Just to be clear, if there is a mod that does the same thing as mine obviously it will conflict, why? Because it's editing or changing the same files. About textures, they won't be affected. if a mesh is flipped texture will still work, also I'm a sarcastic bastard so don't take my dumb jokes on your heart. Have fun!
I need to ask this question just to be sure but on the modders resource page for one of your animations the page says that you allow all of your weapon animations to be used in other modders projects.
If this is true then can I use your right handed hunting rifle animations for a future weapon project that I plan on making? I will credit you as well when the mod is released.
fun fact ?bug? animations adviced to be downloaded by the modder whom created tactical reload (Ur animations of c.shotgun c.rifle) works strange when trying to reload not empty mag - chars just pulls that mentioned weapons up and thats it but as soon as i turn 3rd person it reloads in vanilla animation (Which tac reload mod wasnt providing) And ass soon ass i turn off THIS mod the animation goes okay and the rifle stays rightbolted and have tac reload WTF i broke fallout? Btw before that i installed and tested then again uninstalled some other R handed hunting rifles mod mb cuz of that i dunno. Peace.
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Because it's editing or changing the same files.
About textures, they won't be affected. if a mesh is flipped texture will still work, also I'm a sarcastic bastard so don't take my dumb jokes on your heart.
Have fun!
Shotgun Animation Resource - Winchester 1897 (Wardaddy) at Fallout 4 Nexus - Mods and community (nexusmods.com)
If this is true then can I use your right handed hunting rifle animations for a future weapon project that I plan on making? I will credit you as well when the mod is released.