theres a bug that really bothers me, when you modify robot curie to have an assaultron body, she doesnt use her melee attack (assaultron shock/default hand claw) and does nothing in combat, she just stands there blocks enemy attacks and waits for her laser to charge so she can fire, not mentioning the enemy can interupt and disable her laser (i didnt turn her into a synth cause i use the keep robot curie mod)
This does not work for me. I followed the instructions in the Description tab. The mod shows up in my list, but I can't see or remove default companion equipment and Curie is still bugged. Any ideas?
Hey, could you make Danse's Power Armor not owned? I really hate his armor's walking sounds at the settlement he is in and I don't want anyone to steal it if it has the fusion core in it, but Danse turns hostile if I steal it. I just want to place the fusion core in his inventory while he's out.
Sorry, I haven't had the game installed for a long time. However that would probably be pretty simple to add using fo4edit: https://www.nexusmods.com/fallout4/mods/2737/.
This mod contains all edits present in UFO4P v2.1.4 as well as many edits that aren't in UFO4P. It's possible UFO4P implemented some of these fixes in other ways, but it does not contain this mod.
Edit: This mod is listed as obsolete here, so perhaps further investigation is needed to be sure. The UFO4P team knows their stuff better than I, though, so I'll take their word for it.
Yeah a number of fixes here have either been added to UFO4P, or fixed in an alternate way. So while there is some common stuff between this mod and UFO4P, this mod does extra things, like allowing the removal of companion outfits, and allowing Danse to exit power armour.
hello .... you will see I have a problem with the companion and NPC ..... you will see when I try to build a vault the stairs don't seem to work properly the companion goes up and down them but when you give the order to go to that place there are a drop in fps and it is as if I did not recognize that they are there after some time of play it happens to me that the companion gets stuck in one of the "structures" vault and is not able to move out of them .... would you know to tell me What's happening ? the one from the settlement? npc companion error? or the structures of the vault-tec DLC?
Have you planned on taking a look at the 'can't talk to companions' issue? It seems to be fairly common and the only solution to fix this is by finding a NPC that has unfinished dialogue going on. However, if you have no idea who that NPC might be you are basically stuck. I can't complete the Automatron quest with Ada because I am unable to use the 'Talk' option with any of my companions. Also, is this mod compatible the unofficial fallout 4 patch?
I'm the only one with this issue as far as Ive seen, but none of my companions follow me through loading doors. Example, from Diamond City Market to the Valentine Agency and so forth. I have to click them and type moveto player every single time. IDK what caused this since even running the game without mods this bug happens. I have no clue how to solve it since no one has suffered from it.
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At least find a way to let us see which other dialogue line is active!!!
However that would probably be pretty simple to add using fo4edit: https://www.nexusmods.com/fallout4/mods/2737/.
It's possible UFO4P implemented some of these fixes in other ways, but it does not contain this mod.
Edit: This mod is listed as obsolete here, so perhaps further investigation is needed to be sure. The UFO4P team knows their stuff better than I, though, so I'll take their word for it.
So while there is some common stuff between this mod and UFO4P, this mod does extra things, like allowing the removal of companion outfits, and allowing Danse to exit power armour.