ramccoid, sigh, decision on what fxraindrops-files to run, yours, fadingsignal's or SP's (included in his latest WET version) becomes harder steadily They all are fine, qestion of user's taste again. The more it was great idea, that you have provided us with "rain" and "ripples" in two optional files
True Storms 1.4 clashes with FO4 Rain on just one file - fxraindrops_d.dds. As long as you can ensure that FO4 Rain version of this file is used in the game instead of True Storms version, both mods should work fine, in theory. I do not know which one has more priority - loose files (FO4 Rain) or BA2 archives (True Storms).
True Storms remaps the path for the rain textures so FO4 Rain won't show up correctly in True Storms unless it's patched. True Storms also uses a RAIN LIGHT texture that has to be created.
I created my own patch (and corresponding RAIN LIGHT texture) and it looks much better over True Storm's giant rain blobs. I'd post it but the permissions for this mod are not clear and ramccoid has passed away so I can't get permission from the author directly.
I'm using this to replicate sleet, as an easy texture-replacer way of having wintery precipitation without installing a winter weather mod. Look at the 4th pic (the top & bottom comparison one) and you'll see what I mean. Your rain looks like sleet - at least here in Olde England. Cheers. Endorsed.
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They all are fine, qestion of user's taste again.
The more it was great idea, that you have provided us with "rain" and "ripples" in two optional files
Decisions, decisions, decisions.
I created my own patch (and corresponding RAIN LIGHT texture) and it looks much better over True Storm's giant rain blobs. I'd post it but the permissions for this mod are not clear and ramccoid has passed away so I can't get permission from the author directly.
Cheers. Endorsed.
2k is the most typical for mid to high end PCs.
1k for mid to low end PCs and 512 for very low end PCs.