Fallout 4

File information

Last updated

Original upload

Created by

SKKmods

Uploaded by

SKKmods

Virus scan

Safe to use

99 comments

Comments locked

The author has locked this comment topic for the time being
  1. SKKmods
    SKKmods
    • premium
    • 1,283 kudos
    Locked
    Sticky
    ********************************************************************************************
    If you have read the comprehensive solution description and still need support,
    use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8
    ********************************************************************************************
  2. gruntroll
    gruntroll
    • member
    • 0 kudos
    the best junk scrapper mod on nexus, which provide simplicity & configurable. gonna replace existing junk scrapper to only use this one.
    thanks.

    edit: typo mistake
  3. gunsuri
    gunsuri
    • member
    • 2 kudos
    I know this would be a silly question and you are no longer support this mod, but would you tell me where you put the SKK_ScrapperChest in worldspace?  Some time ago, I merged your mod with my own merge patch for my personal use, then after some tweaks and changes, I decided to get rid of this scrapper mod.

    But when I tried to delete the code from this mod using Xedit, it always cause crash since I could not removed the container which embedded in the worldspace itself.

    So my theory is, I have to undo the change that you have made in the worldspace too, If I'm going to safely remove all the codes from this mod. Or maybe there are some other ways to bypass this issue? Since I'm new to this, there are many things I still don't know about.
    1. SKKmods
      SKKmods
      • premium
      • 1,283 kudos
      Download a clean version of the mod, open it in xEdit and see what world/cells have been touched.

      Merging scripted mods is mad. Trying to remove merged scripted mods ...
    2. gunsuri
      gunsuri
      • member
      • 2 kudos
      Xedit?

      Well, it only shows something like this, and couldn't track down the exact place.
  4. SirNuttzAlot
    SirNuttzAlot
    • member
    • 1 kudos
    I know this is "retired" and moved to another mod, but I have one small issue.(I will also post under your other mod involving this implementation) I'm using Advanced needs 2 which recommends actually playing on very hard instead of survival, and the "fill all water bottles" selection only works if you have survival turned on. Is there a way to change this? Maybe with FO4edit? (which I know from reading you dont really use)

    Other than that the mod works great.
  5. Meningelk
    Meningelk
    • supporter
    • 4 kudos
    Thanks for this, Was dropping to 20 or lower fps in armor benches and such when i switched between items. Now the lowest it drops to is around 45.
  6. Grifman
    Grifman
    • member
    • 13 kudos
    Worth if just for the QoL functions of consolidating fusion cores and refilling all water bottles.
  7. Flxtt3rshy
    Flxtt3rshy
    • supporter
    • 17 kudos
    This may be a stupid question, but I'd rather look like an idiot and not inadvertently break your mod than to take my chances and bust the mod. I read your article about removing things from the safe scrap list and I went into FO4EDIT to start deleting things but ran into a potential problem. I can't seem to delete the form ids of the individual items so I end up with "null reference"s all over the place. I've been told null references tend to crash the game. Is there a way to delete the form ids along with their references or is it safe to leave the form ids with null references?

    The mod does manage to keep most quest items out of the auto scrap, but things like prewar money are used in the Nuka World arcade and Calvin in Vault 81 pays caps for a lot of tools that get auto scrapped in the safe list. Also had to momentarily turn off auto scrap to give Dogmeat his teddy bear instead of it auto scrapping when I pick one up for him, so now every time I take junk back from him, I'm worried I'll accidentally take his teddy and not be able to return it/have to turn off auto scrap again to get him a new one.

    And, yes, I'm aware of the new scrapping mod with the global stash, but I don't need a global stash (yet), so I haven't made the switch.
    1. SKKmods
      SKKmods
      • premium
      • 1,283 kudos
      I cant offer xEdit support as I don't actually use it, so best to check wherever xEdit support is provided.

      Removing items from form lists is apparently a normal activity, so I would expect that xEdit sorts or reindexes form lists so there are no holes. May involve saving changes as a override rather than editing the base ESP.
    2. Flxtt3rshy
      Flxtt3rshy
      • supporter
      • 17 kudos
      Gotcha. Thank you.
  8. Thorwulf65
    Thorwulf65
    • premium
    • 5 kudos
    Hello, SKK50.
    Thanks (again) for another great mod.
    Reduced weight, finally no more lost material, now building is even more fun ...

    Endorsed, voted, donated....

    Thank you
  9. iRulz
    iRulz
    • premium
    • 8 kudos
    iv been trying to crash my game with this mod, i quickly hit scrap player invantory and then run through a loading door from a quest mod...... my game refuses to crash im dissapointed in my own efforts :P top quality mod :D
  10. mdkd99
    mdkd99
    • supporter
    • 52 kudos
    I love this kind of feature in Fallout 76. Seeing it in Fallout 4 is great. Good job, SKK!
    1. SKKmods
      SKKmods
      • premium
      • 1,283 kudos
      This mod was published well before Fallout 76, but its wonderful to know that my solutions are bringing joy to so many new players (even if uncredited).
  11. dipsettbrett
    dipsettbrett
    • premium
    • 5 kudos
    SKK I have been enjoying your mods on PC and XB1 thank you very much keep up the great work!
    1. SKKmods
      SKKmods
      • premium
      • 1,283 kudos
      Hey its my pleasure and I appreciate your appreciation.