Are you sick of your companions, settlers, brahmin, or even visiting traders and their brahmin getting stuck on roofs? Of course, you are! Don't you wish you could make them get the fudge down? Sure, you do! The Mighty Sniper Rifle of GTFD will solve your problem.
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Switched to Jiffy to simplify library dependencies
Removed alien blaster option due to game crashes it sometimes causes
Switched to ESL plugin
Removed AWKCR requirement
Version 1.3.0
Integrated Loggout v1.1.0
Integrated Chronicle v1.1.0
Version 1.2.1
Fixed a typo in the holotape record's name
Fixed a bug that left the holotape operational after GTFD has been uninstalled
Version 1.2.0
Fixed a bug causing the Chronicle package management system to not receive game load events
Version 1.1.0
Integrated Chronicle v1.0.0
Introduced AWKCR requirement so that the GTFD weapons have correct keywords
Renamed holotape to "[Settings] Get the Fudge Down" for VIS-compatibility
Added the ability to swap out GTFD weapons
Adjusted how GTFD ammo is handled
Version 1.0.0
Initial release
Are you sick of your companions, settlers, brahmin, or even visiting traders and their brahmin getting stuck on roofs? Of course, you are! Don't you wish you could make them get the fudge down? Sure, you do! The Mighty Sniper Rifle of GTFD will solve your problem. Just point and shoot from the location you would prefer the badly behaved NPC be located!
The Mighty Sniper Rifle of GTFD provide a sniper rifle (by default) and several other weapon options which are available through the holotape (named [Holotape] Get the Fudge Down.) Each of these weapons needs their own ammo which is invisibly added to your inventory in large quantities when you switch weapons with the holotape or unequip and reequip a GTFD weapon.
GTFD weapons only work on non-hostile NPCs. They deal a trivial amount of damage in order to apply their effect and are non-hostile. The holotape and weapons are quest items and therefore have no weight and cannot be accidentally dropped. The ammo has no weight whatsoever.