Fallout 4
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fadingsignal

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  1. fadingsignal
    fadingsignal
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    Hey everyone! This mod was made the week the game came out back in 2015 and is VERY OLD. It doesn't have any problems but there will be no new features going forward, especially because mods such as the amazing Armorsmith Extended handle glove crafting and much, much more. I would install that instead if you want anything more than basic gloves! Thank you!
  2. fadingsignal
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    PLEASE READ THE F.A.Q. IN THE DESCRIPTION BEFORE POSTING A QUESTION! <3

    No, meshes cannot be edited yet to add/remove parts, the tools to do this are not available. Refer to the FAQ.

    Please note that some combos of outfits and gloves may have small gaps or clipping at the wrist, which happens because the gloves were modeled to match with specific outfits. Until tools are available to edit the meshes themselves, nothing can be done about this. It's not a "bug" necessarily, as that would mean it was something I introduced and could fix, it's simply the side effect of using other bits of armor in ways they weren't intended. Sorry about that! Most combos are fine.


    List of the gloves with their IDs. You must change the first 2 digits to match your load order ID. If you don't understand what that means, just follow the instructions on the description page to add them to your inventory via the console in-game.

    Armor_CaitsGloves "Cait's Gloves" [ARMO:06000800]
    Armor_DCGuardGloves "Athletic Gloves" [ARMO:06000801]
    Armor_BoSGloves "Brotherhood of Steel Gloves" [ARMO:06000802]
    Armor_BoSFieldScribeGloves "Field Scribe Gloves" [ARMO:06000803]
    Armor_InstituteWorkerGloves "Institute Worker Gloves" [ARMO:06000804]
    Armor_MinutemenGloves "Minutemen Gloves" [ARMO:06000805]
    Armor_RaiderGloves "Raider Gloves" [ARMO:06000806]
    Armor_DesmondaGloves "Desmonda's Gloves" [ARMO:06000807]
    Armor_GrognakGloves "Grognak's Gloves" [ARMO:06000808]
    Armor_RaiderGloves02 "Raider Gloves II" [ARMO:06000809]
    Armor_BattleGloves "Resident Gloves" [ARMO:0600080A]
    Armor_WastelanderGloves "Wastelander Gloves" [ARMO:0600080B]
    Armor_RailroadArmoredGloves "Railroad Gloves" [ARMO:0600080C]
    Armor_SilverShroudGloves "Silver Shroud Gloves" [ARMO:0600080D]
    Armor_UtilityGloves "Utility Gloves" [ARMO:0600080E]
    Armor_KellogsGloves "Kellog's Gloves" [ARMO:0600083A]
  3. SonOfDante
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    Hello! Does anyone know how this was made?
    I figure it's by making the armor addon part from full outfits into a seperate armor but I was wondering, since I'd like to do this with the DLCs Gloves like the Coastal Armor ones for exemple.
    1. fadingsignal
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      This doesn't actually split up the armor and gloves because I didn't want to mess with base game outfits and cause conflicts.  So outfits that have gloves will still have them as part of the outfit.

      It just adds NEW armor forms for gloves that use ONLY the gloves from the other outfits.  So you can equip them with Vault Suits, Suit and Tie, whatever else.
  4. ThomasKells
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    Installing 2015 mod in 2023 for my Frost Playthrough.

    Old but Gold.

    1. Mattcarrisosa
      Mattcarrisosa
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      Gets the job done, who can blame ya?
  5. bobibola
    bobibola
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    .
  6. Pileggi
    Pileggi
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    Some really nice gloves here but most of them clip horribly with my character which is a shame, really love Desmonda and Kellog's.
  7. hoskope
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    Installing 2015 mod in 2022.
  8. Chadek
    Chadek
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    Will there ever be another update to this mod? I wanna use this but not through console commands. muh immershun and all that.
    1. fadingsignal
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      Probably not, this was made right when the game came out, before the CK etc, and there have been a lot of mods that modularize clothing in a much better way.  Mods like AWKCR change the slots and allow individual crafting of components, etc.
    2. Chadek
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      ?Probably not, this was made right when the game came out, before the CK etc, and there have been a lot of mods that modularize clothing in a much better way.  Mods like AWKCR change the slots and allow individual crafting of components, etc.
      Oh that's a shame but understandable. Though I'm not looking to use AWKCR in my mod list so I'm just gonna have to skip out on the separate gloves for now. I can still have equal amounts of fun without em anyway. 


      Thanks for the response m8, hope you have a good day.
    3. fadingsignal
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      Well... I could always throw them in a chest in Diamond City so there's at least no console involved.
    4. Sn4rk
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      Please, add them into some container next to the Vault 111 exit, so we can have them right at the beginning
    5. Kedavix
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      I would love to see these updated to work with Equipment and Crafting Overhaul (ECO). #WishfulThinking
    6. fadingsignal
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      Nothing is preventing someone from making a patch for a crafting mod.  That's actually a great way to get into modding if you're up for it.
  9. WilliamRandolphHearst
    WilliamRandolphHearst
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    Old but gold, man. Old but gold.
    1. kainoa25
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      so this mod still works on the newest version of the game?
    2. fadingsignal
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      It does, yes. But if you're using a mega clothing overhaul mod like AWKCR that adds a bunch of new items, including gloves, this mod isn't necessary.
  10. Sarcolemma
    Sarcolemma
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    This mod is a must have. It's the wasteland, every outfit needs gloves
  11. Spektra13
    Spektra13
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    The Road leathers in the Picture are those from a mod? They sure don't look like the ones found in game. Just wondering if anyone knows.
    1. fadingsignal
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      That was so long ago I can't remember, but I'm pretty sure I just re-textured them myself. But there are a couple mods that darken them to be black.

      https://www.nexusmods.com/fallout4/mods/1712/?
  12. SkyrimBane
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    oh thank god, now I can make the pip boy look almost like the one from the other fallout games by adding gloves thank you so much bro, it's not a pip glove mod but it's something