To any and all other modders that hold experience with the Creation Kit, I hold a request for one of you few.
In a future update, I would like to add in a Quest listing that will allow Elder Maxson to use his Power Armor ONLY during the Brotherhood quest-lines of Liberty Reprimed, and Ad Victorium - similar to how Elder Maxson uses his Power Armor in the final quest of the Institute Questline.
Why do people insist on the Brotherhood using other Power Armor? Is it really that hard to believe that they actually became capable of manufacturing T-60 Power Armor and Vertibirds after establishing themselves on the Eastcoast and defeating the Enclave and taking all of their technology? The Eastcoast Bos is vastly superior to the Westcoast BoS. Westcoast are a small Taliban Hiding inside Bunkers from the NCR using anything they can Salvage. The Eastcoast BoS however has it's own Capital City and actively recruits people into a big army and is able to manufacture and maintain its own equipment and also Vertibirds and Airships.
By the end of New Vegas the West Coast Brotherhood was becoming more emboldened and started to become more of a force to be reckoned with after the Courier's intervention. Albeit still no where to the level of the NCR, but they were able to sustain themselves. Not to mention they finally started to recruit (albeit in low numbers) wastelanders into their ranks. Also what would be easier? Manufacturing an entirely new set of resource expensive Power Armour and vertibirds (let's not forget how quickly those vertibirds get shot down as well which I imagine would make a dent lol) or raiding old military caches and using the vast amounts of vehicles and T-51 and T-45 suits that were readily available? Don't forget the West Coast BoS was the original faction to manufacture those airships and send them out which is the only reason why the East Coast BoS even has one as well as the plans in the first place. Although I can still see them manufacturing power armour, vertibirds and what not though.
Also let's be honest, the T-51 was the pinnacle of armour before the Great War plus it looks cool, the T-60 looks dumb af imo lol
Because Bethesda makes good modding playgrounds and we want to make our own version of the wasteland.
Pretty sure I read somewhere that they do have the means to produce their own equipment, not just rely on salvaged gear. So everyone wearing T-60 makes sense if that's true. But why only T-60? Surely they could produce T-45 since it'd be cheaper to make or T-51 since it's meant to be just as good/better? (depending on what you read.) And since T-60 the second best PA in the base game, don't you think getting some thrown at you when the Prydwen shows up is a bit rediculous? Or think how easy/common it is to loot when the Brotherhood are in town. T-60 just doesn't feel "special" in any way. It's just "Here's your tin suit, go fight some undesirables." I like the PA system in FO4 more than I do in any other FO, but the way it's just thrown at you both at the start and when the Brotherhood roll in, there's just no "earning" your way to the good stuff.
Personally, I don't mind finding PA in the open world, I just don't wanna find T-60/X-01 suits by the time I'm rescuing Nick, and I'd like some variety in what people wear. BoS only wears T-60, Atom Cats only wear T-60, and other than that, it's levelled PA for the most part. Soon as you go beyond about level 20, you no longer find T-45/51 pieces. It's just all T-60/X-01. Having T-60/X-01 spawn on frames when you start getting into the level 20's would've been fine if FO4 had the same levelling system as the older games, where 20/30 was max (FO3/FNV respectively, DLC's increase that to 30/50 respectively) makes sense due to them being lower level games. But with FO4 not having a max level limit, being able to get almost the best gear in the game after a few hours of play time (rush through the main story, BoS will show up in a couple hours and give you free T-60) is just bad from a players perspective. Maybe if they gave you the armour at a later point (you know the point I'm referring to, no spoilers though) it would lead to the player feeling as if they'd earned it for their service to the Brotherhood.
tl;dr I wanna see/be able to loot more kinds of PA for more of my playthrough, rather than just T-60 that EVERY Brotherhood PA member drops, basically.
I'd imagine they'd be willing to use other power armor when need be. Once, I saw a BoS Knight use the Minutemen Genreal's power armor during battle (after the Knight lost access to his own power armor). If the General had died, the Kight probably would have taken the Minutemen power armor back to the Brotherhood.
Point is: I'd think the BoS would scavenge power armor when the opportunity presented itself. Still, you have a point House1229. It's likely the Brotherhood can manufacture power armor and vertibirds. There are more advanced power armor models (such as the X-01 & 2), but perhaps the T-60 is easier to manufacture and/or maintain.
YES, YES it is hard to believe. Lyons was send east with what? Mostly with t-45s and very few t-51s and now EVERYONE has a t-60? what is an t-60 even? where does it come from, why is there no lore behind it, except a loading screen. Not everyone playing Fo4 is a braindead NPC consuming game after game like its some potato chips.
I can't help but think of this one saying. Something about variety and spice. Not that it matters now though, since this mod's just been turned back into T-60 central like vanilla.
Would it really be that much to ask that you change your description? It's a lot of false advertising now that T-60 is just standard issue again. There's really no overhaul to speak of anymore.
I downloaded this after the first power armor overhaul didn't work cuz the emblems weren't showing but this mod just replaces all of them with T-60 does anyone know how to implement the other amors with the paintjobs intact
When I tried to use the original Overhaul that this one requires, it messed up the names of my power armour parts and every piece of power armour was named "Knuckles Experimental Aged Bronze Overboss Raider Power II/IV *Armour Part* of Diving Skull Decal".
Does anyone have a similar issue with this version? The fact that the original did that to my game and this one list that one as a requirement makes me concerned it may happen with this one too.
Can someone tell me if I'm dumb or not. So, I wanna use this really cool mod for a BoS playthrough but I also wanna use the cool content that comes with AWKCR. Only downside is that AWKCR seems to overwrite this mod (Brotherhood Power Armor Overhaul 2.0) and has all BoS NPC's in Power Armor wearing a weird green suit with no emblems or ranks on it. It's ruining my play through a bit and was wondering if anyone's found a fix or way around for this or am I missing something completely obvious and necessary when installing the mod to make the mods work together.
Is there a chance you could make a version with nothing changed in the original BPAO 1.0, just the additional Star Paladin and Paladin Commander rank decals added?
I know this was like 2 years ago, but would you happen to have that file? Because the 1.0 just doesn't work for me, I don't have enough experience with FO4edit quite yet, and there aren't any mods that change their armor still I believe.
in xedit, only select this mod and any BPAO1 and any of the other patches you might be using (some assembly required, cpao, atom cats) then check for conflictions in the levelled lists for each of the ranks. what you may find is that all the ranks are using T-60 armour, there will be some armour levelled lists from BPAO1 that have the appropriate armour all set. just delete the individual armour items from the level lists and then add one with the BPAO_T45 for initiates/knights, BPAO_T51 for knight sergeants etc etc. however what you may find is that some of the atom cats still use t-60 armour too so you will need to change their levelled list too if you dont want that. Hopefully this should point in the right direction.
This is a BOS only mod but the required mods affect ALL PA ingame. I'd love to use it BUT i'm using Dpillari HD mods for PA and i dont wanna screw it, not to mention that the other mods are outdated. I hope author to do something about it. Other than that, good job!
198 comments
To any and all other modders that hold experience with the Creation Kit, I hold a request for one of you few.
In a future update, I would like to add in a Quest listing that will allow Elder Maxson to use his Power Armor ONLY during the Brotherhood quest-lines of Liberty Reprimed, and Ad Victorium - similar to how Elder Maxson uses his Power Armor in the final quest of the Institute Questline.
Also let's be honest, the T-51 was the pinnacle of armour before the Great War plus it looks cool, the T-60 looks dumb af imo lol
Pretty sure I read somewhere that they do have the means to produce their own equipment, not just rely on salvaged gear. So everyone wearing T-60 makes sense if that's true. But why only T-60? Surely they could produce T-45 since it'd be cheaper to make or T-51 since it's meant to be just as good/better? (depending on what you read.) And since T-60 the second best PA in the base game, don't you think getting some thrown at you when the Prydwen shows up is a bit rediculous? Or think how easy/common it is to loot when the Brotherhood are in town. T-60 just doesn't feel "special" in any way. It's just "Here's your tin suit, go fight some undesirables."
I like the PA system in FO4 more than I do in any other FO, but the way it's just thrown at you both at the start and when the Brotherhood roll in, there's just no "earning" your way to the good stuff.
Personally, I don't mind finding PA in the open world, I just don't wanna find T-60/X-01 suits by the time I'm rescuing Nick, and I'd like some variety in what people wear. BoS only wears T-60, Atom Cats only wear T-60, and other than that, it's levelled PA for the most part. Soon as you go beyond about level 20, you no longer find T-45/51 pieces. It's just all T-60/X-01.
Having T-60/X-01 spawn on frames when you start getting into the level 20's would've been fine if FO4 had the same levelling system as the older games, where 20/30 was max (FO3/FNV respectively, DLC's increase that to 30/50 respectively) makes sense due to them being lower level games. But with FO4 not having a max level limit, being able to get almost the best gear in the game after a few hours of play time (rush through the main story, BoS will show up in a couple hours and give you free T-60) is just bad from a players perspective. Maybe if they gave you the armour at a later point (you know the point I'm referring to, no spoilers though) it would lead to the player feeling as if they'd earned it for their service to the Brotherhood.
tl;dr I wanna see/be able to loot more kinds of PA for more of my playthrough, rather than just T-60 that EVERY Brotherhood PA member drops, basically.
Point is: I'd think the BoS would scavenge power armor when the opportunity presented itself. Still, you have a point House1229. It's likely the Brotherhood can manufacture power armor and vertibirds. There are more advanced power armor models (such as the X-01 & 2), but perhaps the T-60 is easier to manufacture and/or maintain.
Lyons was send east with what? Mostly with t-45s and very few t-51s and now EVERYONE has a t-60?
what is an t-60 even? where does it come from, why is there no lore behind it, except a loading screen.
Not everyone playing Fo4 is a braindead NPC consuming game after game like its some potato chips.
Hmmmmmmm....
Does anyone have a similar issue with this version? The fact that the original did that to my game and this one list that one as a requirement makes me concerned it may happen with this one too.
So, I wanna use this really cool mod for a BoS playthrough but I also wanna use the cool content that comes with AWKCR.
Only downside is that AWKCR seems to overwrite this mod (Brotherhood Power Armor Overhaul 2.0) and has all BoS NPC's in Power Armor wearing a weird green suit with no emblems or ranks on it.
It's ruining my play through a bit and was wondering if anyone's found a fix or way around for this or am I missing something completely obvious and necessary when installing the mod to make the mods work together.
Thanks!
EDIT. Nevermind, managed to do it myself.
If anyone else needs a link in the future send me a private message. Don't post here.
Other than that, good job!