Where is the Keycard? Been looking everywhere and can't find it. And the walkthrough video is no longer available.
NVMD, used TCL to get through the door, handed in the transmitter, and it looks like AC Garage registered properly as a settlement. I don't know how anyone was supposed to complete it without a jetpack or something similar.
Same problem as several others. Completed the Nine Lives quest, opened workshop - 0 happiness. Tried removing mod, making a clean save, then reloading mod - no change. Tried fixing it with SKK Workshop Ownership Utilities - it went to 50 happiness but still couldn't move settlers there or set up a supply line. Tried reloading a save from before installing the mod, enableing the mod, then re-completing the quest - still bugged. Shame, because the author's Roadside Pines and Thicket Excavations settlements worked OK. Last updated 2018, I guess a patch or something in the last 6 years broke it. Bummer.
The "Fractal Signal" does not show up on my Pip-Boy. It may be under a different name, but the walkthrough video the author provided is private and I thus do not know where to get help with the Nine Lives quest. Why is that?
Great mod man. Really interesting story and the enemies popping out of nowhere got me once or twice along the way. Two things I needed to bring to the discussion here.
1. At the end it is completely possible to cheese the gate and complete the quest without the ID card. If you have a jetpack you can just hop around and get through no problem.
2. My Atom Frame stops glowing after it is entered. Should that be happening? EDIT: Ok im dumb ignore that
EDIT2: Is it possible that we could get some AWKCR Compatibility for the Atom Charger?
Hi love the mod, one bit doesnt work tried all the fix's, once i complete the quest no radio beacon and cannot send settlers there, every thing else works can build, scrap most stuff ran sqv atomcatsquest01, this returned
You can unset the nine lives start game enabled quest flag, then you will only start the quest when you go the trailer instead of as soon as you pop into existence.
170 comments
Been looking everywhere and can't find it.
And the walkthrough video is no longer available.
NVMD, used TCL to get through the door, handed in the transmitter, and it looks like AC Garage registered properly as a settlement.
I don't know how anyone was supposed to complete it without a jetpack or something similar.
Is a good alternate Atom Cats settlement, if you don't mind losing the quest and Atom Power Armor frame.
Upon deletion --- They all disappeared
I suppose you can't have armor floating without a frame
but not just in a pile on the floor ?
Lucky I'm Rich :)
I gather the 4th Body should have had it --- but he did not
No problem --- we have TCL
1. At the end it is completely possible to cheese the gate and complete the quest without the ID card. If you have a jetpack you can just hop around and get through no problem.
2. My Atom Frame stops glowing after it is entered. Should that be happening? EDIT: Ok im dumb ignore that
EDIT2: Is it possible that we could get some AWKCR Compatibility for the Atom Charger?
2. You got it haha
3. Oh yeah I should probably do that.
love the mod, one bit doesnt work tried all the fix's, once i complete the quest no radio beacon and cannot send settlers there, every thing else works can build, scrap most stuff
ran sqv atomcatsquest01, this returned
REF 'Player' - > NONE
REF 'Nerd' - > NONE
REF 'CaverMarker' - > NONE
REF 'CaveIntMarker' - > NONE
REF 'AccessCard' - > NONE
REF 'CardReader' - > NONE
REF 'Workshop' - > NONE
---Quest state-----
Enabled? no
State: stopped
Current stage 650
Priority: 70