .dds files natively (though it's no-good for normal maps, please don't use it for that, it is great for regular textures and pictures and most .dds format things).
.dds = direct draw surface, a format handled natively by your video card, it's drivers, and directx, and includes compression in the format.
normal maps = while beyond the scope of the article/tip here it is the 'bump-mapping' part of pictures/graphics on today's 3d games, it's only useful if you're making graphics for your mod.
In firefox you can highlight the entire link and right click 'open-in-new-tab' to open it. The .dds file plug-in is an exe file that goes inside the program folder, the readme that comes with it tells you where. It is safe as far as my (legit, up-to-date) Norton Antivirus/Anti-spyware/firewall thingie is concerned. Just installed this plug-in yesterday.