Fallout 4
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Marco888Space

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  1. Marco888Space
    Marco888Space
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    Locked
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    Version 2.0 is now available!
  2. MurdermiesteR
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    Can I play DOOM on this calculator holotape?
    1. Bmothlkrd
      Bmothlkrd
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      Asking the Important questions
  3. Nermal_66
    Nermal_66
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    Sounds nice, but a little bit more info would be fine... and some pictures and - maybe - a video showing the calculator.
    1. TheCooliestt
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      yea
    2. Pentigan
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      Also saying what 'Engineering mode' does
    3. BlahBlahDEEBlahBlah
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      It's just a different mode of a calculator. Like scientific, etc.
    4. Marco888Space
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      Nermal_66, alexrsosa, Pentigan, BlahBlahDEEBlahBlah, I wrote a short HOW-TO, where the basic principles of this calculator are explained.
    5. BlahBlahDEEBlahBlah
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      In response to post #53690283. #53694323, #53699428, #53701578, #53714703 are all replies on the same post.


      Spoiler:  
      Show
      Nermal_66 wrote: Sounds nice, but a little bit more info would be fine... and some pictures and - maybe - a video showing the calculator.
      alexrsosa wrote: yea
      Pentigan wrote: Also saying what 'Engineering mode' does
      BlahBlahDEEBlahBlah wrote: It's just a different mode of a calculator. Like scientific, etc.
      Marco888Space wrote: Nermal_66, alexrsosa, Pentigan, BlahBlahDEEBlahBlah, I wrote a short HOW-TO, where the basic principles of this calculator are explained.

      Not for me, I already knew what engineering mode was. =)
      But yeah, probably was good to fill that out a bit, good job.

      ...do they not teach trig in schools anymore? ;-)
      ...only "how to use iPhone 101" now? =P
    6. Pentigan
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      Oh, trig and such? At least where I live (and on the Windows calculator program) they put trig and log and such under Scientific mode.
  4. elee0763
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    but you see, i play fallout 4 to procrastinate from my calc, why would i want to do calc in fallout 4
  5. retrogamer344
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    Seeing this, I wonder if anyone will be able to make a full operating environment in BASIC for the Pip boy. That would be a cool undertaking, being able to make games within a game. Mind you, you'd have to make a system that includes tapes to save programs to. What an undertaking that would be.
    1. Marco888Space
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      It may sound like a coincidence but I have some ideas about integrating a programming (very simple) environment into the Pip-Boy. Generally speaking, there are 2 clear ways to do this. The first is writing your in-game OS through the F4SE, but I haven't study enough the code of the script extender project. The second is to write SWF program (yeah, those Pip-Boy games are just Flash programs!) and inserting it into the Pip-Boy.
    2. Stephanebx
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      Someone tried to convert existing flash games for the Pipboy. The results were... Heu... If it work, you are one of the few lucky guys.
      I'll suggest starting with text based games to see where it goes. And for the previous attempt, as they are restricted material, you will have to check another archive.
  6. mike2277
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    sounds awesome but what would you really need it for?
    1. Marco888Space
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      I just thought I could create the in-game program that conducts the feeling of scientific and technological mystery and greatness, which pre-war american society had. For the person like me, who loves these misty and dreadful descriptions of mighty technologies, especially in post-nuclear conception, it is always hard to understand why there are SO MANY computer-oriented machinery, stories and knowledge in Fallout, but none of it (speaking of terminals) is useful except of decoration, activating some quest driven mechanisms and displaying text. Computer must COMPUTE! That's why I made this mod.
    2. BlahBlahDEEBlahBlah
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      I could totally see this being a part of a puzzle quest mod.
      ...using the calc to find coordinates, angles...answers, in whatever form, of questions to progress (and no cheating with iPhone calc).

      Sounds kitschy, but also fun. =)
    3. Marco888Space
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      Actually I have some thoughts about an adventure mod, when you receive an encoded message to your Pip-Boy with coordinates of mysterious place and you you have to decipher this message using some calculations... Well, I don't want to uncover this for now =)
  7. davidsalter
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    anyone elses brain break trying to take in the whole description?
    sounds awesome though cant wait to see what others make from this "new" pip-boy tech
  8. pancakemix
    pancakemix
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    Sounds great if it works as advertised. I also REALLY appreciate listing your sources and tools, not nearly enough modders do that, thank you.
    1. Marco888Space
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      Thank you =)
  9. bdog72
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    GOD JOB BUT ITS TO HARD TO USE FOR PEOPLE THAT DONT KNOW HOW TO USE A scientific Calculator AND IF YOU A BUILDING A HOUSE OR SETTLEMENT CANT USE IT TO DO MATH FAST!
    1. Marco888Space
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      You're right about "calculation speed"! This is just a prototype of, as you all can see, INPUT-OUTPUT system. On a low-level the game engine has no restrictions in input-output (for example, Papyrus language has functions for writing a string to log file). But despite this, the programming capabilities in general are pretty limited. Yes, you can use F4SE functions for intercepting input and for data manipulation, but my goal is to recreate basic input-output system for scientific and computational purposes.

      I think in the next version I'll manage to create sort of input panel, which will bring a boost to speed of every operation.
  10. Sytron
    Sytron
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    Impressive, reminds me of the giant functional calculator someone made in Minecraft. Well at least when it comes to taking something most all of us take for granted and then managing to create your own. Good work!
    1. Marco888Space
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      Thank you!